Posts Tagged ‘Kickstarter’

Mega Bucks: Extra Crowdfunding For A Mightier No. 9

By Adam Smith on July 7th, 2014.

Mighty No. 9 is looking mighty fine, as we’ve established previously. It’s Mega Man in all but name, with original creator Keiji Infafune at the helm, boss fights, power-stealing and a (nearly) spot-on visual style. Now, despite raising $3.8m on Kickstarter at the tail-end of 2013, Comcept have called to the crowd once again, seeking extra cash.

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Madness Is A City: HomeMake’s Crazy Mind-Swapping

By Nathan Grayson on July 3rd, 2014.

wow

HomeMake is a game being made by architecture students, which makes sense because it looks like what would happen if a builder’s brain exploded, untethered itself from all limits of the physical world, and just vomited structural insanity every which way. Make no mistake, though: I mean that in a good way. Developers Franklin Cosgrove and Archgame have given life to this overwhelming cacophony of a place, and I can’t take my eyes off it. The city, in this case, is a principle character, and the goal of the game is to explore and understand it by mind-swapping into various avatars with different perspectives – both literally and on, you know, life. Video and details below.

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Turn-Based Gradius: Mighty Tactical Shooter

By Adam Smith on July 2nd, 2014.

Mighty Tactical Shooter was my favourite game of Rezzed this time around. The concept is simple and brilliant – a turn-based side-scrolling space shooter in the mould of R-Type. I feel like there may be an alternate dimension in which ‘turn-based’ came to dominate gaming in the way that ‘procedural’ is. We’d have turn-based racing games, turn-based first-person shooters and turn-based ski-slaughter simulators. Sadly, in this dark procedural timeline we’ll have to make do with Mighty Tactical Shooter, now on Kickstarter. Good thing it’s chuffing fantastic.

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Filament Face: Bulb Boy

By Adam Smith on July 2nd, 2014.

If Bulb Boy were a Silver Age comic book hero, he’d be called Light Lad and would have a father figure/mentor called The Illuminated Man. They’d be crap, obviously, their giant glowing bonces intruding onto the periphery of Justice League International photoshoots. Bulb-headed folk (Bulb Face?!) simply aren’t meant to be superheroes. Too fragile. Too limited in their capabilities. Perfect for a point and click horror game though, in which a portable light source is a handy resource, particularly when it’s in the form of a detachable head, eyes and all. Bulb Boy is currently Kickstarting, has a short demo (download or play in a browser) and is an unusually stylish creation.

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Gimme: Team 17 To Publish Sheltered

By Adam Smith on June 30th, 2014.

Sheltered is a game of post-nuke survival in which the player is at the head of a family living in an underground bunker. Our Alec took notice when it reached Kickstarter a couple of weeks ago and he wasn’t alone. With four days left on the clock, the project has reached passed its £15,000 goal and is on the verge of raising £20,000 in bottle caps and other assorted currency. It wasn’t only pledgers who took note of the pixel art survival sim, companies were also watching, notably Team 17 who have snapped up publishing rights.

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Behold The Clockface: Timespinner

By Adam Smith on June 26th, 2014.

Timespinner’s graphics, time-hopping storyline and general ambience remind me of Chrono Trigger, which is one of the few JRPGs I’ve ever found the patience to complete. Lunar Ray Games’ project is no JRPG though. Currently on Kickstarter (I have a macro for that phrase), it’s a “2D Metroidvania Platformer for PC, Mac OS X, and Linux”, which provides me with the perfect opportunity to introduce the irritating term ChronoVania. The ‘V’ must be capitalised.

It’s a delightful looking game, using the time travel device to introduce a variety of environments filled with robotic enemies that pursue lead character Lunais through history. The team, led by Bodie Lee (formerly of Bungie), are seeking $50,000 and have already raised over $10,000 after a day of crowdfunding.

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Inverted Astronauts: We Are The Dwarves

By Adam Smith on June 25th, 2014.

