Posts Tagged ‘Rezzed’

Dispensables: Tango Fiesta

With all the Blood Dragons, synths and garish neon about the place, the gaming world appears to be going through an eighties phase. What’s next? Will Gordon Freeman finally return sporting elaborately sculpted hair, these glasses and brightly coloured parachute pants? Fingers crossed. In gaming terms, the eighties is mostly associated with ludicrous violence of the sort Arnie and his musclebound chums liked to dish out, often while punning with all the intensity of an RPS comment thread. Tango Fiesta is the latest game to harness the decade by the mullet in an attempt to tame it. Made in eight hours at the Rezzed gamejam, development is continuing but you can play the current version for free. Prepare to shoot men. And grass. Lots of grass.

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Meet The New Chaos Engine, Same As The Old One

I meant to stop by the Chaos Engine stand at Rezzed, but every time I scooted past I was going from one thing to another, in the manner of a very busy journalist, and never quite got around to playing it. It kept catching my eye because I honestly thought they were doing was displaying the 1993 version. I’d imagined the new version, which had only just been announced, wasn’t ready for public display. As it turned out, I was looking at the new version. The aesthetic, the action, the core game that they’re bringing back will be almost exactly the same as the game that was released 20 years ago. Video is below.
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Watch: My Hands & Your Eyes On Space Hulk

Hands, check. On something, check. Space Hulk, check.

At Rezzed, I managed to say hello to Full Control’s Thomas Lund, who you’ve met in text form before here, and then talk him into dereliction of duty. And so it was that he abandoned the Space Hulk stand on the show floor to let me have a play with and a natter about this new adaptation of Games Workshop’s timeless humans vs aliens boardgame in relative privacy. I now choose to SHATTER that privacy by sharing a half hour of me stomping down corridors and burning the heretic below. Sadly we’d stopped filming by the point that we persuaded Thomas to show us how well they’d rendered Terminators’ ironclad buttocks, but I did manage to grab a cheeky photo.
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Rezzed: Chris Avellone On Project Eternity & Black Isle

Have a load of that

I’m most distressed that I didn’t get a chance to say hello to Chris ‘Planescape Torment’ Avellone during my limited time at Rezzed. Especially because the only other time I’ve met him when was when I was blind drunk on French wine and couldn’t manage anything more than a witless reference to talking skulls. Still, they do say you should never meet you heroes, so at least I haven’t had to risk discovering he has bad breath or doesn’t like eye contact or fiddles with his nipples during conversation. Instead, I can live vicariously and safely through this video of his hour-long natter about Obisidian’s strange history, his work at Black Isle and plans for the upcoming mega-Kickstartered Project Eternity.
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Rezzed: Who Won The Game Jam?

picked a random! I am showing no preference!

Obviously there’s no way the game jam at Rezzed this year could be as good as the game jam at Rezzed last year. Obviously. I mean, I hosted it last year. I just don’t see how the fact that this year’s game jam was better-organised, involved more people, had more time to both create and present the games, came up with an actual judging process and didn’t involve me frantically trying to make an underpowered laptop talk to a projector in the middle of the presentation could possibly mean it was any better.
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Rezzed: Enter The Frendzone

The only part of me miserable after Rezzed is my thighs. I had to choose between all the games on the show floor and all those talks in the giant room of developer brain thinks. The decision was almost unbearable, so for the first eight hours of the first day I was stood in the corridor between the two, hoping that being equidistant would allow me to experience both. It did not. Then someone pointed out that my screaming was drowning out the talks, and that the developer talks were being streamed and saved online. So I missed this talk by Mode 7 about their life as indie devs. They skip merrily through their past, touching briefly on their sky-based sword fighting game Determinance, before peeking into their break-out hit Frozen Synapse. All that inevitably ends up with at look at upcoming turn-based futuro-sports game, Frozen Endzone. We can all experience it together, right now.
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Rezzed: Ragnar Shows Off Dreamfall Chapters

Is 'neon squalor' an established terms? Cos it should be

If you didn’t make it to Rezzed this weekend just gone, you missed some cracking talks about videogames. You also missed some cracking early footage of upcoming videogames, such as Ragnar Tornquist and Red Thread’s successfully Kickstarterered Longest Journey sequel Dreamfall Chapters. Here’s Ragnar and chums in The Purple Room, fielding questions and showing off cyberpunk future-Prague, the UI and controls and how some of the interactions will work. There’s also a very English robot, which I can only interpret as an aggressive attempt to upstage Sir, You Are Being Hunted.
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The Rock, Paper Shotcast: Rezzed And Confused

Along with all of the lovely exhibitors and visitors at Rezzed, the crowd contained every current member of RPS, although one of our number did have to leave in order to care for his offspring. But still we gathered, a band of six, and spoke of what we had seen. Below you will find the Rezzed Shotcast featuring Adam Smith, Cara Ellison, Craig Pearson, Jim Rossignol, John Walker and Nathan Grayson, with discussion of Hotline Miami 2, Sir, You Are Being Hunted, Rome: Total War 2, Gone Home, Revenge of the Sunfish, gaming’s best doors, the first digital willy and much, much more.

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Obsidian, Bohemia, Tornquist, Splash Damage On Story

Just wrapped up at the second day of Rezzed 2013 is the second Walker-hosted dev panel, this time focusing on whether storytelling in them there electronic videogames is getting any better. You can watch the hour long talk, featuring Obsidian’s Chris Avellone, Bohemia’s Dean Hall, Red Thread’s Ragnar Tornquist, Spash Damage’s Ed Stern and The Indie Stone’s Will Porter below. It’s just like being there, except you don’t have to sit next to any thin young men frantically scribbling things in notepads.
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John Talks To Avellone, Tornquist, Introversion & More Live

Hullo! I write this from a chair in an oddly purple room at Rezzed, where on the stage in front of me Mr John Walker is talking to an array of gaming luminaries from Obsidian, Red Thread, Mode 7 and Introversion about the strange business of PC games, the sinisters ways of publishers and more. Watch it live, or after the event if you’re a slacker, below.
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