Posts Tagged ‘Kickstarter’

Robot Souls – Strength Of The Sword: ULTIMATE

By Ben Barrett on March 7th, 2015.

The Ivent boys don't like to overstate things

Right, say it very quietly so the grumps don’t get all antsy about it but this has some similarities with Dark Souls. Did they hear us? Did we get away with it? I think we’re safe.

Strength Of The Sword: ULTIMATE [official site] is a third person action RPG from tiny two-man studio Ivent Games. If that sounds familiar it’s because they previously made the Playstation-exclusive Strength of the Sword 3 which isn’t a sequel, that’s just how they named it. Ultimate is a Kickstarter remake/port of that game to PC and various consoles. It looks a bit like Dark Souls only more action packed, with the same focus on nail-biting, skill-heavy combat and a wide variety of viable customisation options when it comes to gear. Ivent provided a very early build for me to try out, details and trailer below.

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Eve-ish MMO Crowfall Makes A Million On Kickstarter

By Ben Barrett on March 6th, 2015.

If I were to say to you “Eve-inspired, voxel-based swords ‘n’ sorcery MMO on Kick-” well you’d already have punched me in the face and fallen asleep, let’s be honest. But look, okay, I was cynical too. It’s 2015, surely we’re not trotting out the same old fantasy lands and promising them to the uninformed in return for cold hard moolah. That’s just the very surface level of Crowfall [Kickstarter page], though – the meat underneath is far more interesting and is what has the project rocketing past a million dollars with more than two weeks left on the clock.

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Point And Clicking Through Bullet Hell: Starr Mazer

By Ben Barrett on March 5th, 2015.

What the hastily shopped (I actually used Paint and it took four hours) header image is trying to tell you is that Starr Mazer [official site] is something of a two for one deal. In equal parts a side-scrolling schmup and point ‘n’ click adventure with retro stylings lavished over the whole deal. The two genres intermingle at times, letting you out-talk bosses who might otherwise spew lasers at your ship-bound form. It’s the kind of thing they invented the word “rad” for and cool cats like me keep it around to describe. Developers Imagos Softworks successfully Kickstarted it to the tune of nearly $200k last month.

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Let’s Make Music Together: Cadence

By John Walker on March 4th, 2015.

We last mentioned Cadence [Kickstarter page] back in March last year, a music puzzler where connecting nodes allows pulses of tune to create looping patterns. I met up with developer Peter Cardwell-Gardner at GDC this year, to learn how the project is expanding its ambitions, and has launched a Kickstarter to help it get there.

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Ultima Underworld 3 Ascendant Is Funded

By Alec Meer on February 27th, 2015.

get a haircut, dude

Two years ago, if you’d asked me how a spiritual Ultima Underworld sequel made by assorted Origin/Looking Glass veterans would fare on Kickstarter, I’d have said “funded in 60 seconds!” then smiled smugly. In 2015, that really doesn’t happen unless you’re a funny watch or a card game about weapons of mass kitty destruction. It looked a little touch and go for Underworld Ascendant for a while there, but it’s now crossed its $600k finish line with a few days to spare.
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Norse Code: Jotun’s Cold Colossi

By Adam Smith on February 25th, 2015.

Jotun’s [official site] combination of Norse mythology, impressive hand-drawn animation and enormous boss battles brings The Banner Saga and Shadow of the Colossus to mind. Alice spotted the game when it was frozen in the purgatory of a Kickstarter campaign, creeping toward its funding goal. Having squeaked past the $60,000 target, the team have been working hard and recently went on tour, showing their vision of frosty boss battles to the masses. Below, you can see footage of a typical fight between the player character and an enormous Winter Jotun.

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Sburb Shots: Hiveswap Is The Homestuck Adventure Game

By Adam Smith on February 18th, 2015.

Homestuck is to three-panel gag-a-day webomics what the Marvel multiverse is to the local funny papers. The long-running series is a convoluted mass of mythology, musical interludes and flash animations, but it began life as part of creator Andrew Hussie’s MS Paint Adventure series, a sequence of webcomics that mimicked Choose Your Own Adventure books and cumbersome point and click mechanics. Homestuck began by sending up webchatting, clowns and The Sims, but swiftly introduced dimensional shifts, time-sundering and apocalyptic events.

