Posts Tagged ‘McPixel’

Night Rider Turbo Is The Surgeon Sim 2013 Of Driving

By Nathan Grayson on November 27th, 2013.

It's like they say: own your mistakes.

AAAAAAAAAAAAAAAAA *BOOMSMASHWHAMCARSEVERYWHERE*

GOTTA STEER, GOTTA STEER, OH JEEZ OH JEEZ OH JEEZ *steering wheel pops off* NONONONONONONONOOOOOOOO

WELL MAYBE MY FINAL MOMENTS WILL AT LEAST BE ACCOMPANIED BY PLEASANT MELODIES ON THE RADIO *accidentally tears off radio* WHHYYYYYYYYYYYYY

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Wot I Think: McPixel

By John Walker on October 3rd, 2012.

SOS’s McPixel successfully made its way through the Steam Greenlight process, and even advertised itself on The Pirate Bay. I’ve weed and vomited and pushed and farted and made out with Obamaed my way through every level of this splendid madness, and can tell you wot I think.

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Pixel Prioritised: McPixel Steam Greenlight Interview

By Adam Smith on September 27th, 2012.

McPixel has exploded onto Steam and is the first game to reach Valve’s storefront through the Greenlight process. There’s a feature about the indies and Steam coming later, courtesy of Nathan who has been visiting Fantastic Arcade where he was witness to a Valve panel all about Greenlight. I didn’t go to Fantastic Arcade but I did wake up at 7.30 this morning, endure the difficult commute from my bed to my computer and put on my Serious Journalist Hat. Primed and ready, I sent a list of very important and serious questions to Sos Sosowski about being the Armstrong of indies: the first man on Greenlight.

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Greenlit: Black Mesa, Zomboid, McPixel, More

By Nathan Grayson on September 12th, 2012.

The saga of Steam Greenlight has, thus far, been packed with unexpected surprises, whiplash-inducing twists, and sudden bursts of lava-like sensuality. Unfortunately, hardly any of it has been related to actual, you know, games. Instead, Greenlight itself and its (in some cases, not-so-well-explained) policies have hogged the spotlight, with Valve doing its best to tweak and modify the system as it goes along. Now, though, the first batch of community-tested, Valve-approved games is getting its chance to shine. Also, one of them is Half-Life.

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Wait, Why’s Pirate Bay Promoting An Indie Game?

By Nathan Grayson on September 8th, 2012.

If you’re a frequent RPS reader (or an infrequent RPS reader with uncannily good timing), the image on the front page of ubiquitous, recently-banned-in-the-UK-under-extremely-dubious-circumstances torrenting site The Pirate Bay might strike you as a bit familiar. If not, you may have still been able to guess that it heralds from Sos Sosowski’s McPixel because, well, the first four words on the page will tell you all of that. This, however, is the first time a game has ever been featured as part of Pirate Bay’s “Promo Bay” program – wherein, a creator gets to leverage the site’s incredible reach for exposure. But how’d this come about? And what does it say about the ever-evolving role of piracy in the gaming industry? Plus, given that many file swaps on Pirate Bay are technically illegal, does anyone really deserve a pat on the back in this situation? I spoke with both McPixel’s Sos and an organizer from The Pirate Bay to find out more.

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In The Game Of McPixel, You Win Or You Explode

By Nathan Grayson on June 26th, 2012.

Even the characters in this game look vaguely confused about why they're doing what they're doing.
Remember McPixel? You first met the bizarro rapid-fire point-and-click adventure when it was naught but a bouncing baby demo. It may have vomited on your shirt. It, er, finds those sorts of things funny. But now McPixel’s all grown up and available for purchase, so naturally, its humorous sensibilities have matured. A little. OK, so it’s still amazingly low-brow in places (for instance, McPixel’s go-to means of attempting to save the world is generally a casual kick to the groin) but replaying 20-second, constantly exploding scenarios for hidden gags yields some gleefully unexpected results. Witness the mesmerizing (and, for some reason, partially live-action) madness in a new trailer after the break.

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The Silliness Is Strong In McPixel

By Nathan Grayson on May 16th, 2012.

I'm not entirely sure why McPixel wanted me to save the Death Star, but OK.
I’m pretty sure McPixel is a point-and-click adventure. Kind of? I mean, there’s definitely pointing, and clicking typically follows – as is its tradition – but events from level-to-level make almost no coherent sense. As a result, it seems less like an adventure and more like a series of incredibly silly, largely unrelated events. Oh, also, you have 20 seconds to finish each level before it, well, explodes. Currently, there’s only a demo, but it spans more locations – from abandoned World War II trenches to prehistoric times to the Death Star – than most full games. And while this demo packs a scant six levels, the final version’s bringing more than 100 on June 6. There’s also a secret ending, but, uh, you probably want to avoid it. Fair warning. Fortunately, the rest stays on the fun side of “dumb fun.” If you’re still on the fence, you have 20 seconds to watch the trailer after the break before this post explodes.

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