Posts Tagged ‘Pippin Barr’

How To Be A Complete Jostle Bastard

By Alec Meer on November 20th, 2013.

Hotline Miamean

That neon dancefloor of murder had it coming, much as I loved it. There are many ways one could take a knife to Hotline Miami, that bastion of mainstream-friendly indie cool, but Pippin Barr’s superbly-named crowd-bothering game Jostle Bastard plays it wry rather than sneering.

You’re a bastard. You jostle people. Your jostling makes them mad, as one might expect. I’ve been jostled, man. I’ve been there. I know the horror of it. Now I am become jostler, jostler of worlds. Can I jostle everyone before the cops come for me? Can I jostle efficiently enough to get the top bastard rating? Will I get revenge-jostled if I jostle too hard, too often? Jostle!
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Parodeus: Pippin Barr’s Brilliant Mumble Indie Bungle

By Nathan Grayson on April 9th, 2013.

Gurney. Like thatgamecompany's Journey, only really, really, really not.

This is just magnificent. Pippin Barr – he of clever little pieces of interactive braincode like Art Game, Hot Coffee, Pongs, and Epic Sax – has released a gleefully hilarious concept series. Titled Mumble Indie Bungle, the six game set wriggled forth from the following idea: “It’s meant to be this set of crappy indie games that someone perhaps bought for you, mistaking them for the originals. The challenge for me is to make the game that fits the title, and that is also somehow ‘wrong’ and would fit into this odd, misshapen bundle.” From that twisted test tube, then, was born 30 Flights of Loathing, Gurney, Proteas, World of Glue (my favorite), Spy Parity, and Carp Life. Seriously, play these. You will laugh heartily through your anguished sighs.

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Art Game, A Game About Art About Games

By Alec Meer on February 5th, 2013.

But is it?

What with Proteus having sparked another one of those unfortunate periods where a vocal minority decide to aggressively reveal the narrowness of their minds, I immediately presumed that Pippin Barr‘s Art Game would be a commentary on the long-exhausted ‘but what is game? / is game art?’ debates. Elements of them are in there, I think, but in fact this free indie game has something entirely different to say. It is about the subjectivity which fuels appreciation/criticism of both games and art, it is about the pernicious arbitrariness of the art industry, but most of all it is about feeling proud of our own creativity.
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I Don’t Think Hot Coffee Is Actually About Coffee

By Nathan Grayson on May 10th, 2012.

SUBTEXT.

Everyone, I think I’ve accidentally stumbled onto a terrible truth. Sure, Pippin Barr‘s latest savory sip of Flash cleverness, Hot Coffee, seems innocuous enough. I mean, there’s drink preparation and pleasant conversation – that’s it. But then, I got to thinking: who – aside from deadline-drowned games writers in a bleary-eyed state of perma-frazzle – drinks coffee at night? And the rabbit hole runs deeper. Don’t get me wrong: I enjoy a bubbling cup of energy tar as much as anyone, but who actually loves the stuff this much? Guys, they say… they say some things. Scandalous things. I don’t mean to alarm anyone, but this is probably the end of the gaming industry as we know it.

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With An S: Pongs Is The Greatest Game(s)

By Nathan Grayson on April 11th, 2012.

One day all games will look like this.

I think Pippin Barr may be in the running for developer of the year – and also Time Magazine’s person of the year and a Nobel Peace Prize. After the deceptively incredible Epic Sax Game debuted a couple weeks ago, Barr’s back with Pongs. No, not Pong. Someone else sort of already made that 40 years ago. Barr’s delightful spin on the tennis-played-in-a-void-of-infinite-darkness sim is made up of 36 variations - most of them absolutely hilarious, and some of them legitimately excellent.
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Kenny G Hero: Epic Sax

By Alec Meer on March 29th, 2012.

Using circular breathing, Kenny G held an E-flat for 45 minutes and 47 seconds at J&R Music World in New York City.

One of the images that will be forever burned into my mind is the expression on the faces of Kieron Gillen and the brave lady who is now his wife when witnessing my first ever attempt to play Guitar Hero. I just didn’t get it. I tapped and hammered without logic or rhythm, to the extent that any sane onlooker would have presumed there was something terribly wrong with me. In time, I became at least competent at that short-lived plastic guitar fad, but today’s attempts at mastering free browser game Epic Sax have taken me right back to that humiliating square one.
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