Posts Tagged ‘Massive Chalice’

The RPS Bargain Bucket: Cubic Curiosity

Nothing says “weekend” like an afternoon spent watching a Malcolm in the Middle rerun marathon. It’s genuinely better than I remembered, but that may hold true for anything that has been viewed in order. Between you and me, though, the sitcom is best viewed as a preview to Breaking Bad. So many gas masks. So much angst. So many narrative possibilities. Anyway, pickings remain slim this week outside of Steam’s colossal selection, but that’s not necessarily a bad thing, yea?

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Wot I Think: Massive Chalice

alas poor thingumy, I knew him, I think. Maybe.

Massive Chalice is an XCOM-like, fantasy-themed strategy game from Doublefine, divided into turn-based, grid-based squad battles and a real-time base mode in which you build structures and marry nobles to provide a steady stream of new and upgraded soldiers to fight for you, in the hope of surviving a centuries-long siege by plant-like beasts. It left Early Access a few days ago.

I’m looking at a corpse. It’s someone’s son. Was someone’s son. That someone is regent of a keep in my kingdom, but if they are upset that their son is dead, felled by the acidic explosion of a hunched monster in its own death throes, they do not say so. No-one says anything. Is his corpse even collected from the battlefield, taken back to his family’s home for a respectful burial and private mourning? Or does it still lie there now, gradually dissolving into that acidic puddle it lies in? Does anyone ever speak his name again?
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Massive Chalice Runneth Over Out Of Early Access

After generations of updates and patches and fixes and tweaks, Double Fine’s Massive Chalice [] has left Steam Early Access to become a properly-released game. As Marsh explained when he played the Early Access version last November, it’s a turn-based strategy game where you’ll need to to build up strong warrior bloodlines across a war lasting hundreds of years.

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Massive Chalice Spills Out Of Early Access On June 1st

Anyone else picture a KFC Bargain Bucket whenever you hear the words Massive Chalice [official site]? No? Just me? To be fair, I think about KFC all the time so it’s possible there’s no causation there. Regardless, I’ve already planned to sit down with a massive chalice of chicken when I tuck in to the full release of Massive Chalice’s turn-based genetic tactics on June 1st.

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Premature Evaluation: Massive Chalice

Glad they went with Massive Chalice over Big Jugs.

Each Monday, Marsh Davies splashes around in the shallow end of the Early Access gene pool and brings back whatever novel splices and/or horrific abominations he can find. This week he crunches chromosomes in fantasy lineage sim and turn-based battler Massive Chalice.

Score one for diversity in games: the realm has just been saved by a nearsighted, asthmatic, drunk lady. Marginalised wheezing pissheads rejoice! (Though do keep an inhaler and bucket close to hand.) Massive Chalice combines XCOM’s turn-based permadeath squad combat with Crusader Kings’ management of bloodlines across multiple generations, inducting heroes into a ruthless breeding program intended to foster a roster of noble characters with superior physiques. But, well, you have to work with what you’ve got and what I’ve got is a malformed, shuffling host of genetic wreckage. For the first time in games, I am among my people.

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Doubleplusbad: Double Fine Layoffs

Grim news emerged from Double Fine at the tail-end of the week, when Tim Schafer confirmed to that the cancellation of an unannounced project has led to layoffs.

One of our unannounced projects was unexpectedly cancelled by its publisher, forcing us to reduce our staff by 12 people. Our remaining projects–Broken Age, Massive Chalice, and Grim Fandango Remastered, were unaffected…

That’s all the information we have and while there’ll be a brief attempt to squint between the lines below, first up are condolences and best wishes for the future to those affected.

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Open, Pour: Massive Chalice Out In Early Access


I wouldn’t pay £17.24 to have a got at a work-in-progress giant cup. A wad of wet clay flapping about on a wheel and the constant risk of a spectral Patrick Swayze? I certainly wouldn’t drink out of that. Massive Chalice, however, is something I might consider paying for an early look at. (Do you see what I did there?) Double Fine’s lineage-o-turn-based-strategy launched into Early Access this week, letting all and sundry command armies and make babies to carry on the fight. Our Alec dubbed it “SEXCOM!” after playing an earlier build last month, the wag. Sure, I’ll play SEXCOM.

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MASSIVE CHALICE: Moderate Impressions

MASSIVE CHALICE (their capitals, not mine) is a Kickstarted strategy-roleplaying game from Psychnoauts, Costume Quest and Broken Age dev Double Fine. (Yes, they do seem to be chucking out a game every other week right now, and not without casualties.) Set in a fantasy kingdom besieged by demonic forces, you must raise and then control a defensive army, ideally sourced from the offspring of your best fighters. I’ve spent some time with the ‘premium backer beta.’
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How Kickstarter Got Gay Marriage Into Massive Chalice

In Double Fine’s Massive Chalice, heroes follow one of (videogame) life’s most well-worn paths: fight demons, fight demons, fight demons. But these heroes age, and their blood slowly ceases its boiling. They grow old and begin to seek out someone else to warm their weary bones. Also, to birth and raise the most powerful combat babies in all the realm because, you know, demons. Still, it’s a rather traditionally minded system at heart, so I had to ask: where do gay couples enter the picture, if at all? Massive Chalice lead Brad Muir was honest: that issue totally slipped his mind… at first. But then Kickstarter backers swooped in to save the day. Hurrah! It is, however, an ending that Muir doesn’t think would’ve been quite so happy had a traditional publisher been in the mix.

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DF’s Massive Chalice Funded, Skipping Stretch Goals

It must take a pretty cool grandma to knit someone a scarf made of ghosts.

We live in a terrifyingly inconsistent, frequently unpredictable world. Whether it’s a walk in the park or the ending to a Game of Thrones season, nothing goes according to plan and usually lots of people die. But there is some solace to be found – a few unflinching bastions of stability in a swirling storm of madness. I guess what I’m trying to say is, I wasn’t particularly worried that Double Fine’s second Kickstarter would fail. Given the rather groundbreaking history that preceded it, Massive Chalice seemed destined for success. $725,000 (and counting) later, here we are. So then, what’s next? Why, a stretch goal mountain that only ski lifts made of money can scale, right? Wrong, surprisingly.

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