Posts Tagged ‘Paradox Interactive’

Mount & Blade Viking DLC Isn’t Quite In Ship Shape

By Cassandra Khaw on December 21st, 2014.

Roughly a week ago, the lads behind the Brytenwalda mod released the Viking Conquest DLC for Mount & Blade Warband. Replete with hundreds of cities to burn down and hundreds more people to bother, Viking Conquest promised a Dark Age Britain that is supposed to contain authentic scenes, scheming companions, bickering religious people, and… stuff.

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The Sims Medieval: Latest Crusader Kings II Expansion Out

By Alice O'Connor on December 17th, 2014.

Important decisions for a ruler.

SEDUCE YOUR RELATIVES

Few games would boast of allowing that, perhaps only cracking a nervous joke in patch notes addressing the bug’s removal, but it’s a proper listed-in-the-trailer feature of Crusader Kings II‘s latest mini-expansion. Way of Life launched yesterday, injecting a little more personality into your pawns. WoL lets you give characters a “focus”, a passion in life that they’ll follow and pursue. Some folks like gossip, some are happiest when hunting, and some, well, some really want to marry their cousin. CK2 is basically a weirder, stabbier, and more difficult version of The Sims anyway, right?

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Magicka 2 Hands On: How To Refine Slapstick Co-Op

By Paul Dean on December 17th, 2014.

I have accidentally killed Peter Cornelius. I have accidentally killed him several times and this has included (but is not limited to) the time that I launched a rock at his head, the time that I electrocuted him and the time that I pushed him off a cliff. On each and every occasion it was an accident and I don’t think I was entirely in control of either my actions or my powers. I am sorry, Peter Cornelius, associate producer on Magicka 2.

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Art Game: Europa Universalis IV: Art Of War Expansion Out

By Graham Smith on November 4th, 2014.

I like to avoid conflict Europa Universalis IV as much as possible, preferring to play small nations prioritising survival, and seeing what happens if I decide to convert to protestantism. The new Art of War expansion might compel me to dabble more deeply with the grand strategy game’s options for aggression and conquest, though. It’s got 100 new countries, it revamps the Reformation to encourage more religious conflict, and it makes it easier to gather soldiers and form armies.

It’s out now and there’s a launch trailer below.

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District Sleeps Tonight: Cities Skylines Policy Video

By Graham Smith on October 28th, 2014.

Making a city management game based on the Bath, where I live, would be very easy. You wouldn’t be able to place any new buildings because planning permissions forbid it; the only thing making the upper classes unhappy would be the arrival of a Primark store in the middle of town; and you could win the lower- and middle-classes to your side by replacing even a single independent coffee shop or expensive cookware store with a shop that sells lightbulbs.

Cities Skylines looks much more complicated, in this video highlighting the implementation of services and district policies. The former looks a lot like SimCity, but the latter looks really interesting.

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History Completing Itself: EU IV And CK II Still Growing

By Adam Smith on August 18th, 2014.

I don’t think I’d mind if Crusader Kings II received fresh DLC for the next twenty years. Judging by the latest announcement, which I witnessed live at a fan gathering/press conference at Gamescom, the greatest medieval strategy RPG-sim of all time might soon be simply the greatest historical RPG-sim of all time. The upcoming Charlemagne expansion brings the possible start date ever closer to the classical era, with the option of beginning play in 769 AD to follow the life and times of Big Chuck. EU IV is also set to expand, to the beat of a warlike drum.

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Ready To Go: Europa Universalis IV’s Res Publica Expansion

By Alice O'Connor on July 17th, 2014.

What swine they are!

Where does DLC end and an expansion begin? What’s the difference between DLC and a mini-expansion? Are all downloadable expansions DLC anyway? Stirring those muddy waters with a stick and giggling, those Paradox rascals have released what they’re calling “the third expansion” for Europa Universalis IV, which they’re also saying is sort of a “mini-expansion.” What scamps.

