Posts Tagged ‘Minecraft’

Praxis Makes Perfect: Civcraft Getting Standalone Game

By Graham Smith on September 17th, 2014.

Update: I muddled up two mods with similar names, so have now updated this story accordingly. Thanks to hayshed in the comments for pointing out my mistake!

The creators of Minecraft server Civcraft have announced Praxis, a standalone game that plays with the same concepts as its forebear. Civcraft is an anarchy-server that runs a set of server-side mods designed as an “experiment for communities, political ideologies, debate and discussion,” meant to foster an experience “not just about surviving the elements, but about surviving each other, where players can work together to create and shape civilization or to watch it crumble. A world open to any idea, manifesto or philosophy, created by the players.” Which sounds pretty fascinating.

The standalone game will offer all of the same experiences, but on a purpose-built engine, as explained in an announcement post on the Civcraft subreddit.

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Opinion: Maybe Microsoft Buying Mojang Is A Good Thing?

By John Walker on September 15th, 2014.

The news that Mojang is to be sold to Microsoft undoubtedly causes a lot of upset for some. Minecraft, more cultural phenomenon than game at this point, has had a breadth of appeal unlike almost any other game. And Microsoft aren’t exactly at the top of most PC games player’s Christmas card lists. It’s very easy to see the news and immediately consider it bad news. But perhaps we should pause, and wonder if this might be something worth celebrating? At least, that’s what I’m trying to convince myself.

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TheirCraft: Microsoft Buying Mojang, Notch Leaving

By Adam Smith on September 15th, 2014.

Edit #2: updated to include Microsoft’s video statement.

Edit: updated to include Notch’s statement regarding the sale and his own departure from Mojang.

Speculation occasionally has a basis in fact. A few minutes ago, Minecraft creators Mojang confirmed that Microsoft’s purchase of the company is going ahead. The price? Two and a half billion dollars. The reason?

As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He’s decided that he doesn’t want the responsibility of owning a company of such global significance. Over the past few years he’s made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang.

The company founders will be leaving the company and Notch has released a statement (notch.net down, pastebin link supplied) regarding the sale and his own future – “It’s not about the money. It’s about my sanity”.

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Microsoft Buying Mojang For $2bn Rumour – Hmmmmmm

By John Walker on September 10th, 2014.

The Wall Street Journal is reporting that Microsoft is in talks with Minecraft creators Mojang, to buy them for a rumoured $2bn. Twoooooooo billion. This is all according to a WSJ source, that we obviously can’t verify, and might be a massive pile of plops. But if it is true, gone will be the days of trying to work out Notch’s riches by adding up publicly stated Minecraft sales, replaced by calculators that just say “E”.

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Bees! Bees! Bees! Extra Bees For Minecraft

By Alice O'Connor on September 5th, 2014.

BEADS?

BEES! Noble bees! Sinister bees! Tipsy bees! Boggy bees! Gothic bees! You want bees? How about bovine bees? Minty bees? Creepy bees? Lustrous bees? Modest bees? But wait, there’s more: tarry bees! Absolute bees! Stained bees! Over 150 species of bee are just waiting for you to tend, study, and DNA-engineer them in Minecraft once you install the Forestry mod and the aptly-named plugin Extra Bees. What about bauxite bees? Glowering bees? Malicious Bees? Virulent Bees? Frigid bees? Jaded bees? Oh you betcha. And ravenous bees! Pulped bees! Sticky bees! Caustic bees!

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Dig It: The British Geological Survey’s Minecraft Britain

By Alice O'Connor on August 27th, 2014.

I don't know. Scotland?

Some of you, our dear readers, saw the Ordnance Survey’s Minecraft scale version of Great Britain as an opportunity to terrorise portions of this green and pleasant land. Surrounding London with a magma moat was one popular idea, while someone wanted to smash North Ormesby. You are a curious lot. That was only a surface recreation, using the mapping agency’s data to recreate the layer we walk on, but now we can go deeper–either to learn more or to get really destructive.

Building on (or under) that OS scale-model world, the British Geological Survey have released their own Minecraft world with Britain down to the bedrock.

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Minecraft’s Bukkit Mod ‘Ended’ By Dev, Continued By Mojang

By Ben Barrett on August 21st, 2014.

'Hang on, that's the wrong fucking shape! This is all wrong! Why am I squares?!'

