Posts Tagged ‘Kickstarter’

Freespace Boardgame: Sort-Of Interplay Sort Of Returns

By Alec Meer on December 12th, 2014.

It’s the day for gaming comebacks! Just so long as they’re gaming comebacks in which it’s difficult to ascertain whether anyone meaningfully involved in the original thing is on board. Interplay’s latest attempt to re-enter our affections isn’t quite as suspicion-clouded as West Games’ second dodgy-lookin’ gesture towards a spiritual STALKER sequel, but it’s fair to say that whoever wears the Interplay skinsuit are not Interplay’s original founders. They have, however, managed to recruit Chris Taylor, one of the Fallout’s designers, and it’s he who’s made an “officially-licensed” boardgame adaptation of Interplay’s space combat sim Freespace. Wot no Clayfighter 4?
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Dog Eat Dog World: Ashen Rift Back On Kickstarter

By Graham Smith on November 26th, 2014.

What do you do if your Kickstarter project looking for $45,000 CAD fails? Try again but ask for almost twice as much. Ashen Rift is now looking for $85,000 CAD via the crowdfunding service to make its man-with-beard-and-dog first-person shooter a reality, but despite a shorter pitch video and a higher target, there’s still reasons to be intrigued by the game that piqued John’s interest earlier this year.

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Maniacs: Thimbleweed Park Kickstarter Funded In A Week

By Graham Smith on November 25th, 2014.

Broken Age was trapped between two posts: its need to satisfy the nostalgia of the people who funded it via Kickstarter, and its desire to be accessible and reach a modern audience. The former group seemed displeased with the results, which is maybe what’s pushed Thimbleweed Park beyond its own $375,000 Kickstarter goal in just a week. It’s from the creators of Maniac Mansion, Ron Gilbert and Gary Winnick, and they’re creating a point and click adventure that feels like “opening a dusty old desk drawer and finding an undiscovered LucasArts adventure game you’ve never played before.”

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The Tentacles Of Time: Kelvin And The Infamous Machine

By Adam Smith on November 21st, 2014.

How pleasing that a game about time travel should have such a perfect sense of timing. Kelvin and the Infamous Machine is a point and click adventure in which an inept research assistant must skip through time, inspiring great inventors and artists to fulfil their historical roles. It arrives on Kickstarter shortly after we cast our eyes over Thimbleweed Park, the Lucasarts throwback from the minds of Maniac Mansion creators Ron Gilbert and Garry Winnick. Time travel? Pointing and clicking? Where are the tentacles? Seek them in the demo and trailer below.

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Maniac Mansion 3 By Any Other Name: Thimbleweed Park

By Alec Meer on November 19th, 2014.

are you OK, sir?

Just when you thought it was safe to go back into the crowdfunding waters – the Old Men Of Videogames are back, and they want your cash so they can pick up where they left off. Again. This time it’s Ron Gilbert & Garry Winnick, creators of Lucasarts point’n’click grandparent Maniac Mansion (not to mention a little game called Monkey Island), and they’re after $375k to make a spiritual sequel named Thimbleweed Park.
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A Visit From The Goonie Squad: Crossing Souls

By Alec Meer on November 18th, 2014.

Did you know? In the past, things were not quite the same as the present. The music was different! The clothes were different! Tellies were a different shape! Children were only ever to be found either on bicycles or at the local arcade! Cartoons were good-natured romps full of ultimately harmless monsters and unabashed toy promotion, in which no-one ever got hurt and everyone had a nice laugh at the end! Everything was better in the past, even though we didn’t have MP3s or the ability to inject microchips into our pets.

Crossing Souls wants to be one of those cheerful, colourful cartoons, in which kids from an everyday American town are transported away to fantastic adventures, presented as a Zeldalike, as is now Indie Law.
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Lick It Good: Rain World Now Has Adorable Lizard Tongues

By Graham Smith on November 17th, 2014.

You’d think I’d stop being impressed by Rain World‘s physics animation system, but I’m entertained to the nines every time its developers put out a new Kickstarter update. The latest shows more of the lovable slugcat’s grimdark world via a new trailer, plus GIFs showing new water tech, weapon-throwing and lizard tongue assaults. It’s all beautiful.

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Late To The Party Is A Spy RPG From Makers Of Unrest

By Graham Smith on November 17th, 2014.

Now, the party don’t start ’til I walk in, but Late to the Party has started its Kickstarter campaign. I’ll break it down, it’s a Cold War espionage RPG from the makers of Unrest, with a similarly flexible story. Tick tock, on the clock there’s 18 days to go for the Kickstarter. But the party don’t stop no, there’s a trailer and pitch video below.

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Naval-gazing Indie FPS: Blackwake On Kickstarter

By Graham Smith on November 10th, 2014.

Another puzzle-platformer about the unbearable sadness of existence, one dripping with unintentional bathos? No! Naval-gazing, featuring multiplayer, first-person ship-to-ship combat in which the only thing dripping is the deck of your vessel. Blackwake looks like a riot, though to bring its splintering wood, shattering masts and chivalrous melee to life will require your help via Kickstarter. Find trailers and more below.

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Zeldalike Animal Gods Reborn Will Be Born

By Alec Meer on November 7th, 2014.

what animal is that then?

The age of “Zelda-inspired” is very much upon us. After the best part of a decade of our being besieged by Mario-inspired platformers, Johnny Indie’s sights are aimed a touch higher these, at Nintendo’s deathless action-adventure/fairy-bothering series. Latest case in point is Animal Gods Reborn, which has just successfully cast its Kickstarter incantation and is now preparing for the dark rite of stretch goals. Set in Bronze Age Europe, it’s all about battling the titular beast deities. And speaking of concepts from the dim and distant past, it’s even got a demo.
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Flamberge: Inventive Turn-Based Pike-Stabbing

By Alec Meer on November 5th, 2014.

Graphically somewhat beholden – as 48% of all indie games are, by law – to Superbrothers: Sword & Sworcery, but very much doing its own thing in terms of combat controls, Flamberge is a bit of a treat. It’s a simultaneous turn-based strategy-RPG with a medieval fantasy theme, and like fellow simultaneous turn-based title Frozen Synapse & Cortex, much of the tactical thinking revolves around a best-guess as to where your opponents will be when the turn resolves. Then you stab ‘em with a cute little pixel lance. Or shoot them with a cute little pixel arrow. Both, ideally.

Fashionably unfashionably, there’s a demo. (And a Kickstarter, but that goes without saying these days.)
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Revivalist Arena FPS Reflex Is Now On Early Access

By Graham Smith on November 5th, 2014.

Adam is the one exploding, metaphorically speaking.

Reflex aims to bring back the competitive, multiplayer Quake 3-styled first-person shooter, but its Kickstarter project was cancelled early when it became clear it wasn’t going to meet its goal. Its developers said that instead they were going to focus their efforts on polishing up the very small, existing build of the game so that they could release it into Early Access, to hopefully convince people of the merits of the game by simply letting them play it. Less than a month later, that’s now happened: Reflex’s alpha is available now through Steam.

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Convoy Is Truckin’ Its FTL-Style Tactics Across Kickstarter

By Graham Smith on November 5th, 2014.

The obvious comparison to make regarding Convoy happens right at the start of its Kickstarter pitch video: it’s FTL crossed with Mad Max, taking the campaign map and random encounters of the former and combining it with the truckin’, ramshackle, desert civilization of the latter.

My interest in it lies elsewhere: it reminds me of a science-fiction, open world version of Qvadriga, the chariot-racing game both Adam and Tim Stone couldn’t hold their horses over earlier this year.

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