Posts Tagged ‘Planescape-Torment’

Larian On Near-Closure, Divinity’s Future, Gender Parity

By Nathan Grayson on March 5th, 2014.

Divinity: Original Sin is looking positively divine. Honestly, in the sheer heat of the moment, I might be more excited about it than Pillars of Eternity or Wasteland 2. I already spoke at length with Larian head Swen Vincke during a massive video play session, but that wasn’t enough. Afterward, we chatted about everything from the studio’s rocky, too-close-to-closure-for-comfort history to the possibility of using Divinity’s engine on a non-fantasy RPG to the chances that Larian goes back to Kickstarter. On top of all that, Vincke told me why having gender parity (one male, one female) on his writing team turned out to be the “best decision ever.”

Vincke’s admirably frank answers to roughly a million questions are below. 

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Mega-Impressions: Obsidian’s Pillars Of Eternity

By Nathan Grayson on December 10th, 2013.

It’s official! Project Eternity finally has a real big boy name: Pillars of Eternity. On its own, that’s hardly the most exciting news in the world, but it also means that Obsidian is finally ready to take the wraps off more than, like, three screenshots and precious little else. I had the good fortune of traveling to Obsidian to witness plenty of gameplay and conduct multiple eternities-long interviews, and The Artist Formerly Known As Black Isle sent me away with some video to boot. See, hear, read, and – I guess if you want – taste and touch so very, very, very much of the newly rechristened Kickstarter darling below.

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inXile’s Torment Over Pause-Time or Turn-Based

By Alec Meer on November 22nd, 2013.

Turn-based or real time with pause? This dilemma is what keeps inXile up at night. Actually ‘how are we going to spend all this money?’ is probably what keeps them up at night. But being undecided on what combat system to use for spiritual Planescape sequel Torments: Tides of Banana Split can’t help. Do they use a system similar to the Baldur’s and Planescape games of yore, where fights play out in real time but you can pause at any point to dole out orders? Or is the full tactical might of turn-based, as they’re using in Wasteland 2, the way to go?

They’ve decided to ask their 80,000-ish backers. Which means this is ON YOU. If you backed. Maybe you didn’t. In which case, blame a bunch of other people if you don’t like the outcome.
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One Of Dragon Age’s Big Influences? Planescape Torment

By Nathan Grayson on August 31st, 2013.

Like our fair, occasionally fire-breathing John, I also recently saw Dragon Age: Inquisition in action, and – against all odds – I came away very impressed. Dragon Age: Origins was a very important game to me for a number of reasons, and the crazy thing is that BioWare actually seems to *get* why its return to fantasy’s pointy eared realms made people like me chant(ry) its name to the high heavens. There’s action-y stuff in Inquisition, sure, but also plenty of tactical options (TOP-DOWN VIEW YEAH) and yummy conundrums to scramble my moral compass. But it wasn’t until I spoke with lead designer Mike Laidlaw that I really began feeling good about Inquisition. His favorite game? Planescape Torment. And, if Laidlaw is to be believed, the Black Isle classic’s influence is strong in this one. 

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GoG Summer Sale Begins, Torchlight Currently Free

By Adam Smith on June 18th, 2013.

Let there be Torchlight. The ARPG’s sequel thoroughly impressed John and the original is free until June 20th as part of Good Old Games’ summer sale. There will be new deals every day until July 5th and the first day’s offerings include Alan Wake and American Nightmare for $4.48, and a massive Dungeons and Dragons pack for $21.10. That one includes Torment, Baldur’s Gate 1 & 2, Neverwinter Nights 1 & 2, and Icewind Dale 1 & 2. Whatever happened to every series at least reaching a lacklustre third part? It’s probably Valve’s fault. Remember, Torchlight is only free until the 20th, so best to download it right away.

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Anti-Shock: Torment Now Most-Funded KS Game Ever

By Nathan Grayson on April 6th, 2013.

Welp, time to go write a list of the top-10 gaming bridges.

$4,188,927. That’s where Torment: Tides of Numenera‘s conquest of Kickstarter ground to a halt, which is pretty good considering it started off asking – nay, begging, clothed only in rags and its own waste – for a pithy $900,000. It’s also apparently pretty good in the grand scheme of every videogame ever, seeing as Torment’s now holds the record for most-funded Kickstarter game of all time. Previously, brother in spirit (and partially in flesh, given Chris Avellone’s formidable intellectual seed) Project Eternity held the top spot at $3,986,929. But enough numbers I can barely count to using my fingers, toes, and a nearby family of millipedes. Let’s delve into what this means for the game.

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Man For Sale: Chris Avellone On Torment Kickstarter

By Cara Ellison on March 22nd, 2013.

Ooooooh pretty
Roll up roll up! We have one man for auction! Cofounder of Obsidian Entertainment, lead designer for a thing called Star Wars: Knights of the Old Republic 2, lead designer on a thing called Planescape TM: Torment. Anyone? Anyone for a designer man? You sir? You ma’am? You look a likely sort for a single player, story-driven, isometric role-playing game. Come on lady, do you like complex and nuanced morality, deep and reactive choice and consequence, and immersion into a new and strange vision? Sounds sexy doesn’t it sir. LOOK AT HIS CRANIUM. Looooooook at those sexy hands of design-orientated development skills! Well give us $3.5M and you can have him you cheeky buggers.
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Plane Sailing: Torment 2 Funded Already

By Alec Meer on March 6th, 2013.

Seven hours. That’s what can change the nature of a roleplaying sequel. While it always seemed relatively likely that inXile’s Torment: Tides Of Mahna Mahna would be funded, given the years of backlogged adoration for Planescape: Torment, with no actual footage on show and no Avellone involvement, I’m not sure anyone expected it to happen so quickly.
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Torment 2: What Can Source The Nature Of A Crowd?

By Alec Meer on March 6th, 2013.

It’s no surprise whatsoever that inXile’s PlaneScape: Torment spiritual sequel would hitch itself to the Kickstarter mast. Because, er, they always said it would. That Kickstarter is now live, live, live, as Torment: Tides of Numenera sings for its $900,000 supper for the next month or so.

Update: 15 minutes after launching, they’ve made $50,000 $70,000 already. Bloody Nora!
Update 2: Less than two hours from launch, Torment’s at over $300,000. Seems unlikely this one won’t make it, eh?
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Out Of Exile: Torment Officially Going To Kickstarter

By Nathan Grayson on March 4th, 2013.

Not pictured: the part where our mighty hero immediately turned around and ran away screaming.

As human beings with all the normal Products of the Flesh – hopes, dreams, and a single brain split between multiple bodies, inextricably intertwined via thick, ropy cords of spinal tissue – we at RPS are quite excited about inXile’s Planescape: Torment not-quite-a-sequel. It is, however, missing a couple key ingredients: 1) Planescape lead designer Chris Avellone and 2) money. So of course, inXile’s released a video of Chris Avellone explaining why you should give them money. On Kickstarter, by the way. That’s officially a thing now. Or at least, it will be very, very soon.

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Plane To See: Torment 2 Has A New Name And A Website

By Alec Meer on February 20th, 2013.

faceless one

Last month, inXile’s Brian Fargo spilled several important beans about post-Black Isle, post-Planescape plans for a sequel to the legendary RPG Torment, in a brand new and rather tasty-sounding roleplaying setting from ex-Wizards of the Coast man Monte Cook. While there still isn’t too much firm’n'fixed to go on, the game’s gone live with its very own website and the first reveal of its new, full name.

Torment: Tides of Numenera lives.
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