Posts Tagged ‘Resident Evil 6’

Crossover To Bear: Left 4 Dead 2 Meets Resi 6

By Adam Smith on March 22nd, 2013.

Pretend that you didn’t read anything on the internet last week so that I can tell you about a keerrraazy new crossover that you won’t believe. Left 4 Dead 2 and Resident Evil 6. I know, right? When you’ve gathered the pieces of your mind, now blown into giblets, indulge me for a moment longer and act like you didn’t know that the survivors from Valve’s co-op sequel will be selectable in Capcom’s lurching horror. Mini-tanks and witches will also appear in the No Mercy game mode, which is part of the ‘Mercenaries’ minigame. Some Resident Evil monsters will also appear in Left 4 Dead 2. They’re called the Lepotitsa, Napad and Ogroman, and I can’t work out which has the silliest name. There’s a video below.

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Capcom: Next Resident Evil Will Be More ‘Focused’

By Nathan Grayson on February 14th, 2013.

Resident Evil‘s been expanding its increasingly action-oriented empire for years now, but – while the gesture’s much-appreciated – it hasn’t exactly seen many of its finest hours on PC. Resident Evil 4 was a brilliant scare-‘em-up chainsawed in the clavicle by one of the worst ports ever, Resident Evil 5 was profoundly mediocre, Operation Raccoon City was execrable, and Resident Evil 6, well, it’s not out yet. But cries of agony from consoletropolis’ direction don’t exactly bode well. So yes, the once-legendary survival-horror series is in a pretty bad place at the moment. But there is hope. Well, sorta. If nothing else, DICE at least saw Capcom saying the right things.

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Not RE6, Maybe Better – Resident Evil: Revelations

By Nathan Grayson on January 23rd, 2013.

Are they still residents if they're on a boat? Maybe they should rebrand it Transient Evil.

My PC can do many things for me, but – aside from its complete inability to provide me with the authentic human connections I so desire – the main thing it’s missing is Resident Evil 6. Maybe that’s not such a bad thing, however, because I’ve heard through Consoletopia’s living room wire-tangle of a grapevine that Resident Evil 6 is such a bad thing. If Capcom can clean it up before it makes its way over to our neck of the woods in March, more power to it. But, if RE6 ends up leaving a bilious gulp of disappointment in our guts, Resident Evil: Revelations might just be our best shot at feeling good as new. It was originally a Nintendo 3DS game, of all things, but it’s one of the strongest the Resident Evil series has seen in years. Seriously. And there are boats! Trailer’s after the break.

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Resident Evil 6 To Reside (Evilly) On PC In March

By Nathan Grayson on December 18th, 2012.

In which Leon squares off with series most formidable villain yet: The Thing from 'The Adams Family'.

Capcom’s been taking its time with the PC port of Resident Evil 6, because that is what you do when people still mail you boxes of live leaping spiders on a daily basis in reaction to Resident Evil 4’s PC version. I assume this means it will be functional, and that I can finally stop illegally importing all these leaping spiders. Capcom, however, isn’t stopping there. Oh no. It’s also including all the features that traditionally accompany modern Steam releases. Does that shock you? Are you frightened and bewildered? Of course you are. We’re in spooooky territory, after all. And in the spookiest month of them all – March – no less. Details after the break.

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Capcom: Resi 6 Port Will Not Be Treated As ‘Trivial’

By Adam Smith on September 20th, 2012.

It seems like Resident Evil films come out more frequently than Resident Evil games these days, unless I’m ignorant of an Ada Wong visual novel spin-off series that’s only playable on digital watches. Capcom don’t seem concerned about matching the output of projected vomit though, at least not as far as PC ports are concerned, with Senior VP Christian Svensson stating on the company’s official forum that the Resident Evil 6 port will be taken seriously. “When they get treated as trivial, you end up with Resident Evil 4 PC”, he added. The full quote, explaining why no date for the release can be given yet, is below.

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Resident Evil 6 Reveals New Playable Character: Everything

By Nathan Grayson on August 2nd, 2012.

Wait, stop! Have you looked at this UI? I mean, like, really *looked* at it?

