Posts Tagged ‘Kickstarter’

(On The) Fritz, A First World War RPG On Kickstarter

By Graham Smith on July 30th, 2014.

You can keep your Spec Ops: The Lines and Far Cry 2s. When I want ruminations on the futility of violence and war, I turn to Cannon Fodder. Sensible Software’s top-down tactics game was full of silly songs and cute sprites, but every time you returned to its menu screen you’d see white crosses representing your lost soldiers spreading across the hillside beyond your recruitment centre.

Are tiny sprite men the best way to explore the realities of war? Fritz, an RPG set during World War One, hopes so. It’s up on Kickstarter now, and the pitch video and more detail await below.

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Cyberpunk Cityscapes For You, Cyberpunk: Epanalepsis

By Adam Smith on July 29th, 2014.

Hello, Cameron Kunzelman. Nice to see you, to see you nice. Epanalepsis is a figure of speech as well as the name of an upcoming game by Kunzelman, who last featured on RPS with the release of Catachresis. The new game, already funded on Kickstarter, is a ‘spiritual successor’ to last year’s short horror adventure, with a similar focus on exploration and narrative rather than puzzles and interaction. Like its predecessor, it won’t appeal to the majority but it might well make a specific minority group very happy indeed. That group will contain Philip K Dick, Gibson and John Dos Passos readers.

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Almost Out Of Time (Units): Mighty Tactical Shooter

By Adam Smith on July 29th, 2014.

The first time I saw Mighty Tactical Shooter, I was at Rezzed. I was the guy in crumpled corduroy and tatty beard, and MTS was the game with the turn-based spaceship. I’d like to say it was love at first sight but MTS didn’t even notice me at first. I walked across the crowded hall, giddy with excitement, and had to stand in line to introduce myself. Sparks flew. Now that I have the demo in the privacy of my own home, sparks occasionally ignite the curtains.

Mighty Tactical Shooter is a turn-based side-scrolling space shooter. It’s smart, playable right now and yet somehow just shy of its modest Kickstarter goal with less than three days to go.

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Check Out The Animation In Jenny LeClue’s Pitch Video

By John Walker on July 28th, 2014.

If there’s one genre that isn’t struggling for female lead characters, it’s the adventure game. A billion grimy murder mysteries with a tough female cop have come out over the last decade (almost all of them dreadful). In complete contrast to those grim, glum affairs is the potential of Jenny LeClue, a bright, animated and distinctive Kickstarter pitch from animator Joe Russ. Promising to explore themes such as family, loss, and identity, and already showing off some seriously excellent animation, it too is a murder mystery. Just without the grime.

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Pathologic Remake Stuff Is Coming Soon! Eek! EEK!

By John Walker on July 24th, 2014.

This isn’t the informationiest of news stories, I’ll concede, but see, when it’s Pathologic, it gets a pass. It’s Pathologic news. As Alec reported back in November of last year, Ice-Pick Lodge are planning to remake the 2006 lunatic masterpiece. We’ve just heard today that this will be kicking off in August, beginning with a mysterious, yet-to-be-released ARG, building up to the inevitable Kickstarter campaign in September. And, well, that means it’s time to start being interested in that right about now. And shitting heck, look, that top image – that’s… new Pathologic! Click on it for a full-sized version.

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Get Out Of Here: Areal Kickstarter Suspended

By Alice O'Connor on July 23rd, 2014.

Howl.

“Spiritual successor to S.T.A.L.K.E.R. with its lead designer onboard” seems a foolproof Kickstarter pitch but crumbs, Areal has become a comedy of errors. Beset by accusations of lies and scamming (some, at least, unfounded), developers West Games lashed out with the worst PR-ing I’ve seen, claiming everyone was out to get them rather than addressing legitimate concerns.

It’s not wholly surprising, then, to see that Kickstarter have suspended the campaign. It had two days left to go, and had passed its funding goal. West Games say everyone’s out to get them, but they will persevere.

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Viking Versus Giants: Jotun Now Kickstarting

By Alice O'Connor on July 22nd, 2014.

You won't see Thora Hird doing that.

Say the name Thora and I’ll think of dear Thora Hird or Thora Birch, entirely missing its origins as the feminine version of Thor. Seeing Jotun makes this smack-bang blindingly obvious. Not one to give an Alan Bennett monologue or act precocious, she’s more into slaying giants. Giant giants.

