Posts Tagged ‘Kickstarter’

Noct: Kickstarter For A Stylish Top-Down Teleglitch-Like

By Graham Smith on September 8th, 2014.

Who wouldn’t want more games like Teleglitch? Noct is set in a similarly monster-filled ruined world, similarly viewed from above, and similarly blends quick combat with RPG and survival mechanics. The difference is that it’s also optionally multiplayer, “viewed through a thermal imaging satellite”, and looking for $22,000 CAD on Kickstarter now.

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Secrets Of The Ice-Pick Lodge: Pathologic Reimagined

By Adam Smith on September 4th, 2014.

I’ve been waiting for a Pathologic remake for years. My reaction to the announcement of a Kickstarter campaign to fund a remake was odd. I worried, I fretted. My concern was that a re-engineered version of the game would remove rough edges, sandpaper the strange angles and anomalies, and somehow expose the whole experience as more sterile, and less esoteric and unusual than the broken machinery of the original release. Now that the Kickstarter is live, here are details of a conversation with Ice-Pick Lodge about the project and the original game. Time to cast the major concerns aside, and to embrace the horror and the beauty.

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Look & Listen: Desolate

By Ben Barrett on September 4th, 2014.

Cor, Elliot Collis’ desolate is just gosh-darn beautiful. It’s a hand-painted 2D adventure about emotions and growing up, based on the personal experiences of the solo developer. You interact with the world through context-sensitive actions based around three verbs: touch, speak, and gesture. It’s got some light puzzle-platforming too, but very much as exploratory elements of a narrative-based game rather than serious skill challenges. Elliot’s taken it to Kickstarter to help get it done quicker, looking for 12,500 dollars of the New Zealand variety (about £6,300).

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Spend A Quiet Few Minutes With Loop

By Ben Barrett on September 3rd, 2014.

Not quiiiite right

I have learned one very important thing from Loop: all games should have an ambient rain slider in their sound options. I’ll be contacting our John to get it on his next list. It is that most tranquil, serene of things and matches this simple puzzle game marvellously. You move hexagonal pieces around until lines of colour match up, flowing together in the titular loop. Developer John Cullen has deliberately included no elements that lead to a fail state or frustration, so you can go forever until you work each puzzle out. It’s not finished yet but you can play a demo of the first six levels.

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The Binding Of Scott Pilgrim: Band Saga

By Adam Smith on September 3rd, 2014.

The Kickstarter pitch video for Band Saga is a frenzied, hysterical carnival of colour and confusion. A band set out in their rickety van to bring music to The Kids, but are waylaid by intergalactic warriors. As such things must, the ambush results in a ‘space roguelike adventure’, in which ‘every level, enemy and item is generated by music’. Completing a level unlocks a new band member, whose FM instrument will change the design of levels. And the player can toy with all of the world-generating music – ‘it will become second nature to manipulate the sounds and understand how they are intertwined with gameplay’. Feast on the colour and the lightshow below.

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Steampunk Gunmen Of The Apocalypse: Age Of Grit

By Ben Barrett on September 3rd, 2014.

TV version rather than horrifying book version

Age of Grit isn’t afraid to have its cake and build a mighty machine of gears and steam engines to devour it too. On one hand it wants to be a classic cowboy story about helping folks and fighting bandits in the wild west. On the other, it’s a game about flying a steampunk airship, shooting others down and managing a crew. Rather than attempting to jerry-rig this into our history, developers iqSoup have built their own land inspired by the railroad age. It’s on Kickstarter after $12,000 (~£7,300) and on Greenlight. You’d think they’d already have all the Steam they’d need, eh? EH?

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Steampunk Puzzle Quest: Ironcast

By Adam Smith on September 3rd, 2014.

Just last week I was wailing about the lack of a decent Puzzle Quest successor in my life and, lo, it’s as if the Kickstarter gods were listening. Ironcast is Puzzle Quest, with steampunk mechs stomping around Victorian London, fighting for queen and country. Except that’s not quite the full story, even though it would probably have been enough to capture my attention. The grid-based matching has a much stronger tactical element, with colours powering systems, which can be used to target specific enemy components with a variety of weapon types, disabling shields or other functional parts. Campaigning is also intriguing and, like a mech made out of a box of springs and Colonel Paste’s mechanical trouser, Ironcast appears to be more than the sum of its parts.

