Posts Tagged ‘Ridge Racer Unbounded’

Ridge Racer Unbounded Demo Vrooms Into View

By Adam Smith on May 4th, 2012.

I’m hoping Ridge Racer Unbounded will contain all the motoring mayhem that I crave. Although the full game’s most interesting component may be its Trackmania style building options, the demo is just a single race as far as I know. It’s downloading right now but my internet connection seems to be ailing slightly and is barely capable of propelling these words into your face, never mind downloading a city full of shiny speedboxes. Let’s hope this trial run scratches my crashy, smashy itch a little better than Dirt: Showdown’s did.

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Ridge Racer Unbounded’s Editor Takes On Trackmania

By Craig Pearson on March 22nd, 2012.

Crrrrrrunnnchh
If there was a three-way pile-up of Ridge Racer, FlatOut and Trackmania, where they all hit with such force that the tangled mess of wreckage fused together and not even surgery could separate them, then when the doctor removed the bandages (you know, after he’s tried to operate on this broken metaphor) what would be revealed would be Ridge Racer Unbounded. I’ll confess, I didn’t know that Namco’s spiffing looking racing game was being made by the same developers of the FlatOut series, but all the latent excitement I’ve had about it now makes sense. But for them to take something as speedy as Ridge Racer, mix-in the physics of FlatOut and then go and toss in an editor that’s inspired by Trackmania, my interest is no longer just latent. Video is below-low-lo.
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Ridge Racer Unbounded Fails MOT, Slips To March

By Craig Pearson on February 14th, 2012.

That is one mean looking car.
I don’t own a car, but I presume “The development team felt they needed a little bit of extra time to optimise the game” is the development equivalent of “The spang wheel has upcocked the hurr-durr”, which is what all car-speak sounds like to me. Namco-Bandai’s arcade racing game Ridge Racer’s spang wheel trouble has seen its release date slip out by a month, and it’ll now be road-worthy on March 30th, and not a day before. I know the real reason for the slip. I’ll bet developers Bugbear Interactive forgot to factor in the time it takes for documentarians to record their work, and the tightest musical producers to make electronic noize to go over the top. Can you guess what I have lined up for you?

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Here’s A Video of Ridge Racer: Unbounded

By Lewie Procter on September 13th, 2011.

Where are all the ridges?
We’ve already had a slight glimpse at Namco Bandai’s upcoming Ridge Racer Reboot by way of a fairly flashy trailer, but now, courtesy of automotive-specialists VVV Gamer, here’s some fresh (off screen) footage showing what a pair of races in the new Ridge Racer might look like. Read the rest of this entry »

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Ridge Racer Unbounded: Build or Break

By Lewie Procter on August 11th, 2011.

Car wot goes crash

It’s a long time since Namco Bandai last made any noise about their reboot of the Ridge Racer series, but with Gamescom just around the corner, they’ve readied a trailer hinting towards an emphasis on city-building and car-smashing. City-building! Some of the first proper footage of Ridge Racer: Unbounded lies herein:

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Hitting A Wall: Ridge Racer Unbounded

By Jim Rossignol on April 28th, 2011.


Unbounded? Really? Is that even a word? I suppose language matters not a jot to muscle cars. What they care about is getting somewhere quickly. They hate to be late. Me too, frankly. One of my pet peeves.

Anyway, Ridge Racer “Unbounded” will be arriving on PC some time in 2012. In the meantime you can look at the latest teaser trailer, below. It shows a car driving through a wall which suggests… destructible scenery? Could this be the BFBC2 of racing games?
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