Posts Tagged ‘Psychonauts’

Don’t Go Broke Age: The Humble Double Fine Bundle

By Nathan Grayson on May 8th, 2013.

“Double Fine?” someone somewhere has probably said at some point maybe. “Who do they think they are, claiming to be twice as fine as the rest of us? I’m no fool. I don’t believe it for a second.” But, Mr Somewhere, what if you’re wrong? Then you’ll just look silly, your only solace coming in the fact that going off the grid in shame would be simple, given that you have the least Google-able name of all time. Clearly, the only solution to your conundrum is a test. You need to play most of Double Fine’s back catalog, but your gleaming shield of skepticism must be kept aloft. Buying these games full price would only create suspicion that you might harbor legitimate interest. We can’t have that. The solution? A new Humble Double Fine Bundle. It’s offering all of the laugh factory’s PC games except Iron Brigade on a pay-what-you-want basis, and a pre-purchase of Broken Age if you’re willing to part with $35. Exceedingly strange, vaguely arousing video after the break.

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Sad News: VG247 Editor Won’t Be Eating His Trousers

By Alec Meer on February 5th, 2013.

Denied :(

How we had hoped to see Pat Garratt enjoying a hearty feast of broiled denim and shallow-fried zipper, but it was not to be. The editor of VG247 last year swore to eat his own trousers in the event Minecraft man Markus ‘Notch’ Persson made good on his talk of funding a sequel to Double Fine’s Psychonauts. Alas, Persson has recently confessed that such a thing is not currently possible/desirable, as Double Fine’s estimated $18 million budget for the game was beyond even his mighty means (or, at least, what he considered to be a lucrative investment of his mighty means).
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Story Time With Valve’s Erik Wolpaw, Pt 2

By Nathan Grayson on September 8th, 2012.

Yesterday, you probably read the first part of my chat with Valve’s Erik Wolpaw and Double Fine’s Anna Kipnis. If not, it’s right here- but FOR A LIMITED TIME ONLY. By which I mean until the Internet ceases to exist, which, you know, could happen someday. Anyway, in today’s installment, we branch out a bit from yesterday’s story-centric beat. Valve’s newfound love of wearable computing, virtual reality, heaps behind-the-scenes info on Portal, crowd-sourcing, and more are all on the docket. OK, there wasn’t actually any sort of docket involved. I’m not entirely sure why I said that.

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Humble Indie Bundle V Is A Corker

By John Walker on May 31st, 2012.

Tis it a dream?

There’s a new Humble Bundle, wouldn’t you believe it. And blimey, it’s a good-un. I’m not in charge of deciding what’s best, but this looks to me like one of the best bundles I’ve ever seen. Just look at this list: Amnesia, Limbo, Sword & Sworcery, Bastion, and Psychonauts. Seriously. And it has an absolutely brilliant video to promote it.

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Interview: Tim Schafer On Adventures

By John Walker on February 28th, 2012.

Preparing to defend himself against the avalanche of money.

In the second part of our interview with Double Fine‘s Tim Schafer (the first part is here), we get to talking about the nature of the adventure game, and reflect on some of Schafer’s defining classics from the 90s, Day Of The Tentacle, Full Throttle and Grim Fandango, to consider what lessons they offer for today, the reasons for avoiding 3D altogether, and I almost trick him into making a sequel to Day Of The Tentacle.

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Interview: Tim Schafer On Kickstarter, Passion And Dads

By John Walker on February 27th, 2012.

The man, the hairstyle.

Industry legend Tim “Industry Legend” Schafer has been at the front of gaming news for the last couple of weeks. After the twitterstorm that followed Notch’s somewhat speculative offer to fund Psychonauts 2 came the record-breaking Kickstarter project, that saw Schafer’s company, Double Fine, raise over $2 million in a fortnight. I spoke to him over the weekend to find out how the process has been, what the intentions are for a new 2D adventure, to reflect on the classic adventures of the 90s, and to see if there were any other dream projects he has left. In the first part of this two-part interview we discuss the reactions to the Kickstarter, the role dads play in playing adventures, and where things are with Psychonauts 2. Tomorrow we’ll go into the lessons learned from Schafer’s previous adventures, memories of Day Of The Tentacle, Full Throttle and Grim Fandango, and how that will affect design today.

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Ultro-Huge Psychonauts Screenshot Gallery – Part One

By John Walker on February 14th, 2012.

This is the game that every game should be.