Res Publica is out now in the usual places for £3.99, giving opportunities to run your own republican dictatorship, schmooze with aristocrats, guilds and traders, and shake up staid Dutch elections.

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Mount & Blade: Warband Saddles Up Steam Free Weekend

By Alice O'Connor on July 11th, 2014.

Have at you!

Mount & Blade: Warband is so very PC Gaming. Whatever that term means, whichever disparate games it tries to bind together, M&B is It. Or That. Or one of Them. You know what I mean. An action-RPG where you also control and equip an army and ride horses and swing swords and it’s sort of an RTS too and mods add everything from Skaven to Glaswegian gangs, oh, that’s definitely a PC Game. It’s a cracking game t’boot.

You can see for yourself, as a free weekend on Steam means all and sundry can play the full game until Sunday, and Warband’s on sale too if you want to keep it afterwards.

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Feudal Rage: War Of The Vikings’ New Berserker Class

By Graham Smith on June 19th, 2014.

What John did on his sabbatical.

Wouldn’t it be great to do something with such terrifying, trance-like fury that your performance creates a new word in a language you don’t even speak? Berserkers were Norse warriors that did exactly that. That means you might want to try them out in War of the Vikings, the melee combat multiplayer game. There’s a video of the freely available new class below, and I am going to embed that YouTube trailer with such uncontrollable rage that my name will echo throughout history.

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Almost Ready To Go: EU IV – Res Publica

By Adam Smith on June 19th, 2014.

Europa Universalis IV’s Wealth Of Nations expansion is practically named after me, so I’m more than a little disappointed that I didn’t find time to plunder its depths. Announcement that the game was expanding again sent me into a cycle of mildly obsessive panic. If I haven’t mastered Wealth Of Nations, how can I be expected to unpick the changes that Res Publica brings? I was preparing for a 72 hour Venetian Marathon until I read the entirity of the Paradox press release, which confirms that Res Publica is a ‘Mini Expansion’. Deep breaths. No need to lose control.

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Fair Trade: Europa Universalis IV Wealth Of Nations Out Now

By Graham Smith on May 29th, 2014.

Sexy gaming.

Every time I write about a Crusader Kings or Europa Universalis expansion, I make fun of it for being hopelessly nerdy. Why can’t I just be honest about my feelings without hiding behind a self-conscious veneer of silliness? Why can’t I just come out and profess my love directly: these games are boss, and I don’t care who knows that I’m interested in Europa Universalis IV: Wealth of Nations and its fleet of trade revisions.

It’s a historical grand strategy game in which you can hire privateers to steal business from your rival nations, or use covert options to begin conflicts between neighbouring countries. Pirates and spies! Those things are cool, right? Who wouldn’t be interested to know that the expansion is out today and that there’s a launch trailer below.

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War(Un)Locked: Magicka Wizard Wars Open Beta

By Adam Smith on May 28th, 2014.

I’m wary of posting Magicka Wizard Wars news, particularly when new content is involved, because the temptation to dip in for a couple of games is strong. Experience tells me that ‘a couple of games’ last around three hours, despite each round of the magical multiplayer murderthon taking less than ten minutes. Here’s the thing – there was a time when I was among the premier pyromancers in the land, leading teams of robed strangers to great victories. All of that has changed and with the beta now open to the world, I’m tempted to jump back in so that I can rebuild my confidence by setting fire to hapless newcomers. Inevitably, they’ll all overtake me soon. New trailer and details on additional content below.

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Giveaway: Another 3000 Magicka Wizard Wars Beta Keys

By Graham Smith on May 19th, 2014.

The last time we gave away Magicka: Wizard Wars beta keys, they vanished in an instant. There were tears, there was tearing of shirts, there was pounding of chests. Wail no longer: we’ve got three thousand more, which means you’ve a second brief window of opportunity if you want to get in on the rowdy wizarding multiplayer. Jim liked it. Adam liked it. Maybe you’ll like it too.

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