Posts Tagged ‘Paradox Interactive’

Hands On: Magicka 2

By Adam Smith on March 4th, 2015.

The first time I killed one of my teammates, it was an accident. The second time may have been an accident as well. The third time was definitely deliberate and after that, the relationship was one of mutual murdering.

Magicka 2 [official site] is a brilliant, challenging cooperative game about killing your friends.

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Subverting The Nazis: Alternative Hearts Of Iron Playstyles

By Adam Smith on February 28th, 2015.

Hearts of Iron [official site] is the one Paradox grand strategy series that I’ve been unable to befriend. Partly that’s because it’s a more guided experience, a game about a specific war rather than a historical sandbox and it’s partly because of the micromanagement involved in production and resource chains. Hearts of Iron IV might change that, with its cleverly streamlined factory operations and improved minor nations. More on that later this week.

First of all, I wanted to discuss the difficulty of playing the bad guys.

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Cult Development: A Paradox Profile

By Adam Smith on February 19th, 2015.

“We don’t want to be a cult.” Shams Jorjani is VP of Acquisition and Portfolio Strategy at Paradox Interactive. He’s the guy who reads through and listens to a thousand MOBA pitches and occasionally finds a Teleglitch hidden behind them. He laughs at the cult line as soon as its out there. This, after all, is a company that frequently dresses its employees in coloured wizard robes, faces concealed.

Cultish maybe. Cult adjective rather than cult noun. Bruce Campbell’s career rather than Tom Cruise’s alternate career.

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Crusader Kings II Is Three Years Old And Free For A Week

By Adam Smith on February 17th, 2015.

Crusader Kings II [official site] is three years old, which means we’ve delayed too long. The little blighter should have been married off to its own cousin at least a year ago and is probably plotting to have us all killed even as I write this.

To celebrate the occasion, Paradox are allowing people to play the base game for free on Steam, from now until February 23rd. It’ll also be discounted by 75% throughout that period, so if you finally decide to take the plunge, you can buy in for £7.49. It’s my favourite game of the last five years and quite possibly my favourite game of all time. Here’s my review. Thoughts on its growth over the last three years below.

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Second Of The SimCityNots: Cities Skylines Out March 10th

By Graham Smith on February 11th, 2015.

The first of the SimCityNots turned out to be little more than a slight expansion to an already mediocre game. We now know the second, Cities Skylines [official site], will be released on March 10th, so there’s just a month left till we discover whether it does a better job at bringing scale and interest to urban simulation. Watch the accompanying trailer below.

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Cities: Skylines Is A Game That Exists And That I Want

By Graham Smith on January 14th, 2015.

This is one of those game trailers and developer diaries which doesn’t contain any new information. We already knew that Cities: Skylines was a city builder, that it was coming out in 2015, and that it was aiming to offer sprawling metropolises where the previous SimCity offered only small towns.

But I don’t mind an occasional, ‘Hey, remember that we exist?’ from a game I’m looking forward to, and Skylines qualifies. Look how pretty it is.

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Mount & Blade Viking DLC Isn’t Quite In Ship Shape

By Cassandra Khaw on December 21st, 2014.

Roughly a week ago, the lads behind the Brytenwalda mod released the Viking Conquest DLC for Mount & Blade Warband. Replete with hundreds of cities to burn down and hundreds more people to bother, Viking Conquest promised a Dark Age Britain that is supposed to contain authentic scenes, scheming companions, bickering religious people, and… stuff.

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The Sims Medieval: Latest Crusader Kings II Expansion Out

By Alice O'Connor on December 17th, 2014.

Important decisions for a ruler.

SEDUCE YOUR RELATIVES

Few games would boast of allowing that, perhaps only cracking a nervous joke in patch notes addressing the bug’s removal, but it’s a proper listed-in-the-trailer feature of Crusader Kings II‘s latest mini-expansion. Way of Life launched yesterday, injecting a little more personality into your pawns. WoL lets you give characters a “focus”, a passion in life that they’ll follow and pursue. Some folks like gossip, some are happiest when hunting, and some, well, some really want to marry their cousin. CK2 is basically a weirder, stabbier, and more difficult version of The Sims anyway, right?

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Magicka 2 Hands On: How To Refine Slapstick Co-Op

By Paul Dean on December 17th, 2014.

I have accidentally killed Peter Cornelius. I have accidentally killed him several times and this has included (but is not limited to) the time that I launched a rock at his head, the time that I electrocuted him and the time that I pushed him off a cliff. On each and every occasion it was an accident and I don’t think I was entirely in control of either my actions or my powers. I am sorry, Peter Cornelius, associate producer on Magicka 2.

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Art Game: Europa Universalis IV: Art Of War Expansion Out

By Graham Smith on November 4th, 2014.

I like to avoid conflict Europa Universalis IV as much as possible, preferring to play small nations prioritising survival, and seeing what happens if I decide to convert to protestantism. The new Art of War expansion might compel me to dabble more deeply with the grand strategy game’s options for aggression and conquest, though. It’s got 100 new countries, it revamps the Reformation to encourage more religious conflict, and it makes it easier to gather soldiers and form armies.

It’s out now and there’s a launch trailer below.

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District Sleeps Tonight: Cities Skylines Policy Video

By Graham Smith on October 28th, 2014.

Making a city management game based on the Bath, where I live, would be very easy. You wouldn’t be able to place any new buildings because planning permissions forbid it; the only thing making the upper classes unhappy would be the arrival of a Primark store in the middle of town; and you could win the lower- and middle-classes to your side by replacing even a single independent coffee shop or expensive cookware store with a shop that sells lightbulbs.

Cities Skylines looks much more complicated, in this video highlighting the implementation of services and district policies. The former looks a lot like SimCity, but the latter looks really interesting.

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History Completing Itself: EU IV And CK II Still Growing

By Adam Smith on August 18th, 2014.

I don’t think I’d mind if Crusader Kings II received fresh DLC for the next twenty years. Judging by the latest announcement, which I witnessed live at a fan gathering/press conference at Gamescom, the greatest medieval strategy RPG-sim of all time might soon be simply the greatest historical RPG-sim of all time. The upcoming Charlemagne expansion brings the possible start date ever closer to the classical era, with the option of beginning play in 769 AD to follow the life and times of Big Chuck. EU IV is also set to expand, to the beat of a warlike drum.

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Ready To Go: Europa Universalis IV’s Res Publica Expansion

By Alice O'Connor on July 17th, 2014.

What swine they are!

Where does DLC end and an expansion begin? What’s the difference between DLC and a mini-expansion? Are all downloadable expansions DLC anyway? Stirring those muddy waters with a stick and giggling, those Paradox rascals have released what they’re calling “the third expansion” for Europa Universalis IV, which they’re also saying is sort of a “mini-expansion.” What scamps.

Res Publica is out now in the usual places for £3.99, giving opportunities to run your own republican dictatorship, schmooze with aristocrats, guilds and traders, and shake up staid Dutch elections.

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