Posts Tagged ‘Oculus Rift’

So This Is Happening: Zenimax Sues Oculus

Given the way things have been going, I suppose this was basically inevitable. In the wake of some very serious John Carmack hardware-related allegations from ZeniMax, the Elder Scrolls, Fallout, and Wolfenstein publisher has dropped a megaton legal bomb. It’s suing virtual reality kingpin (and recent Facebook acquisition) Oculus Rift for “illegally misappropriating ZeniMax trade secrets relating to virtual reality technology, and infringing ZeniMax copyrights and trademarks.” Oculus, meanwhile, continues to claim ZeniMax’s claims are entirely without merit. Claim claim claim clamber clams. Now there’s an idea. Instead of duking it out in a legal cagefight, maybe everyone should just sit down around a nice, fresh plate of clams. Talk things out nice and civil-like while loudly slurping the precious flesh meats of a lowly sea creature.

But no, this is probably gonna be terrible.

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Take It To The Bridge: Flagship Is A First-Person Space RTS

As more space games get announced, we’re heading towards a point at which every potential role and fantasy from Star Wars is playable as a game, whether under the official brand or not. Star Citizen and Elite: Dangerous let you be Han Solo. EVE: Valkyrie lets you be Luke Skywalker. Now Flagship might let you be Admiral Ackbar. It’s a first-person space RTS in which you stand on the bridge of a space ship, use a tablescreen to command your fleet, and then watch the resulting battle play out through your space windows.

There’s a trailer below and it’ll make your eyes open wide. And then move around to the side of your head like some sort of fishman.

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Preposterift: Oculus Wants To Build One Billion Person MMO

It will take place in the city of Metroculus and you'll be waging ceaseless battle against the nefarious Doctor Oculus.

If I were a videogame exec, I would spend all my time saying the most outrageous things possible in an attempt to get silly reporters like ROCK PAPER SHOTGUN’S NATHAN GRAYSON to write about me in a tone of mock-incredulity. I would say things like “one billion person MMO” and “space game where everybody is an owl so they’re all owlstronauts haha but seriously one trillion microtransactions.” If I stuck with the former, I would be Oculus CEO Brendan Iribe. I would be very handsome.

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Loading Human Reboots To Kickstarter With New Story

Now loading: some damn lowergarments.

Loading Human‘s plot just seemed a bit weird and tacky. It was about digging into the memories of a chap with Alzheimer’s disease–a delicate subject–but had you drag your dead wife’s scantily-clad twitchy ragdoll corpse around at one point. A bit weird and tacky. It wasn’t what caught our Adam’s eye when he slipped on VR goggles and took up a motion controller to play the adventure game either. No, he was far more taken with the wonders of reaching into virtual reality.

So blow that plot! It’s gone now. So long! It’s all change at Loading Human, as it’s now toting a new plot about love and rockets, and has switched from Unity to Unreal Engine 4. And it’s kicked off a crowdfunding campaign to help fund development.

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Virtual Duality: Oculus Declares All Of Zenimax’s Claims False

Batten down the hatches and/or anything else you frequently batten down in times of crisis; we’ve got yet another titanic clash of gaming companies on our hands. Last week Bethesda/id Software parent company Zenimax claimed that virtual reality giant Oculus Rift owes it some sort of licensing deal because of the VR tech and code John Carmack developed while working for both companies. At the time, Oculus issued a curt statement essentially saying it disagreed. Now, however, it’s decided to put together a fighting word sundae of individual claims, with a few fighting words sprinkled on top.

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EVE Valkyrie Goes UE4, Picks Up Battlestar’s Starbuck

I’ve played EVE Valkyrie at so many events that, last time I climbed into its virtual cockpit (GDC), I immediately decided I’d try and break it. Mostly, this entailed me standing up and seeing if my “head” would pass right through the cockpit’s glass, and – much to my surprise and elation – it did. Sadly, I did not immediately die of explosive decompression. Oh well. But I guess what I’m saying is, we really haven’t seen much of this game’s, er, game yet. Just the same tiny war, waged eternally, its cadre of wind-up toy soldiers none-the-wiser. There will be more to it, though. That’s why CCP is bringing on Battlestar Galactica‘s Katee Sackhoff – aka, Starbuck – to voice Valkyrie’s lead pilot in missions. And it’ll all happen in Unreal Engine 4, because the gaming industry has forgotten other engines exist.

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Week in Tech: SATA Express At Last, Not Google Glass

And lo, on the first day of the fifth month during the year of Our Lord numbering two thousand and fourteen, verily did the first motherboard with SATA Express arrive. Well, it’s the first I’ve seen sitting in front of me outside a show floor or PR event. The board in question is a new Asus Z97 beastie. Now, by some metrics, plain old SATA has been a speed bottleneck for SSDs and in turn PCs for a while. And these new interfaces will definitely release the solid-state hounds in terms of raw data throughput. But will that actually make your PC feel faster or make any difference for games? Meanwhile, I’ve decided I’m definitely going to buy an Oculus Rift DK2 and oddly it’s Google’s Glass that’s convinced me to pull the trigger. Read the rest of this entry »

Zenimax Accuses Carmack Of Theft In Move To Oculus

This man? A thief and a brigand, apparently. Also an un-aging tech warlock, but that's a discussion for another day.

Today in the zany world of gaming news, John Carmack is a dirty rotten scoundrel – that is, if you subscribe to Bethesda parent company Zenimax’s side of the story. The Elder Scrolls and Fallout publisher has laid claim to Oculus-related tech/code Carmack whipped up while still under Zenimax’s umbrella at Doom dev id Software. Oculus and Carmack, of course, think it’s a load of hogwash, but that hasn’t stopped Zenimax from threatening to sue if Oculus doesn’t sign on to some sort of licensing agreement. Hoo boy.

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Deus Next: Technolust Is Cyberpunk VR

“Romeo, Romeo, wherefore art thou, Romeo,” lamented Juliet’s disembodied cyber-spine from her mechanized gelatinous vat while wistfully tearing the arms from a cleaning droid the way one might pick petals from a flower. That is what the name Technolust makes me think of. The game is not at all about that, but it is about as cyberpunk as cyberpunk gets. It’s got monolithic, neon-glistening structures, drone-eclipsed skies, and copious references to the likes of Blade Runner and Neuromancer. The twist? It’s a made-for-VR experience, and it looks mighty attractive despite its somewhat generic leanings.

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Look Here: SightLine Is Worth A Peek

Take a good look, as it's all about to change.

I would like more games to recognise that they have absolute control over their environment, and I want them to use that to mess with me. I also want them to recognise that my agency isn’t an issue in this as well. That’s what SightLine does: it was initially developed as an Oculus Rift, but it can be played without the headcase. It’s first-person puzzle game about what happens to the world when you’re not looking, warping the world as you gaze elsewhere. There’s a short demo on the Indiegogo campaign, and it’s definitely worth playing.

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