Posts Tagged ‘Kickstarter’

Tearing You Apart, Again: Lisa – The Painful RPG

By Adam Smith on October 24th, 2014.

I hadn’t seen anything of Lisa for a long time. The last time we encountered one another, the RPG was still lingering on Kickstarter, where its creator sought $7,000 and eventually raised more than double that figure. Release had originally been planned for May but I can forgive the delay because the final product looks as horribly compelling as I’d hoped. There’s a new trailer below, which serves as a warning that the game is nearly ready for release, and if you’ve ever had nightmares about an alternate reality in which Earthbound was a game about limb loss and perverts, this just might be the manifestation of your darkest thoughts.

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Hit After Kickstarter Backing So It Can Be Free

By John Walker on October 22nd, 2014.

Well, it’s about time someone created a videogame of Murder In The Dark. Which seems a fair comparison for The Hit Team’s Kickstarted project, Hit. As Alice pointed out a few weeks back, it’s an eight-player multiplayer game, in which you work together as a team trying to complete certain tasks, while one of your number is secretly trying to sabotage your efforts. And best of all, if they can raise the small target to get the licenses they need, they plan to release the game for free.

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Layoff And Dismissal: Human Resources Cancelled

By Graham Smith on October 21st, 2014.

After studying key performance indicators, applying performance improvement procedures, and following a robust phase of knowledge implementation, developer Uber Entertainment has decided going forward to suspend work on the Human Resources Kickstarter.

That means that it’s cancelled. The strategy game was shooting for $1,400,000 with which to pit Cthulhu-esque old ones against Skynet-esque robots, but after a little over two weeks it had become clear that it wasn’t going to hit its target.

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Spelunky’s Creator Is Writing A Book About Spelunky

By Graham Smith on October 20th, 2014.

I’ve had a copy of ZZT by Anna Anthropy – a book about the game of the same name – kicking around for six months, but I haven’t yet had the time to read it. That prompted me to almost instantly scroll by news that the same publisher was Kickstarting a second series of books in the same vein: small, independently published, and each focused on a different game.

Then I saw that one of the books in the second series is about Spelunky. And it’s written by Derek Yu, the creator of Spelunky. And the project is already funded anyway.

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An Inkling Of Adventure: Octopus City Blues Demo

By Adam Smith on October 20th, 2014.

Octopus City Blues is an adventure game set in a city built around a giant octopus. So far, so weird. The player character sounds about as odd as the setting, as well as containing an apparent nod to fans of the Franz in his name – “Assume the role of Kaf Kafkaryan, a cowardly middle-aged octopus blood junkie and tentacle trimmer”. Plagued by strange dreams, Kaf journeys into Octopus City’s underbelly and uncovers a conspiracy, which looks like it might involve a cast of wretches and bizarre enough to make you cough up your naked lunch. The demo is available now and there are some suggestions as to how it should be played below.

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No Pineapple Left Behind: Be A Dole

By John Walker on October 13th, 2014.

“A game about de-unionized schools and tropical fruit.”

Sold.

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Impact Winter: A Snowball’s Chance

By John Walker on October 9th, 2014.

It’s interesting to note that while we absolutely did once have too many WW2 games, and later there certainly were too many zombie-based games, there can never be too many post-apocalyptic survival games. Why? Science can’t yet explain, and theologians have only offered impetuous shrugs. But still they come, and still there’s room. The latest attempt to join this grim-futured desperation for survival is Impact Winter, pitching on Kickstarter for £95,000. It’s an RPG from Mojo Bones, it’s very snowy, and best of all, you have an android companion.

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Survival Rafting: The Flame In The Flood

By Alice O'Connor on October 8th, 2014.

Water nice thing.

Many survival games are about building and fortifying, recreating civilisation starting with one single shack or hole in the ground, slowly building up until you’ve got all mod cons and a lovely new fitted kitchen. The Flame in the Flood is about taking what you can and getting the heck out, riding down a mighty river on your raft. Created by a bunch of former BioShock Infinite developers from Irrational Games, it’s a procedural survival game where you’ll need to scavenge on land but must escape down the river before the rains come. And it’s on Kickstarter, looking for $150,000 (£93k).

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Space 4X M.O.R.E. Double Dips On Kickstarter

By Ben Barrett on October 7th, 2014.

We’ve only mentioned M.O.R.E. once before, a brief nod in 2012 from the dearly departed Kickstarter Katchup when it succeeded in securing funding. It’s a space 4X which developers IdeaLcenter frowningly describe as the first to progress the genre since 1996′s Master of Orion 2, which influences it heavily. Hubris aside, they did rather well, nearly doubling their goal with over $90,000 received.

It turns out that wasn’t enough. Although the originally estimated delivery date of December 2013 has long gone, its developers have launched a second Kickstarter to fund additional content for the game. Hrmm.

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Performance Anxiety: The Black Glove

By Adam Smith on October 7th, 2014.

The Black Glove is a new project from a selection of the developers who worked on Bioshock, from the first game right up until Burial at Sea and the winding down of Irrational. It has instantly become one of the games I’m most looking forward to seeing more of, although that’s partly because there’s not quite enough on show right now. Based on the Kickstarter page and pitch video alone, The Black Glove appears to focus on all of the aspects of Bioshock that I had an interest in, without all the running, gunning and sorcerous genetics that never really tickled my fancy. Perhaps it’s Fort Frolic the game, except choosing to toy with performance, play and surrealism rather than murder-art. Indulge yourself.

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Looks Familiar But Has Robots: Black The Fall

By Ben Barrett on October 4th, 2014.

Black The Fall has scored an ignoble crowdfunding hat-trick. It’s a Limbo-like platformer, in both black’n'white style and hauntingly depressing tone, that’s rolled through the Square Enix Collective, had a dodgy prototype on Early Access and is now up on Kickstarter on the hunt for £25,000. Developed by a Romanian quartet, it’s inspired by their lives under a communist regime in their childhoods. A “post-industrial” world, the surviving humans are paranoid, constantly reminded of their machine overlords and encouraged to report on one-another.

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Skynet Versus Cthulhu: Human Resources

By Adam Smith on October 2nd, 2014.

Human Resources has one of the finest elevator pitches I’ve ever heard. The Singularity comes to pass, the machines rise, and humanity awakens a host of Lovecraftian horrors on the same day. It’s a tale of duelling apocalypses. Skynet vs Cthulhu, with humanity caught in the middle. The Kickstarter page has just gone live for Uber’s strategy followup to Planetary Annihilation, and I spoke to design director John Comes and art director Nate Simpson to learn about the end of everything.

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Ghost In The Shelley: Elegy For A Dead World

By Adam Smith on October 1st, 2014.

The Kickstarter page for Dejobaan’s Elegy For a Dead World gets straight to the point – “A game about writing fiction”, reads the subtitle – and the pitch video is short and sweet. It’s also captivating, bringing to my tired mind a vision of a single player take on Jason Rohrer’s Sleep is Death. The worlds of Elegy are pre-constructed and even the names of the worlds – Shelley, Keats and Byron – might well suggest themes and feelings. Your input will be to decide how every theme, sight and sound translates into worlds, as you construct a fictional history of each place based on your discoveries. The video explains all of this rather well.

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