Posts Tagged ‘Metro 2033’

Rail Replacement: Metro 2033 & Last Light Revamped

By Alice O'Connor on May 22nd, 2014.

More wastelandier than ever

Update: Relax, everyone! A bit, at least. Steam’s offering each Redux for half-price if you own the original game.

Huh! Metro 2033 and Metro: Last Light are being “remastered” for re-release, which is a funny thing. The pair of solid shooters are still quite recent, after all, not to mention pretty enough. It all seems quite odd until you remember new consoles now exist–shiny new consoles hungry for pixels and games, which people are quite keen to feed. So thank you, Xbox One and PlayStation 4. Thanks to you, 4A Games are giving 2033 a grand makeover and Last Light a fetching new outfit.

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Tunnel Vision: Eyes-On With Metro: Last Light

By Alec Meer on December 21st, 2012.

Er, I suppose there’s some uncertainty that Metro: Last Light might actually be released, but for now let’s proceed on the basis that THQ have managed to save themselves from the moneyan apocalypse.

Last Light, from an hour or so I spent watching real-time play recently, appears to be almost a do-over of the ambitious but awkward Metro 2033 rather than a traditional sequel. It’s rescuing and remixing the stuff that worked but, as far as I can tell, without devolving into a shiny Call of Dudebro affair. That critical switching between indoor and outdoor action and gun-free survivor settlements remains, as does the strange bullets-as-currency system. It’s much more like 2033 than I’d presumed, I’m relived to find, glossier though it may be.
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Wait, What? – The Humble THQ Bundle [Updated]

By Nathan Grayson on November 30th, 2012.

Update: I got in touch with the Humble Bundle folks to find out more about how this out-of-nowhere partnership came about. See what they had to say after the break.

Original: I was incredibly tempted to begin this post with a joke about how the charity slider on this Humble Bundle is redundant, because THQ is already basically a charity. That would be mean, though, so I opted to– oops, I already did it. Hm. Shame backspace was never invented. Anyway, the latest bundle of densely packaged humility puts the spotlight on a decidedly non-indie THQ, but oh well. Indie’s a pretty terrible word when it’s used to write off great games because they weren’t coded by a half-person team in a garage-bedroom constantly beset by subarctic winds and ravenous wolverines. So, right then, let’s take a look inside.

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No Rage Against The Dying Of Metro 2′s Multiplayer Light

By Alec Meer on October 15th, 2012.

Snow joke

This is scandalous! When I buy a shooter, I expect – nay, demand – for it to include a multiplayer mode that makes a mockery of the carefully-created fiction, is defined by the hollow pursuit of unlocks and is so rapidly abandoned by its players that it’s near-impossible to find a match about a fortnight after release. So hearing that Metro 2033 sequel Last Light has dropped its multiplayer really grinds my gears.

(It doesn’t. It seems like a very smart thing for a singleplayer-focused shooter to do).
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Dear Videogames, Stop Telling Me Everything

By Nathan Grayson on August 29th, 2012.

When I beat the absolutely wonderful Thirty Flights Of Loving over the weekend, I had precisely one immediate reaction: “Wait, what just happened?” I cannot even begin to tell you how much that excites me. But then I decided to write an article about it, largely because one of my greatest passions in life is defying nonsencial figures of speech. At any rate, Thirty Flights Of Loving packs loads of information into not-even-30-minutes with hardly any dialog or exposition. But, in some ways, it’s even more of a supposed “un-game” than, say, Modern Warfare 3. I mean, all agency is illusory. Without spoiling anything (note: that’ll happen a little bit after the break), you’re along for the ride – and that’s it. In a couple bits, it doesn’t even matter where you walk. The game will just jump-cut you to your intended location.

So why is it one of my absolute favorite games – and yes, I one hundred percent believe it’s a game – of the year? Because it made me think about what happened. No, scratch that. It required me to think.

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Casting Light On Metro: Last Light

By Jim Rossignol on November 15th, 2011.


