Posts Tagged ‘Salem’

My Colony For Some Pants: Salem Enters Open Beta

By Nathan Grayson on March 1st, 2013.

EVE Online might have 500k subscribers, but can it do this? CAN IT?

Having grown so tired of the traditional MMO formula that I can be rendered comatose for 40 years by the merest utterance of the phrase “vulture gizzard,” I’ve been watching Salem with eager eyes and a saliva-stained jaw. As we’ve mentioned previously, it’s an exceedingly sandbox-y colonial MMO focused on crafting, establishing in-game settlements, and never trusting anyone ever. So one could argue that it’s more EVE or Wurm than WoW, though it appears to be largely a beast of a nature all its own. And now it’s in open beta, so you can play it! And you and you and you and you. But not you. Oh gosh, please don’t make that face. Fine, argh. You can play too, but only if you’re good.

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Which Witch Is Which? Salem Explained(ish)

By Jim Rossignol on November 21st, 2012.


One game that I’m going to make time for over the holidays is Salem, Paradox’s sandboxy colonial MMO. I saw it in action at the start of the year and knew that it was going to be a time-hungry slow-burner, and that the sort of open-ended stuff, like universal PvP, and serious consequences for such transgressions, was going to make it an interesting sort of commitment to play. All that stuff is the precisely the reason most people will be put off playing it, I’m sure, but for those folk who understand the appeal of building into a world, this could be gold. Or perhaps it will just a tedious grind. From the highlights of a recent live-steam (which you can see below) I am expecting moments of the former.
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Witching Hour: Salem Beta Sign Up, Video Diary

By Jim Rossignol on March 23rd, 2012.


Salem‘s chilled out lead man Björn Johannessen talks a bit more about the nature of his intriguing colonial fantasy MMO in a new diary, which you can see by peering onto the next page. In this latest video Johannessen explains how civilisation works in Salem’s player-formatted world: making it more civilized makes it easier to use, and the further you get from these centres of peace and civility, the nastier it becomes. You may need to trek out there into the dark, however, because of the weird things that live out there, and the resources they provide. The lo-fi sandbox MMO is also now taking sign ups, so if this sort of thing interests you it might be worth putting your email in the box over here.
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Salem Dev Diary Talks About Criminality, Permadeath

By Jim Rossignol on March 9th, 2012.


Salem fascinates me. Few MMOs dare go the route of full-on player-driven systems and player co-operation, but this village-builder is doing it. And it’s doing it in the lovely setting of the colonial era Americas, complete with spooky woodland folklore monsters. Salem is going to be one of those games where the basic process of doing things – collecting resources, building and so on – is relatively unexciting, but the wider prospects for co-operation and sanctioned griefing are where the true game lies. It’s a sandbox MMO with permadeath, so you risk losing everything if someone happens to be quicker than you with a knife. Becoming a criminal, as this video explains, is not something anyone can take on lightly, however, because it allows people to track you. And if the mob catches up with you…
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The New World: Salem Explained

By Dan Grill on October 12th, 2011.


Salem is an intriguing little idea, a cutesy co-operative crafting MMO reminiscent of Wurm Online. Like many of Paradox’s GamesCom announcements, it seemed to be at a very early stage of development, so we caught up with the Creative Director Bjorn Johannessen to find out more about it.

[Roving reporter Dan Griliopoulos started transcribing this one whilst staring at the waters of Lake Garda (hating himself for thinking ‘nice pixel shaders’) and finished it staring at a fried breakfast on the Holloway Road (thinking ‘lovely reflections on those eggs’.)]
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Of Bile And Building: Salem

By Adam Smith on September 28th, 2011.

a place I'd be happy to live
Is anyone interested in watching an hour and a half of Salem’s developers playing an early version for an hour and a half while answering viewers’ questions? Salem isn’t the easiest game in the world to describe, being a crafting-based MMO set in 17th Century New England, with permadeath, alchemy, farming and beasties. That’s why it’s so impressive that I just described it, even if I may have told you nothing you don’t already know. Thankfully, you’ll find out lots you don’t know in the video. The audio is more informative than the actual game footage, with combat in particular looking a bit of a chore at the moment, but there’s a lot of detail on how things will actually work. The first fourteen minutes of the video is dead air, as this was originally a livestream that started too soon.

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Dark, Dark Wood: Salem Teaser Is Spooky

By Jim Rossignol on August 19th, 2011.

Is pipe smoking going to lead to perma-death?
Salem – the forthcoming free-to-play crafting MMO from Paradox – has teased us with its first teaser, which you can see below. It’s apparently a taste that’s just getting the essence of the game across, and in that regard looks pretty interesting, especially when you consider the feature list: open PvP combat with perma-death, crafting and building as core mechanics, as well as being free. Now we can add “Being Cute” and “Being Spooky” to that list. I’ve also reposted the video of the developers talking about their idea for the game, so you can refresh your thoughts on it, because I think Salem could be genuinely interesting.
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The Paradox Convention Preview Blowout

By Quintin Smith on January 24th, 2011.

CAPITAL LETTERS ARE AMPHETAMINES FOR THE SOUL

Last week I was in New York, eating pizza and inventing all-new comparative metaphors for how cold it was (“colder than Bobby Kotick’s eyes”, “colder than a Game Gear’s battery”, “colder than a handjob from an eel”). Why? Because last week was the yearly Paradox Convention, where journalists are invited to meet a whole bag of developers and look at all of Paradox’s upcoming releases.

In short, we’ve got even more to look forward to in 2011 than we thought. I’ll be going through these at top speed, so put on your protective goggles and we’ll take a look. Do I have to remind you of the boy who once read a succinct article of mine and lost an eye? No? Good.
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