Posts Tagged ‘Paradox Interactive’

Pillars Of Eternity’s White March Improves As Well As Expanding

Pillars of Eternity is a big game. Enormous might be the right word, actually. Gigantic. Sprawling. Obsidian don’t think it’s quite large enough, however, so they’ll be adding new everything with the upcoming White March expansion. I spoke with lead designer Josh Sawyer at Gamescom and he explained that the studio has created so many new things – from companions and spells to quests and locations – that they’ll be splitting the expansion into two parts. “The first part ends cleanly, there’s no cliffhanger”, he said, “and part two will introduce even more new areas.” It looks superb, improving the game for those who haven’t finished as well as those who have. Part one is out August 25th.

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Watch Paradox’s Gamescom Conference Right Here

Paradox have some announcements to make at this year’s Gamescom. They’re going to make them at their conference, at 7.30pm BST (8.30pm CEST), and you can jolly well watch it all happen right here. Just underneath. There… yes, just there.

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Giveaway: Magicka Wizard Wars Starter Pack

The release of Magicka 2 is today’s freshest wizard news, but Magicka: Wizard Wars [official site] exited Early Access and impressed Adam just two weeks ago. It’s a multiplayer, free-to-play spin off from the main series and “a smart piece of design”. We’ve got 5000 starter packs to giveaway, including everything you see in the image above.

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Spelling It Out For You: Magicka 2 Has Launched

There’s something about Magicka’s sense of humour that makes the series instantly likeable. The first game and all of its DLC was daft and fun and refused to take itself seriously. It helped that it was a cracking good game, as well. Judging from the Magicka 2 [official site] launch trailer, the sequel looks to follow the same vein. Only 96 seconds long and I definitely caught myself mid-chuckle at least twice. Bodes well.

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Europa Universalis IV: How To Survive A Long War

First off, let’s not fall to finger-pointing of the laying of blame. It’s nobody’s business but your own why this article is suddenly relevant and important to your well-being. Europa Universalis IV [official site] is a game of ruthless caprice, where even slight mistakes, misjudgments, and lapses in attention can bring you to ruin.

Perhaps you declared war on someone the day before they hit a new level of military technology. Maybe you gambled that your enemy’s powerful ally wouldn’t actually bother to travel across Europe to fight you, but they did, and now they have arrived, unwanted and obligatory guests at your war, and they look hungry. Or maybe you just got unlucky, and your enemy had a military genius in their back pocket while you’re stuck with the equivalent of Ambrose Burnside.

The point is, you’re losing a major war in EUIV, and you’re losing it badly. And getting out isn’t going to be easy. If it were easy, if it were just a matter of agreeing to a minor settlement, you wouldn’t hesitate. But no, this is a war that poses an existential threat.

It seems like all is lost. But this is why EUIV is a game where it pays to never give up, and never reload. The chances are, you can not only survive this crisis, but come out of it almost unscathed.

You might be watching a rout unfold, but here is how you turn that into a victory.

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Spell Friends: Magicka 2’s Co-Op Challenge Mode Shown

Magicka 2 [official site] is walking a fine line with each successive trailer. It’s always aiming to be self-aware and to parody other games, films, TV shows, but it comes so close sometimes to simply making pop culture references and assuming mere recognition is enough. I think the latest trailer, demonstrating the wizardy sequel’s co-op mode, falls just on the right side of the divide. Watch it below.

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Building A Self-Sufficient City In Cities: Skylines – Part Two

Welcome to the second instalment of my attempt to recreate an arcology in Cities: Skylines. As those of you who read the first part will know, I’m not talking about the bubble-topped utopia palaces of SimCity 2000 – I’m talking about a real arcology in the real world. Like Masdar City.

Masdar City is a sustainable, self-contained settlement under construction in the desert south-west of Abu Dhabi in the United Arab Emirates. It was originally supposed to have been completed by 2014, but the global financial crisis has meant that right now it just consists of a handful of office blocks. I’ve recreated the detailed plans for the city in Cities: Skylines, and I’m about to see if anyone actually wants to live in the paradise that I’ve created.

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Building A Self-Sufficient City In Cities: Skylines – Part One

Cities: Skylines [official site] is our RPS Game Of The Month for April. As part of our month of coverage, we asked Duncan Geere to build an arcology in the game. This is his attempt.

Arcologies are pretty awesome, as town planning concepts go. The towering, fishbowl-topped edifices that seasoned gamers will recognise from SimCity 2000 were one of that game’s most beloved features, but they bear only a passing resemblance to the real thing. In reality (and I use that word loosely because no-one’s ever successfully finished one) an arcology is merely a sustainable, self-contained settlement that can supply most of the needs of a large population that dwells within.

Cities: Skylines doesn’t include the arcologies of SimCity 2000, and at the time of writing there’s only one in the Steam workshop. So I thought it might be a fun experiment to try and build one myself – one a little closer to the true meaning of the term. I wanted to build a city that relies as little as possible on the outside world, with minimal impact on natural resources. As many planners in the real world have discovered, that is far harder than it appears.

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Magicka Wizard Wars Is Going Live On April 28

Good news, Magicka: Wizard Wars [official site] is finally being led out of the Siberian purgatory of beta and will go live on April 28.

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Breaking History: A Crusader Kings II Journal – Part One

Let’s Play Crusader Kings II [official site]. Or rather, let’s watch Crusader Kings II play itself.

Partly inspired by the ongoing Civ V AI Battle Royale and partly by my own longstanding interest in the interplay of game mechanics without player intervention, I’ve decided to run a Crusader Kings II campaign, beginning at the earliest possible start date. I’ll be running the game in observer mode – that is to say, there will be no human player – and I’ve drawn up a set of rules to govern which parts of the world I’ll be observing most closely. Empires will rise, Kingdoms will fall. The mighty will end up rotting beneath carparks in Leicester.

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CityCopter Mod Aims To Be SimCopter For Cities: Skylines

Every day I look at the Steam Workshop and subreddit for Cities Skylines [official site] and every day there is something I want to show to people. Look at this pretty braided highway! Look at this fancy circular city! And the mods. I’m not sure I’ve ever seen a mod community explode like this for a game that didn’t already have an existing community.

Today’s thing I need to share: a video of CityCopter, a helicopter mod in the vein of Maxis’ old SimCopter.

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Win Or You Die: Magicka 2 Is Out On May 26th

The Bringers of Strategy Gaming Joy at Paradox Entertainment have released a new trailer for Magicka 2 [official site]. It’s a very in-right-now parody of the Game of Thrones intro theme that will make you smile with the smug sense of satisfaction that comes from getting a pop culture reference. It’s also designed to remind you of the game’s release date, but in case you prefer to have YouTube videos expertly transcribed for you by professional writers, that release date is May 26.

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Mods, Maxis And Forward Motion: Cities Skylines Interview

In an attempt to learn everything there is to know about our Game of the Month, Cities: Skylines [official site], I spoke to Colossal Order’s CEO Mariina Hallikainen until we both ran out of words. We talked about the game’s extraordinary success and what it means for the future of the 13-person company, the importance of mods, the fate of Cities in Motion, and the influence of dear departed Maxis. Along the way, there are discussions about simulations as educational tools, Colossal Order’s next project, and the importance of a good working environment and the avoidance of crunch.

Most important of all? The origin story of Chirper.

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