Posts Tagged ‘Star Citizen’

Star Citizen Alpha 2.0 Rethinks Flight And Combat

There is much still unknown about Star Citizen [official site], the space game that’s been crowd-funded to the tune of almost $100 million (I summarised the strange situation to date here), but one of the things that is known is how its essential dogfighting works. The Arena Combat module has been around for a little while now, and while some backers are delighted at the chance to take their purchased spaceships out for a ride in it, there has been some grumbling about the flight model. Even devs Cloud Imperium Games seem to agree that it wasn’t quite hitting the high notes, as they’ve just announced detailed plans for a major overhaul.

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Star Citizen 101: What Is It And Why Is It Controversial?

Note: I’ve had quite a few people who either don’t follow games closely or only heard about Star Citizen [official site] relatively late in the day ask me to explain it to them. This piece is intended to break down a complicated situation for those people and others like them. If you already know the ins and outs of this most unprecedented tale of crowdfunding, spaceships and controversies, it will be of little use to you, though please do help to cast more light on the affair in comments below.

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Stars Amongst The Stars In Star Citizen

Hollywood actors including Harry Potter‘s Gary Oldman, Jay and Silent Bob Strike Back‘s Mark Hamill, Sliders‘ John Rhys-Davies, Volume‘s Andy Serkis, Eastenders‘ Craig Fairbrass, and GILLIAN CHUFFING ANDERSON are lending their voices and faces to Squardron 42, the single-player side of Star Citizen [official site].

Creator Chris Roberts’s years in Hollywood may not have produced much of note, but his crowdfunded space ‘em up has let him pull together a pret-ty swish cast. Fresh from his debut at the CitizenCon shindig over the weekend, here’s an eerie virtual Gary Oldman spouting jingoism as a space-American:

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What Does Kickstarter Mean in 2015?

Once a week most weeks, the RPS hivemind gathers to discuss An Issue. Sometimes it’s controversial news, sometimes it’s a particular game, sometimes it’s a perennial talking point. This week is one of the latter: what do we all think about Kickstarter now that its mega-money heyday, at least for games, seems to have passed? Is it a well we’ll keep going back to? What expectations and entitlements do we have from developers’ crowdfunding promises? Are people buying dreams, or investing in chances? And what about that there Star Citizen, eh?
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Now Hear This: Star Citizen FPS Dev Vid Goes Bang

Following a game’s development for funsies is a funny thing I still don’t fully understand, even after decades of doing it myself. I understand a bit more in These Here Modern Times when we sometimes pay for games before they’re finished – barely even started, sometimes – but still, sometimes I squint at new evidence of the existence of a game no one ever said wouldn’t exist and wonder “Why would I care?” Star Citizen [official site] may be a great game for this gamespotting, as it is seemingly trying to be every single type of game. Observe, a new video proving that its FPS side will indeed have sounds:

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Space Friends: Star Citizen’s Social Module Blasts Off


Star Citizen [official site] released the first iteration of its chatty Social Module a few days ago in Patch 1.2, with several areas for small numbers of players to wander around and chat together, which makes me wonder: isn’t it time to rename the game Star Citizens?

The Social Module was supposed to launch after the sandbox space ‘em up’s FPS aspect Star Marine but, with that still held up, developers Roberts Space Industries have pushed this social space out first. It’s a virtual chatroom, basically. In space!

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Chris Roberts Explains Star Citizen’s FPS Delay

You'll get to shoot this naughty man's face off.

Star Marine, the FPS side of Star Citizen [official site], was supposed to launch in April. The eventual grand plan includes integrating first-person face-shooting into the wider Star Citizen world, letting folks board ships and murder crews. As you’ll have guessed by now, the barebones initial release did not come in April.

Creator Chris Roberts explained in his latest Letter From the Chairman over the weekend that it’s been held back by a few technical problems and simply not being good enough to make a strong first impression.

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Digi-Arcade: Play Star Citizen Without Playing Star Citizen

This is a weird one: A great little free retro-shmup minigame based on the art of Star Citizen [official site], which isn’t even properly out yet. But the twee factor on Hyper Vanguard Force IV is probably worth the kind of filthy lucre it’s taking to make its point of inspiration.

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Star Citizen 1.1 Launches, Adds Ship Rental And Landing

Between the approaching onslaught of both virtual reality and alternate reality, I can’t shake the feeling that we’re living inside a science fiction novel. Star Citizen [official site] isn’t helping: version 1.1 is out now and includes two new ships, one of which costs up to $300. High priced microtransactions aren’t new, but Star Citizen’s ambitions are all a little too Back To Reality for me. And I can’t tell whether that’s made better or worse by the update also introducing a ship rental system that allows players to fly those expensive ships for seven non-consecutive days using in-game currency earned through space battles with other players.

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Roberts Wars: Star Citizen’s New Damage Model

Like a robot butterfly losing its wings to a robot jackass child

Crowdfunding’s fattest offspring, Star Citizen [official site], has a new damage model as showcased by a video of spaceships being lasered, blasted and generally having bits knocked off them.

Chris Roberts’ first person space MMO combat and trading sim thing has generally sounded to me like Eve meets Elite: Dangerous meets childhood Star Wars daydreaming. This video, however, made me think of Robot Wars when one robot has been incapacitated and is being ripped to shreds by another robot. Or perhaps it’s closer to if house robot, Matilda, had a career as a robot mortician and was trying to bash her way to finding a cause of death by decimating the metal corpse in front of her.

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