Posts Tagged ‘Oculus Rift’

GDSee: The New Oculus Rift Developer Kit Arrives

By Craig Pearson on March 19th, 2014.

At last! I have some actual news from GDC (I was beginning to worry that it had all been a hoax), and it’s the news I anticipated the most: Oculus has finally debuted the second version of the Rift headset. The new set has 1080p per-eye, positional head-tracking and a low persistence OLED display, something the tech cried out for when I tried it with Elite. They charmingly still don’t consider it a consumer-grade product, so they’re hopeful the device will end up on the faces of developers and not fans and gamers looking to get a quick tech fix, but the new headset does seem to make a compelling case for removing a significant amount of money from my wallet.
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Shark Punch Is My Favorite Oculus Game (And Trailer)

By Nathan Grayson on March 10th, 2014.

That sure is one thoroughly punched shark

SHARK PUNCH.

Is an upcoming Oculus Rift game about PUNCHING SHARKS because it can apparently be therapeutic for very specific individuals. SHARK PUNCH’s trailer is incredible and should be viewed at all costs, unless you are PUNCHING AN ACTUAL SHARK in which case savor the moment. For it is wondrous yet fleeting, like a springtime snow.

SHARK PUNCH.

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A Game About Nothing: Jerry’s Place Puts Seinfeld In VR

By Graham Smith on March 4th, 2014.

Get. OUT. No, YOU get out.

What is the story with the Jerry’s Place virtual reality project? That’s not the lead-in to a Jerry Seinfeld-style joke, but an opportunity to explain that Greg Miller has re-created Jerry’s apartment from the sitcom Seinfeld for the Oculus Rift. It’s your opportunity to sit at home, alone at your desk, and take part in The Contest. I lose every time.
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ZeldaVR Ports The NES Original To First-Person Oculus Rift

By Graham Smith on February 26th, 2014.

Zelda? More like Celda.

Zelda games shall be forever gripped close to Nintendo’s chest, but remakes, demakes and homages frequently turn up on the shores of PC gaming. Zelda VR aims to re-build The Legend of Zelda – yeah, the original, top-down, NES Zelda – for virtual reality headsets.

An early build is available to download now, and I’ve had a go in a video below.
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Jacking Into The Matrix: EVE And Oculus’ Utopian Dreams

By Nathan Grayson on February 19th, 2014.

Sometimes interviews go perfectly according to script and everything is just dandy. Also, frequently boring. In those instances, you nod dutifully after exhausting every possible line of questioning, turn off your recorder, and usually buy some form of burrito to soak up the tears. But other times things just sort of naturally veer into wacky territory. That’s not to say that CCP CEO Hilmar Pétursson’s dreams of a virtual-reality-born utopian future aren’t admirable (personally, I’d love for them to come true), but these are some huge – almost preposterously so – ideas. Do you want to hear how EVE Online could, according to its creator, help end class disparities once and for all? Then you’ve come to the right place.

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Sigh: Oculu File Trademark Dispute Against Oculus Rift

By John Walker on February 12th, 2014.

More trademark bullshittery is taking place, this time targeted at Oculus Rift. The 3D goggles are being taken to court by a company you’ve never heard of called Oculu, for “false designation of origin, trademark dilution and unfair competition”. So what 3D virtual reality hardware do Oculu make? Oh, wait, hang on – they appear to be a business-oriented video streaming service.

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Hands-In: Loading Human

By Adam Smith on February 6th, 2014.

‘Hands-On’ or ‘Hands-In’? Loading Human combines the power of the Oculus Rift and the Razer Hydra to create a virtual reality experience, in which the player’s head and arms are tracked onto a first-person avatar. The game itself has a great deal in common with Gone Home, and point and click adventures, telling a story of memory, love and loss. Everything is tied to the control system though and as I stood in the middle of an office, as confused and vulnerable as a contestant on Knightmare, I was forced to admit that I am very bad at following instructions. And at standing still. I’ve never been quite so excited and exhausted by a single hour with a game.

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Phew: EVE Valkyrie Officially An Oculus Launch Title

By Nathan Grayson on February 5th, 2014.

You might remember that I recently encountered a peculiar situation while chatting with CCP about virtual reality magic face-space portal EVE Valkyrie. Namely, the developer refused to confirm that the seeming PC shoe-in would even launch on PC at all, or even Oculus Rift for that matter. Madness, right? I’m leaning toward “yes,” given that CCP and Oculus are now walking down the aisle, eyes locked in the beautiful, undiluted sort of love that can only blossom from a co-publishing deal. You can be rest easy, ladies and gentlemen. Valkyrie is safe. It’s not dodging PC in favor of, um… what were its other options again?

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Heads Up: Loading Human Is An Oculus Rift Adventure

By Craig Pearson on January 28th, 2014.

plot twist: you are dog.
Though the Oculus Rift won’t be able to let you live in a virtual world, it will have a game you can play about being a man reliving his life in a virtual world. That’s Loading Human’s concept: you are an obscure novelist dying of Alzheimer’s disease. You’ve been placed in a virtual world to essentially reboot yourself. The Rift will stick you in his memories, and the game will enable you to interact with the world, using external controllers to move your hands.
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Keep Your Eyes On This: The Avegant Glyph

By Craig Pearson on January 28th, 2014.


Just to get this out of the way: the Glyph headset is currently not a VR headset. It’s a head-mounted display aimed at allowing people to watch movies as if on a large display, though they are looking at the potential for head-tracking with games. But it’s worth knowing about: it’s portable headset completely encased in a set of earphones, so with the band twisted up you can use it to listen to music. Twisted down, however, and it becomes something more akin to a theatre, blasting an image directly into you eyes. That’s the kicker: instead of spreading the image over a blurry screen, the Glyph fires it right into your retinas via two million micro-mirrors. There is no screen. The Kickstarter has already reached its target, so you can read about it without any obligation to make it happen.
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Gender Swap Is A Fascinating Use Of Oculus Rift (NSFW)

By John Walker on January 27th, 2014.

I’ve yet to put on some Oculus Rift goggles, which rather annoys me. I imagine March’s GDC will see that cherry popped for me, but I suspect not in a way as innovative or intriguing as is offered by Gender Swap. As part of The Machine To Be Another, an ongoing experimental art project, this uses the virtual reality headset to give users the experience of being someone else – and in this case, someone of a different sex.

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Remember This: Anamnesis Uses Oculus Rift In Clever Ways

By Graham Smith on January 24th, 2014.

Seeing double? All Rift characters are secretly drunk.

If you’re one of the few people to own an Oculus Rift, there’s a 99% chance it’s one of the original devkits. That means it’ll have a low-resolution screen, head-tracking problems, and might even make you feel nauseous while you use it. That’s why Anamnesis is so clever: it’s a mystery game which treats the Rift not as a head-mounted display, but as a pair of magic goggles you look through to see extra information about the world.
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Valve Not Releasing VR Hardware, Giving Tech To Oculus

By Nathan Grayson on January 17th, 2014.

The Valve news can’t stop, won’t stop, will never stop. Until tomorrow, at which point Steam Dev Days will conclude and Valve will clamber back under its Cone Of General Silence (Except During Very Specific Circumstances). Today, though, we get one last blast of information – namely, that Valve does, in fact, have its own “holodeck“-level virtual reality tech, but it doesn’t plan on releasing it to the public. Instead, the Newellian empire has decided to collaborate with Oculus Rift in order to further its goals for a VR-powered future in which PC is king.

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