Posts Tagged ‘Oculus Rift’

Deus Next: Technolust Is Cyberpunk VR

By Nathan Grayson on April 15th, 2014.

“Romeo, Romeo, wherefore art thou, Romeo,” lamented Juliet’s disembodied cyber-spine from her mechanized gelatinous vat while wistfully tearing the arms from a cleaning droid the way one might pick petals from a flower. That is what the name Technolust makes me think of. The game is not at all about that, but it is about as cyberpunk as cyberpunk gets. It’s got monolithic, neon-glistening structures, drone-eclipsed skies, and copious references to the likes of Blade Runner and Neuromancer. The twist? It’s a made-for-VR experience, and it looks mighty attractive despite its somewhat generic leanings.

Read the rest of this entry »

, , , .

22 Comments »

Look Here: SightLine Is Worth A Peek

By Craig Pearson on April 12th, 2014.

Take a good look, as it's all about to change.

I would like more games to recognise that they have absolute control over their environment, and I want them to use that to mess with me. I also want them to recognise that my agency isn’t an issue in this as well. That’s what SightLine does: it was initially developed as an Oculus Rift, but it can be played without the headcase. It’s first-person puzzle game about what happens to the world when you’re not looking, warping the world as you gaze elsewhere. There’s a short demo on the Indiegogo campaign, and it’s definitely worth playing.

Read the rest of this entry »

, , .

4 Comments »

Week in Tech: World’s Best GPU, Elite 4 + VR + IR

By Jeremy Laird on April 10th, 2014.

Is Sapphire’s Tri-X Radeon R9 290 the world’s best graphics card? I think it just might be. OK, it’s only the best graphics card in the world in a given context – one in which you’re willing and able to cough up £330 for a graphics card. Likewise, a few other add-in board makers have similarly impressive custom-cooled offerings based on the R9 290 chipset. And somehow all this would hang together a bit better if the Tri-X was available for £290, which is the figure I’d hoped the R9 290 would have to slipped to by now (damn you, cryptocurrencies!). But the Tri-X still ticks all my boxes, I reckon it’s right in the sweet spot and I’m going to explain why. In other news, last week I saw the most exciting thing in gaming since I gazed fecklessly at the goldfish-bowl-proportioned cathode ray tube that masqueraded as a PC monitor and experienced hardware T&L and filtered textures (Tomb Raider on a TNT2, if you must) for the first time. The funny thing is, the bit I’m most excited about I haven’t even seen. I’m talking Elite: Dangerous. I’m talking TrackIR. I’m talking Oculus Rift DK2. Read the rest of this entry »

, , , .

58 Comments »

Random Absent Memories: Loading Human

By Adam Smith on April 3rd, 2014.

Have you read about my experiences in virtual reality? There was the time I peered through the clouds above Stalingrad like a bride examining the distant altar through her veil. That’s the highpoint of my limited experiences with the Rift so far but it’s my adventures in first-person corpse-carrying that are relevant here. I found Loading Human interesting as an application of tech – motion controls as well as VR – but there is promise in the narrative. A man journeys through his own memories to unlock the mysteries and romance of his life. A new trailer shows how VR can make the mundane magical.

Read the rest of this entry »

, , , .

7 Comments »

Free Space: Star Citizen Safe From Oculus-Style Sale

By Nathan Grayson on April 2nd, 2014.

Next stretch goal: the ability to record my own sound effects for the entire game so I can go 'FWOOOOOOOOOOSHWHEEEEEEEEE' every time a ship does this.

These are uncertain times. Oculus Rift got purchased by Facebook, and let’s face it: anyone could be next. You are probably cowering under some form of social-media-proof mountain outcropping as we speak. There really is precedent in Oculus’ actions, though. A large-scale Kickstarter project opted to pick the path of least less independence. And they gained a lot by doing so. One company that won’t be selling, though? Star Citizen developer Roberts Space Industries.

Read the rest of this entry »

, , .

44 Comments »

John Carmack Speaks Out In Support Of Oculus/Facebook

By Nathan Grayson on April 1st, 2014.

Working for id funded my space ship projects, but Facebook will give me enough to establish my own planet.

Depending on which vomit-and-time-encrusted pub on the edge of the Internet you walk into, Facebook’s $2 billion purchase of Oculus Rift is either the worst or most worthy of cautious optimism thing to ever happen. Many developers are on board with the idea. Notch, however, is not. Oculus’ most recognizable faces – all of which now presumably sport company-mandated books – are quite pleased, but what of the notoriously opinionated (if not exactly outspoken) John Carmack? The former id Software tech guru has always marched to the beat of his own drum, so a corporate overlord like Facebook might not seem like his cup of perfectly optimized (for both flavor and caffeination) tea. But if there’s one thing Carmack is always good for, it’s surprises.

Read the rest of this entry »

, , , , , .

128 Comments »

Valve’s VR Expert Moves To Oculus, Embraces Facebook

By Nathan Grayson on March 28th, 2014.

You may or may not be super jazzed about Oculus VR’s decision to sell to Facebook for a monetary total so big it’s nearly fictional, but a number of virtual reality luminaries sure are. Count former Valve VR mastermind Michael Abrash among them, as he’s taken the Facebook deal as a sign that it’s time for him to hang up his crowbar and practice a new kind of science: chief science, at Oculus, of course. But why now of all times – especially when Valve is loved by all many some for its free-thinking, open mentality and Facebook is, well, not? Details below.