“Imagine the mysterious romantic mood of Journey mixed with the scale of the boss fights in Shadow of the Colossus in top-down 2D,” developers Thunder Lotus Games suggest. Don’t mind if I do! If you enjoy imagining that enough, you mighty fancy helping make it unimaginary. Thunder Lotus are running a Kickstarter for Jotun, do you see?

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Sickstarters: Yogventures Dead, Confed. Express Postponed

By Alec Meer on July 17th, 2014.

Important note: none of this means Kickstarter is broken or doomed or mostly abused. It’s just two instances of something not working out, in these instances because the particular people involved made particular (and perhaps troubling) decisions that were not to their backers’ benefit. I retain plenty of faith in the Kickstarter model, but I would like to see more checks and balances.

Tale of woe the first: after two years in development and a long period of silence, the official Yogscast game has been confirmed cancelled, despite bringing in over half a million funbucks on Kickstarter in May 2012.
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Solarix: Hey, Who Turned Out The Lights?

By Alec Meer on July 17th, 2014.

John wrote about promising space-scares title Solarix last year, and aw, bless – clearly he didn’t even remotely suspect it would end up on Kickstarter. I’m much more hardened and jaded now, so I simply presume that any game which doesn’t have a big publisher attached to it will end up on Kickstarter or Early Access, or both.

With 22 days to go for its moderate £10k target and £1k in the bag already, this sci-fi horror game has a good shot at making it. Coming across like Dead Space and Amnesia spent a grotesque night together, the pitch video suggests good looks and solid voice performances.
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Fallout-Inspired After Reset Reboots Kickstarter

By Ben Barrett on July 14th, 2014.

After Reset, an RPG which emulates in unequal parts Fallout, Neverwinter Nights, Planescape: Torment, first showed up on Kickstarter last year. It was after a whopping $900,000 but missed the early 2013 bubble where basically any game with concept art and an idea could get funded, so fell vastly short. Black Cloud Studios and lead developer Richard Nixon, who has an understandable fascination with using his own name, went dark until they set up another, more successful project for a prequel graphic novel for the game.

That now forms one of the rewards for the “rebooted” game Kickstarter, which has managed to drop its target by 96% to $35k. Predictably, there’s a trade-off: this is to fund only the prologue chapter of the game, hoping to then use sales or further crowd-funding means to complete the entire thing. Hmm. Quite a significant drop to still develop all the major systems behind the game. Have a look at the pitch video and some additional thoughts below.

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Now Kickstarting: Flashback Designer’s Subject 13

By Alice O'Connor on July 10th, 2014.

A mirror puzzle!

When Flashback lead designer Paul Cuisset announced his new adventure game, Subject 13, through publisher and developer Microids, we blithely assumed that we’d see a new game from someone From Those Days that didn’t rely on crowdfunding. Silly us. Subject 13 is now on Kickstarter. Microids are only looking for $40,000 (£23k-ish) though, so presumably they’ve put in a fair bit of their own cash.

The Kickstarter also means that we now know what the game even is, with in-game snippets to coo. It’s a good olde adventure game, you guys, with lots of wandering around and solving puzzles, with an emphasis on looking at items real close-up. Getting right up in their business.

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When I Bounce Into: The Wild Wild Pixel

By Adam Smith on July 8th, 2014.

I do like it when Kickstarter campaigns come equipped with a demo. It’s like being able to take a car for a test drive before you buy it – except the test drive takes place a year before the car is finished so you sometimes have to make do with riding a trolley down a hill instead. Still, it’s nice to get out of the house.

The Wild Wild Pixel has a demo so prepare for a ramshackle soapbox derby. It’s an early alpha of the game’s first chapter (of five) but despite missing and incomplete assets, it gives a good sense of the game. That’s because the game is a point and click adventure, so it’s tone, characterisation, story and puzzles are more important than the state of its assets. Video below.

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Mega Bucks: Extra Crowdfunding For A Mightier No. 9

By Adam Smith on July 7th, 2014.

Mighty No. 9 is looking mighty fine, as we’ve established previously. It’s Mega Man in all but name, with original creator Keiji Infafune at the helm, boss fights, power-stealing and a (nearly) spot-on visual style. Now, despite raising $3.8m on Kickstarter at the tail-end of 2013, Comcept have called to the crowd once again, seeking extra cash.

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