So Dead Space has co-op now, and reactions have been rather… mixed. But then Resident Evil 6 saunters in. “Only two playable characters?” It chuckles derisively. “My series was doing that before your main character could even talk. Now this…” it draws back a curtain everyone only just now noticed, revealing Leon Kennedy, Chris Redfield, Jake Muller, and their respective co-op partners, “this is how it’s done.” And, as it turns out, there’s more where that came from.

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Resident Evil 6 Has Big Nasty Things Too

By Nathan Grayson on July 18th, 2012.

Oh, hello there, little guy. What's your name? Did you lose your person? N'aaaaaw.

Recent reels of Resident Evil 6 footage would have you forget that any entity other than the humble zombie has ever existed. And while the likes of Day Z and The Walking Dead actually put purpose back in their spring-less steps, RE seems quite content to treat them like undead bowling pins. It is, then, utterly heartbreaking to watch poor, helpless multi-story monstrosities suffer the bonds of obscurity in silence. Theirs is the greatest of all the plights. But no more. The latest RE6 trailer introduces what appears to be a fairly sizable boss creature – well, after devoting about half its runtime to more easily extinguished zombies, anyway.

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Metro 2013: All Aboard Resident Evil 6’s Zombie Train

By Nathan Grayson on July 3rd, 2012.

I also gained the power to instantly rearrange all light in a room such that shadows cover half my face *just so*.

I’m beginning to wonder if Resident Evil‘s really about a zombie apocalypse at all. Instead, my leading theory – only bolstered by this new reel of freshly unearthed footage – is that Leon Kennedy was an overzealous zombie fanboy who made some kind of Midas Touch devil pact to generate unending waves of shambling undead with his mere presence. First day on the job in Raccoon City? Sorry, zombies. Pleasant chat with his Commander-and-Bro-in-Chief, the President? Nope, zombies. And today, for your viewing pleasure, he’ll be making his way through an underground train station, but with zombies erupting from railroads and lockers and innocuous potted plants. And sure, he wears that boy-band-gone-bad grimace and perfectly coifed emo ‘do like a champ, but he can’t hide the truth: he’s loving every second of this.

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Presidents Vs Zombies: 20 Minutes Of Resident Evil 6

By Nathan Grayson on June 21st, 2012.

This probably won't be good for his approval ratings.

When your game more or less begins with its main character shooting the President (who is, mind you, a zombie by this point), you’ve got a lot to live up to. Such is Resident Evil 6‘s plight, and I imagine Capcom’s hoping 20 solid minutes of gameplay footage might help assuage our fears. Or at least replace them with other fears – you know, the kinds that generally accompany the prospect of grotesque, entrail-devouring death lurking around every corner. But, after watching Leon Kennedy somberly subdue the President, talk for a while, shuffle down hallways of dramatic tension, talk some more, shoot zombies, and generally do whatever’s needed to avoid becoming a dead Kennedy, I’m not entirely sure what emotion I should be feeling.

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Resident Evil 6 Trailer Goes Big on Zombies, Melodrama

By Nathan Grayson on April 10th, 2012.


The latest Resident Evil 6 trailer does not pull any punches. In fact, unless all of this stuff happens within the game’s first five (what would be incredibly confusing) minutes, I’d say we’re venturing fairly deep into spoiler territory. Now, admittedly, playing Resident Evil for story is a bit like calling customer service to avoid gouging your own eyes out in sheer spittle-soaked frustration, but fair warning nonetheless. Also on the docket: volumes of cryptic dialog, Leon Kennedy’s mesmerizingly shiny hair, and a (playable) man who brings fists to a zombie sword fight. No, it doesn’t seem the least bit scary, but Resident Evil 6 looks big and dumb in the best way possible. Besides, we have the Amnesias and Lone Survivors of the world to make us turn on all the lights and jump ten feet in the air when the cat affectionately brushes against our legs. So then, watch the biggest-budget B-movie you’re likely to ever see after the break.

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President Evil: The Resi 6 Trailer

By Craig Pearson on January 20th, 2012.

Giant hand monsters: an RPS exclusive!
Shh? SHH! Hear that? It sounds like… ? No it can’t be. It must be a baby giraffe or – no, there it is again. It’s definitely the sound of someone embedding a Youtube link of the Resident Evil 6. Run! Save yourselves!
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