Read the rest of this entry »

, , , , , , .

87 Comments »

Week in Tech: Intel Loves You, VR, $3,000 Graphics

By Jeremy Laird on March 27th, 2014.

The golden age of detachable twangers returns...

Right, then, it’s been an intriguing week or so in PC gaming tech. The virtual reality roadmap just got a rocket up the bum with the news that social network and moneybags megacorp Facebook has snapped up Oculus VR while Sony has injected additional momentum by showing off its own prototype headset for the PS4. Meanwhile, remember when you could buy a cheap Intel chip and overclock the twangers off it? Those days may be returning. Intel has apparently decided that it cares about we PC enthusiasts after all. Well, kinda. Oh, and Nvidia has another catastrophically expensive video card which you won’t be buying. Same old.

Read the rest of this entry »

, , , , .

51 Comments »

That Was Fast: Use Facebook In VR With Oculus Rift Novelty

By Alice O'Connor on March 27th, 2014.

WE'RE BRINGING BACK THE POKE

“SCROLL FACEBOOK…WITH YOUR FACE” it promises. “YOU’LL NEVER FACEBOOK WITHOUT YOUR FACE AGAIN.”

Lacking mystical powers of prophecy (try as we might to guess the end of tonight’s Eastenders), we can’t yet see exactly what will be the fallout of Facebook buying Oculus and its Rift virtual reality goggles for $2 billion. However, thanks to GNAH! and Skipping Stones developer KO-OP Mode, we can now experience the majesty and wonder of browsing Facebook in VR. The wags behind have whipped together a vision of the future with Face It: It’s Complicated, letting Facebookers into glimmering cyberspace to look at photos of their friends’ children.

Read the rest of this entry »

, , , , .

56 Comments »

Interview: Oculus’ Luckey Promises Big Pre-Facebook

By Nathan Grayson on March 26th, 2014.

Now here’s a weird thing: when the news broke that Facebook had suddenly made Oculus VR’s reality much, much greener, you want to know what I was doing? Transcribing a last-day-of-GDC interview with… Oculus Rift’s resident wonderchild, Palmer Luckey. In retrospect, he almost certainly knew his company would be under Facebook’s globe-spanning blue umbrella come Tuesday, but that obviously never came up. Instead, Luckey spoke enthusiastically about Oculus’ future in gaming, his company’s research into interfaces that can simulate arms and legs in VR, all the while batting away assertions that Sony’s PlayStation VR mega-mask Morpheus is any sort of threat. So here you have it: one of the final Oculus interviews ever pre-Facebook. Let’s see how it all holds up. 

Read the rest of this entry »

, , , , , , , .

129 Comments »

Notch Cans Minecraft Oculus Version Over Facebook Buyout

By Nathan Grayson on March 26th, 2014.

Looks like All of Humanity wasn’t the only one surprised by Facebook’s $2 billion purchase of Oculus Rift. Minecraft creator Markus Persson was equally taken aback, and not in a good way. His solution? Cancel plans for an Oculus-Rift-specific version of Minecraft on the spot. He first made the announcement on Twitter, only explaining that he finds Facebook “creepy.” Now, though, he’s elaborated a fair bit.

Read the rest of this entry »

, , , , .

134 Comments »

Tears Or Triumphs: SuperBike TT For The Oculus Rift

By Graham Smith on March 26th, 2014.

I like to think the TT is a set of crying eyes.

(It should be noted this story was written moments before the Facebook/Oculus announcement.) We already know the Oculus Rift is the perfect tool for immersing players within cockpits, but I was unsure until I played SuperBike TT whether they might similarly benefit motorbikes. The narrow straddle-rockets can cause problems with positional awareness even without a head-mounted display, but the indie project currently on both Greenlight and Kickstarter suggests threading the racing line in VR could be thrilling.

Just as soon as there’s a Rift headset available which doesn’t blur your vision like a drunkard, anyway. Video below.

Read the rest of this entry »

, , , , , , , .

24 Comments »

What: Facebook Buys Oculus VR For $2 Billion

By Nathan Grayson on March 25th, 2014.

Update: Palmer Luckey has posted on Reddit about the acquisition, his perspective on Facebook’s goals, and Oculus’ continued relationship with the gaming world. “Very little changes day-to-day at Oculus, although we’ll have substantially more resources to build the right team.” Nothing about those pesky privacy issues, though.

Original story: It’s not quite April 1st yet, so I guess this is happening. Oculus VR, the daringly sexy eyeware fashion company/hobbyist virtual reality outlet has officially been purchased by, um, Facebook, of all things. It sort of makes sense, I suppose, given that VR stands to radically alter the way people communicate from long distances, and that seems to be Facebook’s focus here. Problem is, the social media goliath sent out a press release that’s full of bits like, “mobile is the platform of today, and now we’re also getting ready for the platforms of tomorrow” and hey wasn’t Oculus Rift a PC gaming device at one point? Also John Carmack works for Facebook now, and that’s just weeeeeeeeird.

Read the rest of this entry »

, , .

365 Comments »