Dwarves are fairly predictable. They drink, the fancify their beards, they mine, they sing, they occasionally go stark raving mad. We Are The Dwarves should be a predictable game then, having declared what it is right there in the title. The project, currently on Kickstarter and seeking $120,000, has at least one surprise tucked ‘neath its whiskers though. The dwarves are astronauts. Piloting a drill. Eh? They exist in the Stone Universe, “where stone replaces the void between planets and stars and hollows replace planets”. After playing a million games set in a magical kingdom, this is good to hear.

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Open World Multiplayer Stealth: The Hit Launches Kickstarter

By Graham Smith on June 25th, 2014.

There’s so much more we could do with open, urban environments than simply layering the structure of crime movies on top of them. For starters, we could make our violent missions dynamic, utilising the vast crowds of the city. That’s what The Hit intends to do. It sets you a contract – which could be another player or one of the city’s procedural NPCs – and then you set out to find and kill your target. Also players will experience dreams.

We covered it previously, but its one-man indie developer has now launched the project on Kickstarter, the home of dreams.

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Another Man’s Sky: Xeno Galaxies

By Adam Smith on June 24th, 2014.

I can’t be the only person who is extremely excited by the prospect of No Man’s Sky while also slightly concerned as to what I’ll actually be doing from moment to moment in the game. Exploration for exploration’s sake is fine by me but there’ll need to be a lot more variation than in the current beta* to keep things interesting. Xeno Galaxies, currently Kickstarting to the tune of CAD$45,000, is also aiming to create a procedural universe for players to explore, but Neovariance Games are much clearer about what will be happening in that universe. You’ll be mining, trading and shooting a whole lot of things.

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Viva La Revolución: Tale Of Tales Kickstarting Sunset

By Alice O'Connor on June 17th, 2014.

Posterrific.

For a studio which makes such quiet and contemplative games, Tale of Tales have been bafflingly controversial. Along with the likes of Phil Fish and Jonathan Blow, the team behind Bientôt l’été and The Path have been Two Minutes Hate figures for people incensed that anyone might suggest video games aren’t perfect just the way they are. Tale of Tales have also become more video game-y, though. Luxuria Superbia had scores and all, and now they’re making a “first-person thriller” with influences including such–gasp–video games as Gone Home and Dear Esther.

Sunset is a fascinating idea. It’s set in an apartment in a fictional South American country going through civil war in 1972, playing as an immigrant housekeeper who revisits to clean then gets to know its resident by exploring his stuff. If you’re petulant enough doubt whether it’s a video game, look, it must be: they’re running a Kickstarter.

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Naughty Cat Simulator: Catlateral Damage On Kickstarter

By Alice O'Connor on June 17th, 2014.

Just casually touching Cara's beverage.

Catlateral Damage is an inevitability within the physics-based mischief genre. What in life is more knowingly and gleefully destructive than a cat? Certainly nothing we’d welcome into our homes and tickle under the chin while cooing (it’s too early for me to wrestle with the morality behind answering “humans”). This genre was destined to spawn a game where you play a cat knocking things onto the floor.

We’ve had a bit of a giggle with it since the first alpha build last August, and it’s been updated a fair few times since. Now it’s turned, as so many weird ideas do, to Kickstarter.

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Survival Of The Fittest: Bearzerkers On Kickstarter

By Alice O'Connor on June 16th, 2014.

Grrr. That's the noise a panda makes, probably.

There’s an old joke about two prospectors, sometimes campers, or laywers, businessmen, doctors, anyway you can say whichever profession you dislike, but they’re in the woods and one of them starts putting their sneakers on so the punchline is, “I don’t need to outrun the bear, I only need to outrun you.” Oh yes, there’s a bear too, or sometimes a tiger. Great joke.

That’s the idea of Bearzerkers, a multiplayer game now on Kickstarter: outrun your chums so the bear eats them.

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Ordinary People: Unrest Demo Released

By Adam Smith on June 16th, 2014.

I’ve been following the development of Unrest for a long time. An RPG set in ancient India, with fantasty flourishes, the game received Kickstarter funds to the tune of $36,251 this time last year. It’s the story of five people “who are struggling to get by in the in the famine-stricken city-state of Bhimra”. Decisions are based around political and social upheaval rather than wearing one shiny belt instead of another, and Pyrodactyl promise complex branching conversations. The game is out on July 23rd and a demo is available right now.

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