The shockwaves of Mojang’s decision to begin enforcing their Minecraft EULA are still being felt. In a forum message posted earlier today, Warren “EvilSeph” Loo announced the discontinuation of Bukkit, the Minecraft mod designed to aid server management, citing both the EULA situation and a lack of support for the project in general (here’s a pastebin version of the original message).

Soon afterwards Minecraft lead Jens Bergensten pointed out that “the project was bought by Mojang over two years ago, and isn’t [Warren]‘s to discontinue.” Nathan “Dinnerbone” Adams, part of the original Bukkit team, then said that he would be taking over the project and updating it to the next version of Minecraft.

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Minecraftbut With Connected Worlds: Oort Online

By Alice O'Connor on August 5th, 2014.

Journey into mystery. (Little KG reference for you there, gang.)

“It’s like Minecraft but…” I always feel lazy and petulant saying this. Have we reached a point where we should come up with an actual name? We don’t say “Doom clone” any more (or update it to “CoD clone”), do we? Seems to me this’ll happen one of two ways: one Minecraftbut will be popular yet different enough for comparisons to seem strained, or Minecraftbuts will become established enough that no one cares everyone’s tweaking the same blueprint. Maybe not quite yet.

Meet Oort Online. It’s like Minecraft but servers are connected to each other by portals, and it’s got fancier effects layered over its voxel landscapes. And it’s a lot more expensive to play right now.

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On Moddin’ Pond: Life In The Woods Mod Pack For Minecraft

By Graham Smith on August 5th, 2014.

There are thousands of Minecraft mods threaded through dozens of forums and fansites, but it takes some effort to find tweaks, shaders and texture packs that fit well together. Life In The Woods has done the hard work for you: it’s a mod pack “about exploration, simple living, self-sufficiency, creative expression and veganism”, inspired by the writing of Henry D. Thoreau, and its three-minute trailer shows Minecraft more gorgeous than I’ve ever seen it.

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A Very Minecraft Megacity: The Endless City Mod

By Alice O'Connor on July 9th, 2014.

The megacity of your Minecraft nightmares.

To my infinite shame and professional disrepute, I’ve never played Minecraft. I know. But that hasn’t stopped me from hugely enjoying a Minecraft mod for months, Endless City by Julian Hyde. It’s an idea so lovely, I’ve enjoyed it in itself, not even watching other people play. See, Endless City is inspired by this cracking tweet from game-maker Andi McClure:

Reverse minecraft: Minecraft in a large city. Cut away dead frozen impassable skyscraper towers, construct trees and earth in their place.

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The Living Minecraft

By Graham Smith on June 27th, 2014.

“The talking tribe, I find, want sensation from the mountain–not in Keats’s sense. Beginners, not unnaturally, do the same–I did myself. They want the startling view, the horrid pinnacle–sips of beer and tea instead of milk. Yet often the mountain gives itself most completely when I have no destination, when I reach nowhere in particular, but have gone out merely to be with the mountain as one visits a friend with no intention but to be with him.”

I’m used to pairing games together with other mediums, but normally it’s music or television that sits alongside whatever I’m playing. Nan Shepherd’s The Living Mountain is the first time I’ve found myself mentally connecting a videogame to a book.

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Pay To Play: Notch On Minecraft And Monetisation

By Adam Smith on June 23rd, 2014.

You may have heard that changes are afoot in the world of Minecraft. You may also have heard that nothing much is changing at all. The story of monetisation, community and servers has led to plenty of discussion and rhetoric from various sides, and the issues at the heart of the situation haven’t always been clear. I spent some time last week looking into the rise of for-profit Minecraft servers, a development I hadn’t followed over the months. Armed with fresh knowledge and thoughts, I spoke to Markus ‘Notch’ Persson, the game’s creator and Mojang’s majority owner.

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The Complications Of Minecraft’s Paid Server Situation

By Nathan Grayson on June 18th, 2014.

Edit: Please note that we’ve updated and expanded this post to lend more clarity to what is a complicated and still-changing issue.

Yesterday we posted about the outraged reaction to Minecraft’s new no-charging-for-gameplay-affecting items policy and, in turn, Notch’s response to that. That initial post was pretty dismissive of the anger because it didn’t really seem like Mojang had changed a whole lot. The newly published ruleset is a clarification of the existing regulations rather than a modification or expansion, but some servers will find their core means of monetization cut off by the eventual enforcement of those rules. Many monetization options will remain, however, and looking at the specifics of Mojang’s restrictions sheds light on what the developer would like to prevent.

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