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Episodic Survival Adventure Game: Kôna Is Kickstarting

By Alice O'Connor on September 2nd, 2014.

Snow!

Left to survive under my own motivation, well, I end up with a life like this. A survival game with a little direction, that I’d fancy. I keep meaning to make time for Miasmata, which I hear great things about, and now I’m keeping an eye on Kôna too. Set in the white wilds of ’70s Northern Quebec, it’s a “survival adventure game” about investigating where the heck everyone in a rural community has got to, while trying to avoid being eaten by wolves or a wendigo. That wendigo’s involved, I bet.

It’s on Kickstarter, natch, and y’can play an early demo.

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CodeSpells – Proof That Coding Is Arcane Wizardry

By John Walker on September 2nd, 2014.

Learning to code is something I never did. It certainly wasn’t an option when I was at school in the early 1700s, and attempts to teach myself even HTML tend to succeed as well as my 10 year old attempts to teach myself BASIC. But there seems to be a concerted effort to encourage the current generation of childrenthings to learn this arcane art. Just this week the BBC are launching their new programme of efforts, including TV shows and the Bytesize website, coinciding with the introduction of coding to the British school curriculum.

Which makes it rather good timing for US organisation ThoughtSTEM to launch their Kickstarter for CodeSpells – a third-person action game where your character’s magical options are infinite, because you code them yourself.

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Rockman, Paperman, Shotgunman: Mighty No 9 Beta

By Adam Smith on September 1st, 2014.

Mighty No. 9 is Mega Man and Mega Man is Rockman. I don’t know if it’s better to be mighty or to be mega, but I do know that when it comes to platformers, it’s generally better to be Shotgunman than Rockman. It’s hard to jump if you’re a geological anomaly and there tend to be plenty of things to kill between the platforms and the spikes. Kickstarter success Mighty No. 9 is the creation of Comcept, with input from Mega Man co-designer Keiji Inafune. We’ve seen plenty of progress shots and videos since the crowd funded the game, and there should be a great deal of footage to come now that the backer beta has been released to high tier ($80+) supporters. An official video shows some of the new content.

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Make Your Own Myth: Moon Hunters

By Adam Smith on August 28th, 2014.

There was a time when I thought Puzzle Quest and the like formed a signpost pointing to a bright future, in which themes and genres would become the bricks in a huge architectural toy chest. Who wouldn’t want to play a pinball game in which highscores and skillshots translate into the bank balance and item unlocks for a family of Sim-like Little Computer People? Or a game in which solving logic puzzles makes a car go faster and faster and faster until Lewis Hamilton throws a strop.

When I first read about Moon Hunters, I thought it would be something along those lines. Play a puzzle thing with some RPG-lite conventions attached to it and ‘construct’ a mythology. Then I watched the Kickstarter pitch video (it’s already funded) and gawped in amazement.

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Makoa And Meercats: A Rite From The Stars

By Adam Smith on August 28th, 2014.

A Rite From The Stars is an adventure game, inspired by nineties classics and modern marvels alike. The setting and plot are interesting, but we’ll move on to that in a moment because there are far more important statements on the Kickstarter page. Developers Risin’ Goat (only enough in the budget for one ‘g’) claim that the game will not feature ‘pixel hunts’, ‘pointless walks’ or ‘boring inventory management (also known as “Use the stick in everything until it works”)’. I reckon all three of those things should have been left on the Lucas and Sierra cutting-room floor a long time ago, along with almost every puzzle in The Dig and the many deaths of Roger Wilco. A Rite From The Stars isn’t simply emulating the past and I’m grateful for that. The Kickstarter has eight days left on the clock and $15,000 of a $40,000 target left to raise.

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Parkitect Kickstarter Trailer Revives Old Theme Park Vibes

By Graham Smith on August 26th, 2014.

When we last covered Parkitect, it was but a dream in the GIFs of its development log. Now it’s a dream on Kickstarter, with substantially more images, GIFs and details for the Theme Park-like theme park management game. It’s already raised $14,505 Canadian dollars towards its $50,000 goal with 26 days left on the clock, and the trailer below is well-worth a watch to see the team’s progress thus far.

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