Posts Tagged ‘Metro 2033’

THQ Registers “Metro 2033: Last Light”

After the fifteenth casualty, Gregor's clan abandoned their pastime of Plasma Dodgeball

This story’s about as flimsy as a wet paper bag full of knives, but let’s soldier on. Joystiq note that THQ have registered a domain by the name of “Metro 2033 Last Light”, which could very well be the name of the forthcoming Metro 2033 sequel. …yeah. That’s all I’ve got. Who’s excited? I’m excited.

If Metro 2033 passed you by, it was an atmospheric FPS (a toxic, unbreathable atmoshpere, specifically) set in a post-apocalyptic rendering of Moscow’s subway system, full of shadows and mutants and terror and all that good stuff. Alec got along well with it, and you can watch the launch trailer after the jump. It’s more than a year old now but still every bit as impressive.
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A Metro 2033 Demo, Eh?

Well, better late than never. I’m not sure which bit of the game it features, but this 3gb demo seems to have surfaced last week and can be grabbed over on Fileshack. Definitely worth taking a look if you have any interest in the Russian post-apocalypse, which we were fairly enthused about earlier in the year. Alec wrote up some conclusions about it here. I found it mixed, being impressive in places, frustrating in others, and incredibly atmospheric throughout. I look forward to the sequel.

Happy New Year: Metro 2034

Nearly Good shooter Metro 2033 is to recieve a sequel, Metro 2034. If you missed the first 2032 Metro games, I suspect it’s a bit too late to catch-up now. Where have you been?
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Wot I Think: Metro 2033

This Stalker-meets-Doom shooter arrived late last week, and made quite the change from shepherding around tiny armies in that bizarre glut of real-time-strategy games which have marched onto our hard drives this month. 4A’s sci-fi/horror FPS is arguably the biggest-budget, highest profile Russian/Ukranian game to date, a real break from the eyes-bigger-than-their-stomach fare we’re used to from that neck of the woods – which makes it a fascinating moment in time. Is it worth the ride down its menacing, ultra-graphicked train tracks? Join me do.
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Metro 2033 Is Preparing For Departure

If only someone would make a shooter where you attacked with wistful glances.

Metro 2033 is out at the end of this week. Who knew March was the month for games? Dragon Age: Awakening, this, Just Cause 2… It’s like it’s November or something. So to celebrate its arrival there is of course a launch trailer, which in this case acts as a sort of best-of compilation of clips, finally reaching some in-game footage toward the end. Shooting! Monsters carrying off cars! A man having a look inside a drawer! I’m really not sure how that bit got in there, but it’s clear that the whole thing was built to match the tune, John Murphy’s In The House In A Heartbeat, familiar from 28 Days Later.

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All Aboard The Metro 2033

Stacks of Metro 2033 news has arrived in the last few days, so I thought I’d do a quick rundown. First up was the news that the game will be supporting DirectX 11, for which THQ released a bunch of new screenshots, one of which is above. That’s some eleven, right there. Great news for that bloke I saw buying a DX11 capable card in PC World the other day… Then, perhaps more interestingly, there’s the news that the game will be shipping with Steamworks. What does that mean? Well, Steam Achievements, Steam support for in-game DLC, and a bunch of other Steam stuff including the cloud savegame thing, so you can keep your saves online. Finally Eurogamer have some footage of the game being played. Doesn’t look terrible, anyway.

It’s out on March 19th.

Psychic Attacks And Projectile Currency

Two new videos of upcoming shooter Metro 2033 have surfaced via the omnipotent vid-tubes of GameTrailers, and I’ve posted them below. There’s some interesting elucidation of the plot, some discussion of the interaction with NPCs, and some talking about how bullets are currency. For a closer look and some thoughts on the game from our own Mr Meer take a look at these impressions.
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On Rails: Hands-On With Metro 2033

Hey! Stop that, you’ve got it wrong: this is not Stalker by another name. In fact, it’s not Stalker to the extent that, were you to say “Is this like Stalker?” to one of the ex-Stalker developers behind it, they’d probably punch you in the the nose, walk to the top of the nearest mountain and then scream in raw fury at the skies until someone shot them up with enough tranquilisers to knock out a blue whale. It’s very determinedly not like Stalker, and I can’t imagine how many times the poor dears have had to bat away the same questions and presumptions. Metro 2033 is a post-apocalyptic shooter set in mutant-strewn modern Russian, but it’s not open-world survival fantasy. It’s a strictly linear first-person shooter, albeit with a touch of shopping and soaking up the atmosphere of civilian settlements in between dealing death to things that go bump in the subterranean perma-night. It’s Half-Life, it’s Bioshock, it’s Call of Duty – it’s anything but Stalker.
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Moscow Mule-tilation: Metro 2033

The incidental detail and little flourishes of scripted events are looking like the main thing that Metro 2033 has going for it. We understand that it’s all set to be a fairly traditional monster-shoot, but there’s no denying the loveliness of the ruined-Moscow in which it takes place, as you can see in the trailer I’ve posted below. I believe we’ve got some detail impressions of this in the pipeline, so expect an RPS brain-dump on the excitement-value of this game fairly soon.
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The Year Ahead, Part Two

We’re peering through the futurescope at the games we can expect to see in the coming year. There’s plenty to work through, so let’s get on with a look at some of the notable games of Spring and Summer 2010. (You can read part one here.)
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