Posts Tagged ‘Kickstarter’

Wotta Clanger: Neal Stephenson’s CLANG Is Dead

By Alec Meer on September 19th, 2014.

While not quite the most-funded failed Kickstarter – that dubious honour belongs to the disastrous Yogventures and the $568,000 that didn’t result in a videogame – sword-fighting title CLANG isn’t far behind at $526K. Of course, we already knew that the steel-clashing brainchild of author Neal Stephenson was in trouble, having been put “on pause” this time last year when his studio ran out of funds. He had, however, maintained that the motion-controlled game of blades would continue in some form, at some point. Today brings the not entirely unexpected announcement that this will not be the case. CLANG is dead.
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You Can Make It So: Flagship On Kickstarter

By Ben Barrett on September 19th, 2014.

Closer, we'll be fine. Closer. Cloooooooooooo

Both! Both is good. Lime IN the coconut. Peanut butter AND chocolate spread. First-person and RTS, only in space rather than on the lame-o ground. That’s the concept of Flagship, which Graham rightly dubbed an Admiral Ackbar simulator back in May. It’s a brilliant idea, though the implementation has a lot of challenges–most notably making it significantly different from a standard RTS. Urban Logic Games have detailed some of their plans in the newly released Kickstarter pitch, looking for £95,000 to blast off with.

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Wot I Think: Wasteland 2

By Adam Smith on September 19th, 2014.

Wasteland 2 is formidable. The word ‘sprawling’ comes to mind but it’s not quite right. There’s a bit of sprawl, if such a thing as sprawl can happen in bits, but the game’s density is a more distinctive feature than its actual size. InXile’s Kickstarted RPG is a large game and rewards repeated playthroughs with previously unseen content, but it’s the sheer quantity of stuff that has astonished and occasionally overwhelmed me. As to whether the effort of seeing it all (or most of it) has been worthwhile? Here’s wot I think.

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Grimoire Demo Has First-Person, MOBAish Spell-Slinging

By Ben Barrett on September 18th, 2014.

Wizards! None are more video games than the noble wizard and their host of elemental spells. Wizard duels, wizard fights, wizard squads, wizard books: MOBA-inspired first- and third-person spell-shooter Grimoire plans to feature all this and more. Three man studio OmniConnection have it up on Kickstarter looking for $42,000 and there’s a single-player wave-defense “combat preview” you can try out right now.

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Pinstriped: Pinball Arcade Addams Family Table

By Adam Smith on September 16th, 2014.

If I write an entire post highlighting a Kickstarter for a downloadable pinball table, chances are I’ll receive seven thousand angry emails (92% from other members of the RPS staff), sixteen angrily worded letters and one visit from a door-to-door punchagram. However, when that table is The Pinball Arcade’s digital rendition of one of the greatest and most celebrated machines of all time, there are a select few who will send me pleasant emails, kindly worded letters and a door-to-door hugagram*.

Farsight have raised half of the license fee for The Addams Family table, which was created by the brilliant Pat Lawlor. The Kickstarter is here and the remainder of the post contains reflections on events in digital pinball since I last wrote about my passion for the game.

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From The Haunted Hymnal: Ghost Song

By Adam Smith on September 15th, 2014.

I could describe Ghost Song as a Soulsian roguelike Metroidvania but only if I wanted to eliminate the people reading this post with a trio of surgically precise strikes. Instead, I’ll describe the game as an exploration-based 2d platformer set on a mysterious planet filled with weird horrors. We scrutinised a great wodge of footage back in April and for eight minutes or so it seemed like typical fayre, attractively presented. The twist in the tale was positively porcine, however, and the final minute of the video showed a fight with a deranged robot butler. It was preposterous and unnerving, like a boisterous opera singer in a wind tunnel. The new video below is in the same style – jumping, shooting, rolling, double jumping, and then, around the 6.30 mark, beautifully sinister synths and…eek.

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Building Spaceships Like I’m Seven Again: Reassembly

By Ben Barrett on September 12th, 2014.

My love of video games partly comes down to not owning enough Lego when I was younger to build spaceships to fight each other. Thankfully, digital Lego is plentiful and cheap. Reassembly has lots and lots, letting you use a variety of pre-constructed spaceship sections to build ever-increasing sizes of ship and destroy others, harvesting their pieces for yourself. It’s a cool concept, a bit like an expanded Captain Forever, and its blueprint-y look particularly caught my eye. Creator Arthur Danskin is looking for $28k (~£17k) on Kickstarter to finish the game up.

