Posts Tagged ‘Paradox Interactive’

Stellaris Dev Diary Explains Galaxy Making And Modding

I said when it started that the Stellaris [official site] developer diary would be interesting, and here we go. The latest update – the third overall – is about galaxy generation, what options it presents to players, and what they expect modders will do with the system post-release.

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Cities: Skylines Now Allows For Even Bigger Cities

Cities: Skylines [official site] paved its way into our hearts by being a good citybuilder, but much of its appeal lay in the game succeeding where the prior SimCity had failed. Mainly: by giving us space. Space to build roads and buildings without pressing against the almost immediate issue of tiny landmasses. Which makes it all the more exciting that the most recent patch has just increased building limits by another 50%.

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Crusader Kings 2’s Game Of Thrones Mod Hits 1.0

Crusader Kings 2 [official site] is a grand strategy game about human beings instead of armies, and it spins gripping Shakespearean yarns about medieval social climbing, full of murder, betrayal and bastards. It’s brilliant, but you might be a little intimidated by its setting. That’s just one of the reasons why the Game of Thrones mod is so good – and it’s just hit version 1.0.

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Stellaris Developer Diary Begins With Wonder

Most developer diaries are pretty boring, trapped between the desire to offer insight and the desire to always present an alluring marketing image of the game being made. I think perhaps the developer diaries for Stellaris [official site] couldn’t be boring if they tried. The 4X space game is being made by Paradox, who normally deal with historical settings but here are procedurally generating a galaxy, including the very races you fight against. It was Adam’s favourite game at Gamescom and now there’s going to be weekly updates talking about the making of it.

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Level Up! Knights Of Pen & Paper 2 Released

A bit like in that cartoon, yeah?

A dungeon-crawling RPG where you control a party of pals who are themselves playing a tabletop RPG is a pretty cute idea, but I heard the charm of Knights of Pen & Paper wore off in grinding. Developers Kyy Games went away to work on a sequel, and now Knights of Pen & Paper 2 [official site] has made its way from pocket telephones to PC for your dungeon-crawling delight. Hypothetical delight. I haven’t heard too much about this follow-up yet.

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Here Comes Trouble: Magicka 2 Adds New Elements


Half the fun in Magicka came from trying to do something helpful but accidentally casting a spell that was very unexpected and deeply unhelpful, thanks to its squillion combo spells. It was quite nice when spells went well too, I suppose. Whatever you’re trying to accomplish – there’s always one joker determined to kill everyone – in Magicka 2 [official site] you can now add a few thousand extra spells to your arsenal, as the sequel has brought the Ice and Steam elements and created a new Poison element too. Just imagine all the ways those could combine badly with all your spells.

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Bright Lights, Big Cities: Skylines – After Dark

Somehow I ended up thinking Cities: Skylines – After Dark [official site] would be a scuzzy, sleazy, neon affair. I was expecting a rain-soaked trailer with buzzing lights advertising GIRLS GIRLS GIRLS or CHAPS CHAPS CHAPS or something and soundtracked by Electric 6. Maybe Devil Nights off Senor Smoke.

It isn’t. There are streetlights and windowlit office blocks and the soundtrack is perky and plinky plonky as it showcases the expansion’s new nightspots:

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Pillars Of Eternity’s White March Improves As Well As Expanding

Pillars of Eternity is a big game. Enormous might be the right word, actually. Gigantic. Sprawling. Obsidian don’t think it’s quite large enough, however, so they’ll be adding new everything with the upcoming White March expansion. I spoke with lead designer Josh Sawyer at Gamescom and he explained that the studio has created so many new things – from companions and spells to quests and locations – that they’ll be splitting the expansion into two parts. “The first part ends cleanly, there’s no cliffhanger”, he said, “and part two will introduce even more new areas.” It looks superb, improving the game for those who haven’t finished as well as those who have. Part one is out August 25th.

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Watch Paradox’s Gamescom Conference Right Here

Paradox have some announcements to make at this year’s Gamescom. They’re going to make them at their conference, at 7.30pm BST (8.30pm CEST), and you can jolly well watch it all happen right here. Just underneath. There… yes, just there.

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Giveaway: Magicka Wizard Wars Starter Pack

The release of Magicka 2 is today’s freshest wizard news, but Magicka: Wizard Wars [official site] exited Early Access and impressed Adam just two weeks ago. It’s a multiplayer, free-to-play spin off from the main series and “a smart piece of design”. We’ve got 5000 starter packs to giveaway, including everything you see in the image above.

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