Posts Tagged ‘Receiver’

No Need For A Receipt: Receiver For Free

By Adam Smith on September 16th, 2014.

Receiver is a game with “a lot of buttons. A needless amount.” So says Graham, who also claims that the gun simulator is one of his favourite roleplaying games. A gun simulator is not a first-person shooter, just as QWOP is not a walking simulator, even though in some ways that’s precisely what QWOP is. Receiver isn’t a game about pointing and shooting, it’s a game about mechanisms – the gun as machine, with parts that require understanding and manipulation.

For the next ten hours, Receiver is free as part of the current Humble Bundle End of Summer Sale. Go get.

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Give Me More Expressive Actions In Videogames, Please

By Graham Smith on January 8th, 2014.

Which end do the bullets come out again?

Receiver is a first-person shooter made in just seven days. It takes place on a set of grey rooftops sparsely populated by turrets and flying robots. Your goal is to collect cassette tapes from randomised locations, and each one contains a nebbish voice coldly reciting instructions and explanations of the game’s hard-boiled scifi setting.

It’s austere and £3/$5, yet it’s also one of my favourite roleplaying games. Not because of a character creator or a stats sheet or quests. Receiver doesn’t have any of those things. It’s one of my favourite roleplaying games because it has a lot of buttons. A needless amount.

I want all games to have more needless buttons.
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Lock And (Down)load: Receiver On Steam

By Jim Rossignol on May 2nd, 2013.


In between being Humble and making games about dangerous rabbits, the handsome folk at Wolfire have made a game with astonishingly complex gun-mechanics. It’s called Receiver, and it’s arguably one of most interesting experiments in the first-person shooting field for some years. Rather than clumsily attempt to precis this, I’ve posted Wolfire’s own mechanics video below. The game has just had a big content update as it finds itself upon the Steams, and there’s a video explaining that, too.

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Fiddle With The Gundamentals In Relock

By Craig Pearson on March 27th, 2013.

The world's most exciting screenshot!
It’s always interesting seeing how games come to be. Take Relock: it was inspired by Wolfire‘s excellent Receiver, a complicated gun sim that was made for the 7-day FPS challenge in the middle of last year. Receiver is excellent, but with Wolfire currently making a wabbit kung-fu sim, it’s unlikely to get much love. So Relock is here to give the people that loved Receiver something to be excited about, though it’s missing the oddball story, NPCs, and randomly created levels. So what does it have?
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Greenlight Lives: Anodyne, Receiver, More Make The Cut

By Nathan Grayson on February 27th, 2013.

The moral of Receiver? Guns are hard.

Gabe Newell hasn’t been particularly sweet on Steam Greenlight as of late, but the fully open Steam of tomorrow hasn’t supplanted its “dictatorial” ways just yet. Instead, the mighty user-driven machine trundles on, streamlining the process where it can and rhythmically opening its jaw each month to crunch down whatever creative morsels we offer up. So then, what’s on the menu this time around? Well, semi-big-names certainly top the list, but it’s not without a couple enticing curiosities.

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Impressions: Wolfire’s Hyper-Realistic Gun Sim, Receiver

By Nathan Grayson on June 20th, 2012.

Ah! I pressed this thing, and then this other thing came out, and it's full of other other things!
I went to a firing range once. Now, don’t get the wrong idea: I had no pretensions of “Oh, I’ve played first-person shooters, so this will be a bullet-casing-encrusted cakewalk.” I was not able to pre-fathom, however, just how truly terrible I’d be. Even the simple act of loading rounds into my borrowed 9mm pistol’s magazine was – at least, at first – an awkward, embarrassing battle of man vs incredibly simple machine. And, of course, I made all the rookie mistakes: I forgot to turn the safety off, my aim kept getting shaken up by recoil that wouldn’t rattle a baby, etc. All the while, I couldn’t help but wonder: “How do people who are actually good at this do it?” This wasn’t helped by the couple standing in the stall next to me, gleefully unloading a gigantic automatic rifle.

Receiver – Wolfire’s every-aspect-of-a-gun simulating entry in the recent 7DFPS challenge – reminded me all-too-painfully of that day. But, you know, in a mostly good way. And with a twist: I had to bring my horrific lack of firearm know-how, abysmal aim, and woefully non-bulletproof body into an environment full of things that definitely knew what they were doing.

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