Posts Tagged ‘Massive Chalice’

Open, Pour: Massive Chalice Out In Early Access

By Alice O'Connor on November 13th, 2014.

Strategising.

I wouldn’t pay £17.24 to have a got at a work-in-progress giant cup. A wad of wet clay flapping about on a wheel and the constant risk of a spectral Patrick Swayze? I certainly wouldn’t drink out of that. Massive Chalice, however, is something I might consider paying for an early look at. (Do you see what I did there?) Double Fine’s lineage-o-turn-based-strategy launched into Early Access this week, letting all and sundry command armies and make babies to carry on the fight. Our Alec dubbed it “SEXCOM!” after playing an earlier build last month, the wag. Sure, I’ll play SEXCOM.

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MASSIVE CHALICE: Moderate Impressions

By Alec Meer on October 29th, 2014.

MASSIVE CHALICE (their capitals, not mine) is a Kickstarted strategy-roleplaying game from Psychnoauts, Costume Quest and Broken Age dev Double Fine. (Yes, they do seem to be chucking out a game every other week right now, and not without casualties.) Set in a fantasy kingdom besieged by demonic forces, you must raise and then control a defensive army, ideally sourced from the offspring of your best fighters. I’ve spent some time with the ‘premium backer beta.’
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How Kickstarter Got Gay Marriage Into Massive Chalice

By Nathan Grayson on June 6th, 2013.

In Double Fine’s Massive Chalice, heroes follow one of (videogame) life’s most well-worn paths: fight demons, fight demons, fight demons. But these heroes age, and their blood slowly ceases its boiling. They grow old and begin to seek out someone else to warm their weary bones. Also, to birth and raise the most powerful combat babies in all the realm because, you know, demons. Still, it’s a rather traditionally minded system at heart, so I had to ask: where do gay couples enter the picture, if at all? Massive Chalice lead Brad Muir was honest: that issue totally slipped his mind… at first. But then Kickstarter backers swooped in to save the day. Hurrah! It is, however, an ending that Muir doesn’t think would’ve been quite so happy had a traditional publisher been in the mix.

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DF’s Massive Chalice Funded, Skipping Stretch Goals

By Nathan Grayson on June 5th, 2013.

It must take a pretty cool grandma to knit someone a scarf made of ghosts.

We live in a terrifyingly inconsistent, frequently unpredictable world. Whether it’s a walk in the park or the ending to a Game of Thrones season, nothing goes according to plan and usually lots of people die. But there is some solace to be found – a few unflinching bastions of stability in a swirling storm of madness. I guess what I’m trying to say is, I wasn’t particularly worried that Double Fine’s second Kickstarter would fail. Given the rather groundbreaking history that preceded it, Massive Chalice seemed destined for success. $725,000 (and counting) later, here we are. So then, what’s next? Why, a stretch goal mountain that only ski lifts made of money can scale, right? Wrong, surprisingly.

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Double Kickfine: Massive Chalice

By Jim Rossignol on May 30th, 2013.


Double Fine have returned to Kickstarter for Massive Chalice. They explain that Massive Chalice would be what happened “if turn-based tactics and feudal fantasy had a lovechild, and that offspring founded a mighty century-spanning dynasty.” As such it’s a game of two rather familiar-sounding parts: a strategic part where you – an immortal king battling an invasion of demons – manage your realm, and a turn-based battle where you handle the fighting business of your army of heroes. They’re looking for a mere $725,000. And you can see the pitch video below. It’s quite good. It features a vomiting corporate satan.

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