Posts Tagged ‘Nicalis’

Burials And Bubblewrap: The Binding Of Isaac ARG

In the week or so after the release of The Binding of Isaac: Afterbirth [official site], many members of the Isaac community were up in arms. Datamining – digging through the code for behind the scenes information – had revealed less new content than the pre-release build-up and Steam store page seemed to promise. There was talk of gated content that would only release when updates arrived, there were accusations of lying and betrayal; the Isaac subreddit was saltier than the Dead Sea. And then, over the weekend, the game crept out into the real world and everything got a little weird…

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Wot I Think – The Binding Of Isaac: Afterbirth

Four years after its original release, The Binding of Isaac [official site] is still one of the games I’m most likely to turn to given a spare fifteen minutes (or couple of hours). The recent release of Afterbirth, a DLC/expansion/semi-sequel has rekindled my love, and I’ve spent most evenings since locked in a basement of shit, blood and tears. Whether you want to classify it as an expansion or an entirely new game, it’s one of my favourite things released this year.

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No More Tears – The Binding Of Isaac: Afterbirth Is Out

I quit. For the next three or so months, I have better things to do than write about video games: I shall be playing the one and only game, the game of games, the game’s game, The Binding of Issac: Rebirth [official site]. The roguelikelike shooter’s expansion ‘Afterbirth’ has just come out on Steam, adding a new character, hundreds of new items, enemies, bosses, areas, room layouts, and so on. Oh, plus a whole new mode, and something no day of my life will be complete without: daily runs.

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Greed Is Good: Isaac Afterbirth’s New Mode Revealed

I had expected this week would bring a trailer announcing a release date for the Binding of Isaac: Rebirth [official site] expansion Afterbirth but no, sadly not.

Instead, co-creator Edmund McMillen has finally revealed the mysterious new mode he’s been teasing. Named Greed Mode, it’s a mob/boss rush-ish survival challenge mode which relies heavily on shops to give lots of options in how you build your baby.

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Bouncing Bloodlasers In Binding Of Isaac Expansion

Part of the torment of tracking the upcoming ‘Afterbirth’ expansion for The Binding of Isaac: Rebirth [official site] is seeing its changes and additions and crying “I DIED SO MANY TIMES BECAUSE I NEEDED THAT.” I get bitter about Isaac losses. Case in point: the shot-bouncifying Rubber Cement will combo with beam weapons like Brimstone and Technology to reflect shots everywhere, and I can think of at least three times it might have saved me after I foolishly picked up cruddy Technology.

Edmund McMillen’s latest dev blog post shows off this and a few other combos coming in Afterbirth, along with a new boss. (Warning: GIFs ahoy (WebMs, really, unless your browser doesn’t like ‘em).)

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Binding Of Isaac: Rebirth Expansion Adding Daily Runs

Remember that time I said “if The Binding of Isaac: Rebirth adds daily challenges, I will ditch every commitment short of a funeral to hit the day’s run.” Well! To my friends, my family, lovers, acquaintances, colleagues, rivals, and enemies, I apologise. I shall bail on you all soon.

The ‘Afterbirth’ expansion for The Binding of Isaac: Rebirth will add daily runs with leaderboards, co-creator Edmund McMillen has announced. Like in Spelunky, Nuclear Throne, and many more roguelikelikes, daily challenges let everyone compete by playing on the same set of levels.

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Binding Of Isaac Double Newsblast: Eternal And Afterbirth

Meet Eternal Famine in all its awfulness.

Who knew crying babies could generate so much news? Anyone who knows new parents, I suppose. Jokes. But here I mean The Binding of Isaac [official site], which has exciting new things going on with both its original Flash version and the fancy remake Rebirth.

BoI’s ultra-difficult ‘Eternal’ update is now out, introducing a new difficulty mode full of ridiculous bullet-spewing variants of enemies. It’s somewhere between challenging and trolling. We also have more word on the ‘Afterbirth’ expansion for Rebirth, with a glimpse of new alternative levels and talk of making secret character The Lost maybe actually fun.

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Afterbirth – Binding Of Isaac: Rebirth Expansion Info

I’m still making steady progress through The Binding of Isaac: Rebirth [official site], with 111 of 178 secrets unlocked. Not shooting for specific goals, I’m slowing down, and suspect I’ll still have a fair few to go when the expansion hits. That’ll “hopefully” arrive around the middle of this year, Edmund McMillen has said in a nice big blog post with more details on what to expect from the expansion. It’s named Afterbirth, for starters.

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Castle In The Darkness Is Cast Into The Light

I know what you might be thinking. There’s a checklist running through your mind. Action platformer: check. Art style recalls 8-bit era: check. Chiptune soundtrack? Can’t tell from a screenshot, but… check.

But hold on now. Just because Castle in the Darkness looks and sounds overly familiar doesn’t mean it’s not worth your time. I call to the stand last year’s Shovel Knight, which seemed to win over virtually everyone who tried out its signature trowel.

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Over To You! Binding Of Isaac: Rebirth Expansion Plans

Things, effects.

You probably could fill a notebook with all the ideas you’ve had for improving video games over the years, and I rather wish you had. I’m curious, is all. But if you’ve had an idea for The Binding of Isaac: Rebirth, Edmund McMillen wants to hear it. He and the Nicalis gang are starting to stretch, think about having a wee, fetching a glass of water, and vaguely preparing to return to work on an expansion for the splendid roguelikelike shmup. And they want to include items designed by fans.

The expansion will also bring a mysterious new mode that McMillen says “will almost double the amount of things you can do”. Oh, what a tease!

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