Posts Tagged ‘Oculus Rift’

Spector On VR: “If Someone’s Sneaking Up Behind Me With A Baseball Bat, I Want To Know About It”

Mad Donna's gonna git ya

Yeah, I should probably have gone with the “VR is a fad” quote that everyone else is using, because it’s the ooh, contentious bit and it would fit into one line in our headline box, but c’mon, this one’s much more fun. But yes, Warren Spector, he of various Deus Exes and Thiefses, has (unknowingly) sided with John in the great virtual reality opinion wars of 2015. They’re both dangerously wrong of course, but more importantly he’s excited about Cuphead.
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TUXFACE: CryEngine Adds Linux Support

The mythical ‘Year of the Linux Desktop’ never arrived as explosively as many predicted (surprise surprise) but the open-source operating system (don’t even start, pedants – it’s been a long week and I will tear your windpipe out with my own gnarled hands) has steadily become a fairly attractive alternative to Windows. Games were always a big problem, but look at us today: most major game engines run on Linux, and Valve have made a dedicated gaming OS out of it.

You can now add CryEngine to your list of Linux Game Things, as Linux support arrived in its latest update. Crytek also added native Oculus Rift support.

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Editorial: Why VR Is Going To Be An Enormous Flop

VR isn’t going to succeed. It doesn’t matter how many companies jump in, how technically competent their VR goggles might be, nor even if they can figure out a way that wearing them doesn’t make your face melt off and slide down your neck – VR gaming will never be more than a niche interest, and a lot of money is about to get wasted.

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Oculus Rift Consumer Headset, Touch Controller Revealed

The Oculus press conference in LA ahead of E3 has come to a close (though you can watch the rebroadcast here), and we now know what the consumer version of the Rift VR headset will look like, that it will come with an XBox One controller, and that Oculus have developed their own motion controller called the Oculus Touch. Step below for a brief round-up of the most important news from the conference, a trailer showing the headset, and mention of a couple of the new games that were shown at the event.

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Oculus Rift Will Come With Wireless Xbox One Controller

The Oculus press conference is happening in LA right now ahead of next week’s E3. You might already be watching the livestream, but if not, here’s the news so far: your cutting-edge system shock virtual reality future will be controlled with an XBox One Controller and an adapter.

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The Oculus E3 Press Conference

New branding fun

Either smartly getting in ahead of the crowd or showing up embarrassingly early to the party we have Oculus and their E3 press conference which is taking place today (Thursday 11 June).

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Virtual Insanity: Here’s Oculus Rift’s PC Specs

We’ve still got a year or so to wait before we can get our hands on the consumer version of the Oculus Rift head-mounted display – tech which, as an amateur consumer marketer, I propose somebody ought to rename Matrix Face. But the crew, who have been quietly tinkering away in VR, have just released everything you ought to know about Oculus VR’s recommended PC specs:

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Oculus Rift Consumer Model Coming In Early 2016

Paint a fluorescent blue anarchy symbol on the back of your leather jacket, slip on your fingerless studded gloves, stock up on Gamer Grub, and try to figure out how your rad cybermohawk will fit under a headstrap: cybergoggles are coming.

The Oculus Rift virtual reality headset’s consumer model had previously been lined up for 2015, but Oculus VR were always a bit dreamy about that. Now they’ve announced that, for really reals, it’ll arrive in 2016 some time from January to the end of March. The exact price, hardware specifications, and other details you might fancy knowing are still under wraps for now, though.

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Healing The Rift: Razer Aims To Democratise VR

hello facebox my old friend

God only knows where they get the money from, but hardware firm Razer are a reliable source of massively optimistic gaming tech that it’s hard to believe will ever quite take off despite how it appealing it sounds on paper. Hands up who owns a Razer Hydra? Or a Razer Edge Pro? Or is planning on a Project Christine? Well, maybe this one will hit the big time: OSVR, an attempt to essentially make games which support one type of VR headset play nice with any type of VR headset.
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Vomculus: NoLimits 2 Roller Coaster Sim Adds Rift

How are your guts doing?

As someone with eyes too shrewd to fall for the smoke and mirrors of Oculus Rift (the images don’t merge), I seek alternative entertainment from cybergoggles. I want to stand by and titter as people with gullible eyes experience horrible and terrifying things, wailing and flailing as they sit in comfy chairs with black boxes strapped for their foreheads. I am very keen to watch people playing NoLimits 2 Roller Coaster Simulation with its newly-added Rift support. I might shake their chair gently then leap back away from the torrent of vomit. You and your foolish eyes.

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In The Deep End: Narcosis Hands-On

Pipes, lovely safe pipes

Although not specifically an Oculus Rift game, it’s hard to imagine playing Narcosis without the headset. The game is an underwater survival story which demands the player manage his or her oxygen supply as they navigate the ocean depths when an incident leaves them stranded.

“The perception is that it’s a horror game and that’s cool,” says David Chen, part of the development studio Honor Code. “But we’re definitely hoping for some moments of beauty.”

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Tunnel Vision: Alien Eyes Sore Jubilation

Tunnel Vision is a fortnightly series about VR gaming.

In space no-one can hear you no no no do not start an article about an Alien game that way, Meer. You’re better than that, dammit.

Straight to business instead: as mentioned in the last Tunnel Vision, it didn’t take long for folk to work out that a simple ini tweak would reinstate Alien Isolation’s missing Oculus Rift support. I say ‘missing’, but the reality is that it was only ever an experimental mode left in for internal and promotional mucking-about-with.
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Make It Snappy: Big Teeth’s VR Crocodile Dentistry

Oh you'll pay attention to this all right.

What’s the worst that can happen in Surgeon Simulator? You yank some poor shlub’s eyes out and they die with scalpels stuck in their brain? Pff! I’ve killed thousands of men in video games. What difference does one more make? No one cares about you, patient man. We do care about ourselves, though. We care about ourselves and keeping all our limbs attached. We care about keeping crocodiles and sharks sedated during surgery so they don’t surge forwards and chomp off our hand. That’s why the terrors of Big Teeth feel so very real and wholly believable to us all.

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