4A’s sequel to Metro 2033, Metro: Last Light, seems to have been slipping beneath our radar a bit. The post-apocalyptic original was so close to being proper good that it’s definitely worth keep an eye on what they’re up to next. With that in mind, we caught up with THQ’s Huw Beynon to find a bit more about what’s happening with the game, which is set for release in mid 2012.
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The Many Lights of Metro: Last Light

By Alec Meer on September 16th, 2011.

THQ and 4A’s Metro 2033 sequel promises a ‘last light’. I would like to take issue with this, for I can see over ten different lights across the following five new screenshots of the forthcoming post-apocalyptic, subterranean beast’n'manshooter. Who wants to call trade descriptions?
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First Sight Of Metro: Last Light

By John Walker on May 31st, 2011.

Gosh, it does look good.

We knew that Metro: Last Light was happening back in April, after THQ registered the related URL. However, the official reveal of the Metro 2033 sequel has taken place today, along with a whole one screenshot (click on it to see it full size) and a teaser trailer. It’s off to post-apocalyptic Moscow once more.

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THQ Registers “Metro 2033: Last Light”

By Quintin Smith on April 18th, 2011.

After the fifteenth casualty, Gregor's clan abandoned their pastime of Plasma Dodgeball

This story’s about as flimsy as a wet paper bag full of knives, but let’s soldier on. Joystiq note that THQ have registered a domain by the name of “Metro 2033 Last Light”, which could very well be the name of the forthcoming Metro 2033 sequel. …yeah. That’s all I’ve got. Who’s excited? I’m excited.

If Metro 2033 passed you by, it was an atmospheric FPS (a toxic, unbreathable atmoshpere, specifically) set in a post-apocalyptic rendering of Moscow’s subway system, full of shadows and mutants and terror and all that good stuff. Alec got along well with it, and you can watch the launch trailer after the jump. It’s more than a year old now but still every bit as impressive.
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A Metro 2033 Demo, Eh?

By Jim Rossignol on August 25th, 2010.


Well, better late than never. I’m not sure which bit of the game it features, but this 3gb demo seems to have surfaced last week and can be grabbed over on Fileshack. Definitely worth taking a look if you have any interest in the Russian post-apocalypse, which we were fairly enthused about earlier in the year. Alec wrote up some conclusions about it here. I found it mixed, being impressive in places, frustrating in others, and incredibly atmospheric throughout. I look forward to the sequel.

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Happy New Year: Metro 2034

By Alec Meer on June 29th, 2010.

Nearly Good shooter Metro 2033 is to recieve a sequel, Metro 2034. If you missed the first 2032 Metro games, I suspect it’s a bit too late to catch-up now. Where have you been?
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Wot I Think: Metro 2033

By Alec Meer on March 26th, 2010.

This Stalker-meets-Doom shooter arrived late last week, and made quite the change from shepherding around tiny armies in that bizarre glut of real-time-strategy games which have marched onto our hard drives this month. 4A’s sci-fi/horror FPS is arguably the biggest-budget, highest profile Russian/Ukranian game to date, a real break from the eyes-bigger-than-their-stomach fare we’re used to from that neck of the woods – which makes it a fascinating moment in time. Is it worth the ride down its menacing, ultra-graphicked train tracks? Join me do.
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Metro 2033 Is Preparing For Departure

By John Walker on March 15th, 2010.

If only someone would make a shooter where you attacked with wistful glances.

Metro 2033 is out at the end of this week. Who knew March was the month for games? Dragon Age: Awakening, this, Just Cause 2… It’s like it’s November or something. So to celebrate its arrival there is of course a launch trailer, which in this case acts as a sort of best-of compilation of clips, finally reaching some in-game footage toward the end. Shooting! Monsters carrying off cars! A man having a look inside a drawer! I’m really not sure how that bit got in there, but it’s clear that the whole thing was built to match the tune, John Murphy’s In The House In A Heartbeat, familiar from 28 Days Later.

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