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Friends Help Friends Kill Shadows: Warlocks

By Ben Barrett on September 11th, 2014.

I'll never tell. -The phantom alt-texter

A good boss theme sells a game more than all the marketing, CGI trailers and press conferences in the world. This is a Game Fact, with which there can be no disagreeing. Final Fantasy VII, one of the most popular and well-known games in history: great boss theme. Advance Wars, the best game on the GBA: godlike boss theme. Warlocks, a co-op wave defense action-platformer which you can play in the demo right now? Excellent boss theme. The demo was released as part of Polish studio One More Level’s attempt to secure $25k (~£15k) in crowdfunding on Kickstarter.

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Death To Spies 3 Infilitrates Kickstarter

By Ben Barrett on September 11th, 2014.

Specifically this spy, one would assume.

When your crowdfunding campaign fails, it’s time to have a good think about what you’re doing. Death To Spies 3 devs Haggard Games tried last year to raise $80,000 to finish their Hitman-ish murder simulator through Indiegogo, but only drew $982. Oof. They went back to work, and a year later released a demo. Now they’re back on the crowdfunding trail, launching a second attempt on Kickstarter. They’re after $85k (~£52k) this time to take the series timeline from its roots in World War 2 through to end and beyond into the Cold War.

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Roguelikelike Horror FPS Phantasmal Haunting Kickstarter

By Alice O'Connor on September 10th, 2014.

Hey, leave that alone! It's not harming anyone.

I can only write boo! so many times before it stops making you convulse in terror. I’ve probably exhausted that. But what if I were to say wooOoOOo! or the sound of a dracula laughing? Why, look at you: you’re shivering and shrieking all over again! Unpredictability can help sell scares, see, which is why frightful FPS Phantasmal‘s spooky mansion is made of procedurally-generated levels, different every life. It’s aiming at Lovecraft-tinged survival horror with few guns, breakable melee weapons, limited supplies, a need to sneak in shadows, and plenty of growing dread. And Kickstarter money. It’s after Kickstarter money.

Procedural generation + horror sounds like a fine fit for livestreaming and YouTubing too.

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Point ‘n’ Click ‘n’ Laugh ‘n’ Kickstart: Paradigm

By Ben Barrett on September 10th, 2014.

Paradigm and its demo brought the LucasArts adventure classics to mind immediately. It’s got its own strange world, set in a ’70s vision of the future with massive computers and chunky machinery the backdrop to a dystopian, mutated landscape. The titular main character is a genetic experiment gone wrong. Supposed to be the perfect child, he instead came out as “the ugliest protagonist in gaming.” Likely the mildest of the cast, he’s joined by a computer addicted to Internet chatrooms, a beatboxing egg plant and a drug-addled astronaut. It’s the wacky work of solo dev Jacob Janerka, who’s taken it to Kickstarter looking for $14,000 Australian (~£8,000).

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Rover’s Return: Extra Extrasolar

By Alec Meer on September 9th, 2014.

Browser-based planetary exploration/photography/conspiracy/ARG oddity Extrasolar was a smart idea that offered beautiful rendered ‘photos’ of an alien world as you remotely steered a rover across it, but it was eventually laid low by repetition (and amateur dramatics). I said so here, and as we all know things written in the past are irrefutable. While it did enough clever stuff to keep me very much interested in what it might attempt for its planned second ‘season’, I didn’t anticipate it taking to Kickstarter in order to continue its ambitions.
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Retro TO THE MAX: Creepy Castle

By Ben Barrett on September 9th, 2014.

I'll never tell.

Some nostalgia is subtle, a quiet reminder of long-forgotten joys, just a little nudge in the direction of the late 90s to make you all tingly inside. Creepy Castle is more like a 4-bit sledgehammer to the back of the head. The side-scrolling RPG is old-fashioned in all the right ways, a retro mix of sprites and save points and item-gathering, but with some modern design decisions sprinkled on top to remove the most frustrating elements. It’s about exploration and finding secrets, grabbing keys from chests scattered across a level to open doors, and having no indication of a correct path. An AD&D adventure filled with cute animals and ran by someone who understands the concept of fun. Developers Dopterra have taken it to Kickstarter looking for $6,000 (~£3,700) to finish it off.

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