Posts Tagged ‘oculus rift’

Phew: EVE Valkyrie Officially An Oculus Launch Title

By Nathan Grayson on February 5th, 2014.

You might remember that I recently encountered a peculiar situation while chatting with CCP about virtual reality magic face-space portal EVE Valkyrie. Namely, the developer refused to confirm that the seeming PC shoe-in would even launch on PC at all, or even Oculus Rift for that matter. Madness, right? I’m leaning toward “yes,” given that CCP and Oculus are now walking down the aisle, eyes locked in the beautiful, undiluted sort of love that can only blossom from a co-publishing deal. You can be rest easy, ladies and gentlemen. Valkyrie is safe. It’s not dodging PC in favor of, um… what were its other options again?

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Heads Up: Loading Human Is An Oculus Rift Adventure

By Craig Pearson on January 28th, 2014.

plot twist: you are dog.
Though the Oculus Rift won’t be able to let you live in a virtual world, it will have a game you can play about being a man reliving his life in a virtual world. That’s Loading Human’s concept: you are an obscure novelist dying of Alzheimer’s disease. You’ve been placed in a virtual world to essentially reboot yourself. The Rift will stick you in his memories, and the game will enable you to interact with the world, using external controllers to move your hands.
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Keep Your Eyes On This: The Avegant Glyph

By Craig Pearson on January 28th, 2014.


Just to get this out of the way: the Glyph headset is currently not a VR headset. It’s a head-mounted display aimed at allowing people to watch movies as if on a large display, though they are looking at the potential for head-tracking with games. But it’s worth knowing about: it’s portable headset completely encased in a set of earphones, so with the band twisted up you can use it to listen to music. Twisted down, however, and it becomes something more akin to a theatre, blasting an image directly into you eyes. That’s the kicker: instead of spreading the image over a blurry screen, the Glyph fires it right into your retinas via two million micro-mirrors. There is no screen. The Kickstarter has already reached its target, so you can read about it without any obligation to make it happen.
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Gender Swap Is A Fascinating Use Of Oculus Rift (NSFW)

By John Walker on January 27th, 2014.

I’ve yet to put on some Oculus Rift goggles, which rather annoys me. I imagine March’s GDC will see that cherry popped for me, but I suspect not in a way as innovative or intriguing as is offered by Gender Swap. As part of The Machine To Be Another, an ongoing experimental art project, this uses the virtual reality headset to give users the experience of being someone else – and in this case, someone of a different sex.

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Remember This: Anamnesis Uses Oculus Rift In Clever Ways

By Graham Smith on January 24th, 2014.

Seeing double? All Rift characters are secretly drunk.

If you’re one of the few people to own an Oculus Rift, there’s a 99% chance it’s one of the original devkits. That means it’ll have a low-resolution screen, head-tracking problems, and might even make you feel nauseous while you use it. That’s why Anamnesis is so clever: it’s a mystery game which treats the Rift not as a head-mounted display, but as a pair of magic goggles you look through to see extra information about the world.
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Valve Not Releasing VR Hardware, Giving Tech To Oculus

By Nathan Grayson on January 17th, 2014.

The Valve news can’t stop, won’t stop, will never stop. Until tomorrow, at which point Steam Dev Days will conclude and Valve will clamber back under its Cone Of General Silence (Except During Very Specific Circumstances). Today, though, we get one last blast of information – namely, that Valve does, in fact, have its own “holodeck“-level virtual reality tech, but it doesn’t plan on releasing it to the public. Instead, the Newellian empire has decided to collaborate with Oculus Rift in order to further its goals for a VR-powered future in which PC is king.

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Steam In Your Eyes: Big Picture Now For VR Headsets

By Graham Smith on January 14th, 2014.

SteamVR will make loading TF2 marginally easier. Yay!

Years of only seeing the “VR” suffix in fiction has made it feel futuristic and unreal, but now it’s popping up everywhere. Valve have just quietly slipped support for virtual reality into Steam, letting you use their Big Picture interface while wearing a headset. It’s called SteamVR of course, and it’s in beta.
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Interface For Your Face: Valve Releasing VR SDK Soon

By Graham Smith on January 9th, 2014.

Put it on your face. Go on.

Curse the BBC! How is a humble commercial games site like Rock, Paper, Shotgun supposed to compete when a publicly-funded socialist behemoth like the British Broadcasting Corporation is getting all the videogame scoops?

Valve’s Brian Coomer has told Auntie that they’re “days away” from releasing a VR SDK. The development kit will launch at Steam Dev Days, which happens in Seattle on the 14th and 15th, and is designed to help game creators make VR headsets like the Oculus Rift compatible with their games.
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More R, Less V: Oculus Upgraded, Carmack Making Games

By Nathan Grayson on January 8th, 2014.

Oculus Rift is more or less synonymous with virtual reality at this point, but that doesn’t mean Palmer Luckey and co are resting on their laurels. Heck, based on the latest Oculus upgrade, I’m pretty sure they’re melting down their laurels and fashioning them into the borderline-magical doodads that make these goggles tick. In short, Oculus can now track forward and backward movements – once something that required a pairing with the Razer Hydra – all by its lonesome. Also, while former id Software tech legend John Carmack is still plugging away on hardware, he’s also helping out with Oculus’ own internal game development initiative.

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Heads-On: Playing Elite Dangerous With The Oculus Rift

By Craig Pearson on December 20th, 2013.


My trip to Frontier was a costly one. All through the day, David Braben kept teasing me about a special surprise he had for me, one that I was forbidden to mention (until today). Was it the Thargoids? Was he a Thargoid? I took note that his office was curiously round, like the cockpit of a ship, and I warily entered it. It wasn’t that: as I sat down, he asked me if I wanted to play Elite: Dangerous on the Oculus Rift? Did I? I did. I’m allowed to tell you this because the Elite alpha has just updated support for Track IR, 3D TVs, and the Oculus Rift, and my time with it has convinced me I need a Rift in my life.

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Oculus Thrift No More: VR Company Gets $75m In Funding

By Graham Smith on December 14th, 2013.

VIRTUALLY SHOW ME THE MONEY.

If I had any money to my name, instead of the bank account of debt and pockets full of lint that come with a life spent heroically writing about videogames, then I’d probably invest in the Oculus Rift too. That’s what a bunch of Silicon Valley venture capitalists have just done, slipping $75 million into the wallets of Oculus VR.
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