With all the recent brouhaha over Tim Schafer, from his raising $1.75m in four days, to the suggestion that Notch might fund a Psychonauts sequel, it was unavoidable that I’d replay Psychonauts. The astonishing game is in my all-time top 10, and makes me want to hug the planet and have them see. When I’m done with the play through I’ll not be able to stop myself writing about it, but at this convenient midpoint I thought I’d pause to share the joy with you in the form of 38 screenshots. I implore you to buy Psychonauts. If you’ve never played it, it’s so much more than you could be expecting. It’s on Steam for £6 and Good Old Games for $10. Just look.

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VG247 Editor Promises To Eat Own Trousers On Film If Mojang-Funded Psychonauts 2 Happens

By Alec Meer on February 10th, 2012.

Let's just hope Pat doesn't like to go commando

We don’t usually allow RPS headlines to run onto a second line, but this is a very special case indeed. During idle Twitter discussions about the whys and wherefores of a possible Mojang-funded Psychonauts sequel, I heard that the first game had cost $15 million to develop and that Tim Schafer was estimating a $20m cost for a sequel.

Clearly, these eyewatering figures cast some doubt on Mojang being able to successfully (or at least wholly) fund the game. So much so that VG247 editor, friend of RPS and entertainingly relentless cynic Pat Garratt has pledged to me – and now to the public – that he will eat his own trousers, on camera, in the event that a Mojang-funded Psychonauts 2 comes to pass.
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Notch Says To Schafer “Lets Make Psychonauts 2 Happen”

By John Walker on February 7th, 2012.

Hubbada flubble!

We mentioned earlier that Tim Schafer would love to make a Pyschonauts 2, but can’t get the funding. Well, Minecraft creator Markus “Notch” Persson spotted our story and suggested to Schafer that they should work together to make it happen. Multimillionaire Persson clearly has the funds to do this, and everyone in the world with their brain in the right place wants to see a sequel to one of the most joyful games of all time, so this is a thing that might actually happen.

Clearly at the moment this is a tweeted offer, not a signed contract, but it’s a massively exciting one. Tim, say yes!

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Double Fine Schafing At The Bit To Do Psychonauts 2

By Alec Meer on February 7th, 2012.

His milk *is* delicious

Update: Minecraft-master Markus ‘Notch’ Persson has been publicly trying to get Tim Schafer’s attention today, saying “Let’s make Psychonauts 2 happen” and confirming to us that he’s serious. Who knows what, if anything, will come of this – but how exciting, eh?

Ah, the fine art of reporting on non-events: not news as such, but they make us go all misty-eyed and slightly sad. In this case, it’s Double Fine’s Tim Schafer revealing that he would gladly make another Psychonauts game, but no-one will give the studio the money they need for it. Aaaaaaaaaaaargh!
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Wot I Think: Costume Quest PC

By Alec Meer on October 21st, 2011.

Autokids, trundle out!

After far too long a hiatus, Double Fine Productions unexpectedly returned to PC last week, releasing their year-old, Halloween-themed RPG Costume Quest on Steam. Hopefully the rest of their games will follow, but in the meantime here’s what I made of their dress-up duff ‘em up.

There aren’t enough costumes! Then again, any number of additional costumes probably still wouldn’t have been enough to dissuade me from using the very first one, the winged, rocket-lobbing robot suit, over and over again. Maybe it’s because it looks a bit like Thundercracker from Transformers, or maybe it’s just because I’m a boy. Boys like machines and violence, girls like pink and unicorns. Those are the rules. (Apart from when they’re not.) Costume Quest does, after all, play unashamedly to the child in us: it’s a celebration of the goofy cheesiness of American Halloween, admirably managing to keep cynicism out while never falling prey to mawkishness.
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Costume Quest: Double Fine Return To PC

By Alec Meer on October 15th, 2011.

Gentlethings, prepare to perform your happy dance. Unexpectedly and suddenly, Psychonauts-makers Double Fine have ended their silly sabbatical from PC games, and announced that they’ll be releasing their Halloween-themed RPG Costume Quest on Steam. When? Why, it’s there right now.

Happy, happy days. And hopefully CQ is but the first of many of the Tim Schafer-headed studio’s titles due to return to the motherland. In fact, they imply as much below.
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Mind Full Of Mac: Psychonauts OSX Release

By Adam Smith on September 30th, 2011.

In my personal mindscape, I'm writing a post telling you all there's a sequel on the way. It's lovely in here.
Psychonauts unexpectedly updated itself on Steam today, adding achievements and cloud saves. For our Macintosh brethren, there’s super-exciting news in that the game is now available on OSX, so you too can neglect to buy it. To ensure that your portable iDevices won’t be jealous when they see the mindscapes you’re traversing, Doublefine have also released a Memory Vault Viewer app, which has all the memory slides with new commentary by Tim Schafer and Scott Campbell. Along with the other Steamy updates, there’s also a difficulty tweak to one area of the game. Guess which one? I’ll tell you, but only if you click for more.

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