Posts Tagged ‘Oculus Rift’

Oculus Rift Crescent Bay Prototype Shown, Looks Comfy

Good news for people who like spinning around in their chair. This weekend saw the Oculus Connect conference take place, at which Oculus’ many smart people gave talks about the future and current state of VR. In between talks by Abrash, Iribe and Carmack, Oculus also revealed their latest prototype, called Crescent Bay. It features “new display technology, 360° head tracking, expanded positional tracking volume, dramatically improved weight and ergonomics, and high-quality integrated audio.”

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Tunnel Vision: Actual Games

I’m three columns into this series of Oculus Rift round-ups, and it’s telling that so far I haven’t covered anything that would fit the formalist description of a game. No, I’m not getting involved in anyone’s tiresome war about Proteus or Gone Home, but sticking to a more universal whipping boy – the first-gen Oculus’ issues with readable text, usable HUDs and motion sickness. Clearly VR still being the wild west plays a major role in keeping devs from making large-scale games for it, as does there being a limited install base for now, but the real problem is getting any of this stuff past experiment status. Let’s look at some of the games which try to regardless.
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Tunnel Vision: The Chair’s The Star

Apologies, this latest in my ongoing Oculus Rift / VR curiosities column is a week late, due to most of the RPS staff being dead last week. On with the sterescopic show, anyway – this week I’m looking at Rift games/experiments which are based to some degree around the concept of sitting in a chair. This turns out to be far more fertile ground with reality-shifting cleverness than it might sound.

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Braben On Elite, Oc Rift, Dodgy Gravity & Doing Space Right

At last week’s Develop conference in Brighton, I grabbed a half hour with Frontier Developments boss David Braben to talk about what’s going on with Elite Dangerous (fresh from my own wide-eyed experiences of it on a VR headset). Discussed: space, Oculus Rift, why FIFA games don’t sound right, how Star Trek doesn’t talk about gravity, developing in the public eye and publisher-free, and the resurgence of joysticks.
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Tunnel Vision: The Fortnight In VR

The real name for this column is “Alec tries to justify eventually buying an Oculus Rift Development Kit 2 by convincing himself that all the neat things happening in VR at the moment are absolutely essential to his day-to-day life“. It’s too long for the headline box though, innit?

We’ll get to my DK2 dilemma shortly, but also covered in this inaugural Tunnel Vision are: Optimus Prime, catbus, VR cinemagoing with friends and Unreal 4-powered Italian opera.
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Words Which Fail To Do Justice To Elite 4 On Oculus Rift

Amid my frequent worrying that the rise of the YouTuber means I’m going to starve to death in a couple of years’ time, I take occasional solace that there’s one aspect of games that even those new frontier-folk can’t replicate the experience of either – VR with a game that truly suits it, which in this particular case is Elite: Dangerous. Words or videos cannot describe it, but so help me I’ll give it a shot anyway.
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Stage Presence: A More Realistic, Virtual Reality Rock Band

The email I received about Stage Presence, an Oculus Rift game where you must keep an angry festival crowd happy with nothing but your microphone, contained a single sentence that convinced me to post it. “I promise not to rename it ‘Bez Simulator 2014′.” Think how fast I’d have posted it if developer Jon Dadley had promised that he would rename it that.

Wonder what it’s like to stand on stage and dodge bottles being thrown at you by a mob? Watch the trailer below.

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RPS Verdict: E3 2014 Day Zero, Winners And Losers

The triple A team of Alice, Alec and Adam have spent the last 24 hours absorbing every trailer and piece of footage that has emerged from E3. Now they gather together with Graham ‘G-Man’ Smith to discuss their findings. Does the imminent arrival of a GTA V port please them? Are any of them still wearing socks or has No Man’s Sky blown them clean off? Is Cuphead really the game of the show? And will Valiant Hearts’ dog-in-a-war bring tears to their eyes? Read on for answers to all of those questions, and remarkable insights into the Oculus Rift and much more besides.

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Microsoft’s Loss: Ex-Steam Boss Joins Oculus

I'm in the business of Jason Holtman, and business is booming

Normally when videogame execs are the subject of countless headlines, it’s because they said something fighty or controversial. Or maybe they got an inner-thigh tattoo. Not former Steam brainguy Jason Holtman, though. Truth be told, he hasn’t really said much of anything for quite a while. The man just won’t stay still, is the thing. First he helped pioneer Steam at Valve, then he moved on to Microsoft to focus on “making Windows a great platform for gaming.” But suddenly he left mere months later, never to be seen again. OR SO WE THOUGHT. Now he’s surfaced at Oculus as “head of platform.” When reached for comment, Oculus would not explain who will be the body, nor whether the arms and legs will be made of robot lions.

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Week in Tech: Intel 9 Series, £200 GPUs, VR And Fast Food

Where awesome game developers go.

Bit of a mish mash this week starting with a quick update on Intel’s new 9 Series chipset and the motherboards that go with it. The boards are now on sale, but new CPUs of note are missing, so what gives? Meanwhile AMD has officially cut the price of ye olde Radeon R9 280 to $249 which seems like a good cue to look at the state of graphics at that £200 sweet spot here in Blighty (apologies for the mixed currency messaging). While we’re talking AMD, there’s confirmation that new high performance FX CPUs are on the way. Hurrah. But probably not until 2016. Haroo. Oh, and try this bombshell for size. Oculus Rift will be testing out its headsets on snotty youths at none other than the swashbuckling culinary trend setter and conspicuous Michelin star non-awardee that is Chuck E. Cheese’s. And some other stuff that I haven’t quite decided on as I write these very words. Click through and you never know what you might find. It might even be worth reading.
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