Posts Tagged ‘IGF Factor 2012’

IGF Factor 2012: Wonderputt

By Alec Meer on January 24th, 2012.

Next in our series of interviews with the finalists in this year’s IGF is gorgeous, isometric adventure golf course opus Wonderputt, which is up for the Excellence In Visual Art award. Here’s what creator Reece Millidge of Damp Gnat intends from and for the game, how it saved his bacon, and his answer to the most important question of all. Read the rest of this entry »

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IGF Factor 2012: Atom Zombie Smasher

By Alec Meer on January 23rd, 2012.

And so our series of interviews with the finalists in this year’s IGF continues… High-speed, high (un)death toll strategy game Atom Zombie Smasher is up for the Excellence in Design prize at this year’s Independent Games Festival. Here, we chat to Blendo Games’ Brendon Chung about his origins as an indie dev, how people are creating their own narrative arcs in AZS, and his answer to the most important question of all.
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IGF Factor 2012: Johann Sebastian Joust

By Alec Meer on January 20th, 2012.

Next up in our series of chats with this year’s Independent Games Festival finalists is Doug Wilson of Die Gute Fabrik, creator of Mac-based, screen-free party game Johann Sebastian Joust, which quite rightly has a bit of a Zeitgeist thing going on right now. It’s up for the Nuovo award and the Seamus McNally Grand Prize. Here, Doug talks about graphics-free gaming, deliberately broken games, his disappointment that there isn’t a writing/story category at the IGF, and tackles the most important question of all.
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IGF Factor 2012: Antichamber

By Alec Meer on January 17th, 2012.

Next up in our series of chats with this year’s Independent Games Festival finalists is Alexander Bruce, creator of ‘psychological exploration puzzle mindfuck’ Antichamber – which is up for the Technical Excellence award. Here, he talks about competitions and conferences, being tired of alphas and unfinished games, and answers the most important question of all.
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IGF Factor 2012: Gunpoint

By Alec Meer on January 16th, 2012.

Next in our series of chats with this year’s impressive roster of Independent Games Festival finalists is Tom Francis, lead brain behind future-noir stealth game Gunpoint, which is up for the Excellence In Design gong. Here, he’s quizzed about what, why, when, who and the most important question of all.

Important conflict of interest disclosure: I used to play badminton with Tom.
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IGF Factor 2012: Frozen Synapse

By Alec Meer on January 13th, 2012.

The crayon house is this year's Gary Barlow

In 2010, we ran a series of cheerful chats with (almost) all of the lovely indie developers whose PC games had been nominated as finalists in that year’s Independent Games Festival. In 2011, we forgot. In 2012, we haven’t forgotten. We’re the best! So, here’s the first: Ian Hardingham and Paul Taylor from Mode 7 Games, whose high-speed turn-based strategy game Frozen Synapse is in the running for both Excellence In Design and the Seamus McNally Grand Prize. Read on for what went right and wrong with their game, how they feel about their IGF rivals, what comes next and their answer to the most important question of all.

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