Later this year, it’ll (sort of) return to its adventure game roots in the crowdfunded episodic adventure Hiveswap [official site]. First screens below.

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Explode Your Face: Strafe Demo Released

By Adam Smith on February 17th, 2015.

The headline refers to the trailer for procedurally generated Quake-a-Like Strafe [Kickstarter page], which is entering its final hours on Kickstarter. At the time of writing, “the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996″ has $35,000 to raise with less than three days left on the clock. To win over the masses, developers Pixel Titans have released a Speed Run Zone to the world. Playable on PC or Mac, it was previously available exclusively to streamers. Now you can play it even if the world isn’t watching.

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Seaworthy: FTL-Style Naval Combat With Sea Shanties

By Graham Smith on February 9th, 2015.

FTL did a fine thing for videogames by making tight, deadly, crew-based management games trendy. Sometimes I think I like them more than single-character roguelikes for the way they outwardly push the strategy of the game from the items in your pockets and the skillpoints in your brain to instead being about whatever vehicle is ferrying you around. Seaworthy is a good example of why. Would you rather be futzing around with whether to swap a sword for a mace, or would you rather be commanding pirates to ready the cannons, keelhaul the first mate, and saw the legs off the wounded?

Stupid question. The game’s currently on Kickstarter and there’s two trailers below.

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Neptune Had Mercy: Kickstarter Campaign Now Live

By Shaun Green on February 7th, 2015.

I was rather taken by Neptune, Have Mercy [official site] when I posted about it a few weeks back. And, as it turns out, my heart still belongs to the sea, because here I am again to tell you about its Kickstarter campaign.

I promise I’ll spend less time talking about golden age science fiction this time, though. Honest.

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Looking Glass Founder’s Underworld Ascendant Revealed

By Alec Meer on February 4th, 2015.

he's in big trouble if an orc decides to give that beard a tug mid-combat

Edit – links fixed

As old school PC gamers’ desires for a comeback go, a new Ultima Underworld is right up there with new System Shock or new true-blood X-COM. While a huge number of ’90s PC devs have burst back into the limelight thanks to Kickstarter and a legion of people who are terrified of new things, I don’t believe we’ve yet seen anyone from revered UU/System Shock/Thief studio Looking Glass sing for their crowd-funded supper. Today, Looking Glass co-founder Paul Neurath does, with spiritual Ultima Underworld sequel Underworld Ascendant. It’s a subterranean, first-person RPG, which he claims is set in ‘a living, breathing fantasy world.’ While EA retain squatters’ rights to the Ultima license, Ascendant’s protagonist will be named ‘The Avatar’, and it even gets the Garriot blessing.

You know you want it. Take a look below.
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Starr Mazer Kickstarter Promises Unlikely Fusion Of Genres

By Shaun Green on February 1st, 2015.

Have you ever wanted to take some of your money and invest it in a “retro-sexy point-and-click adventure shoot ‘em up in space”? Then have I got the Kickstarter for you: Starr Mazer.

Point & click adventures and shmups seems an improbable combination on the face of it. Some of you might be thinking of that Futurama “shut up and take my money” meme right about now. Others might be skeptical about the potential gimmickry that comes with fusing two entirely disparate genres together.

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Devour Bacteria & Consume Science In Immune Defense

By Shaun Green on January 25th, 2015.

Molecular Jig Games want to get right down deep into someone’s body (yours, maybe?) in Immune Defense, giving you control of a medical microbot helping white blood cells defeat infections. It’s currently in the final hours of a Kickstarter campaign and doesn’t look like it’ll make it, but does have a browser-based demo so you can at least enjoy that.

Cool concept as this is, there have been games before that have drawn on similar ideas. Where they differ is that Immune Defense is also setting out to provide a little education on the subjects it uses as the basis of its gameplay.

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