Posts Tagged ‘Star Citizen’

Warpdrive Disengage: Star Citizen Dogfighting Delayed

By Nathan Grayson on December 18th, 2013.

i never understood why they call it dogfighting i mean most dogs don't even fly

I suppose we should’ve seen this coming. Between the launch of multiple satellite studios and a big, fat hint that this exact thing would happen from Chris Roberts himself, it was pretty much telegraphed via the medium of outer space hyper-com laser beam (“Communication so effective it kills, serving the public since 2873″). Star Citizen‘s dogfighting module has been delayed by multiple months in the name of getting a full server backend up-and-running, as opposed to coasting along on CryEngine 3′s primitive default option, which presumably consists of a series of immaculately rendered turtles that you hurl through each others’ windows.

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Rodina’s Release Date Revealed And I Am Relieved

By Craig Pearson on December 4th, 2013.


Now that X Rebirthhas been exposed as a massive black hole of fun, and following a state mandated period of mourning, I’m back on the hunt for the next good space game. Let’s see… there’s Elite: Dangerous: the first closed beta combat tests that should start this month, which is exciting, but it’s only available to the people who pledged £200 in the Kickstarter/pre-order push. Star Citizen is looking as pretty as ever, though access to the dog-fighting alpha is now looking unlikely to occur this year. Enemy Starfighter will definitely get a big hug from me when I play it, though that’s unlikely to be for months. Ditto for Limit Theory. Rogue System looks like systemic, hardcore space joy, but it also won’t be out for months. Ooh, Rodina! A space exploration and combat game influenced by the likes of Star Fox and The Elder Scrolls. That’s next. And it’s out next week! You’ve saved Christmas!
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Star Citizen Smashes $31m, Squadron 42 Enhanced

By Nathan Grayson on November 26th, 2013.

I wonder when we'll unlock the ship that's just a giant Squadron 42 logo.

As surely as the Earth keeps on spinning and the sun looms precariously, waiting for the day when our brittle atmosphere crumbles away so it can boil us all into bleeding scabs that scar the planet’s skin, Star Citizen keeps on pulling in millions of dollars. It’s now jumped all the way past the $31 million mark, which means a) Star Citizen gets an “interstellar super yacht,” b) Chris Roberts and co have enough money to buy a real interstellar super yacht, and c) single-player story-based Wing Commander successor Squadron 42 gets some serious upgrades. Details and video below.

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Star Citizen Will ‘NEVER’ Be Dumbed Down For Consoles

By Nathan Grayson on November 19th, 2013.

But you guys, we'll never get Killzone: Ominous Name or whatever it's called! Oh nooooooooooooooooooooo

Everyone, you might want to brace yourselves. The Internet finally pushed Chris Roberts too far, and he broke out the capital letters to set every last record straight. Are you worried that Star Citizen might eventually make a lightspeed jump to consoles and somehow compromise its sun, moon, and stars-eclipsing vision in the process? Well, FUCKING STOP IT. He didn’t actually say that, but I’m a rebel maverick games journalist who lives on the edge and has nothing to lose. Nothing. I read between the lines. And over them, under them, through them, around them, in a box, and with a fox. Lines are just a social construct. I don’t even know what I’m saying anymore. It’s been a weird day. But perhaps Chris Roberts will clarify it all after the break.

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Chris Roberts Details Squadron 42, Takes On Doubters

By Nathan Grayson on November 8th, 2013.

Star Citizen this, Star Citizen that. It’s in the news significantly more often than any real space program, and it’s probably better funded at this point too. Personally, I still can’t help but question Chris Roberts’ and co’s ability to pull it off, but I’m now much less doubtful that their aspirations are sincere. I recently lobbed all the skepticism I could at each of Roberts’ claims, and he backed them up with dates, times, and plans to prove he’s not just blasting hot air into the empty blackness of our bank accounts. Look for that mammoth back-and-forth very soon. First, though, Squadron 42. The single-player story-based spin-off kind of disappeared after Star Citizen’s initial announcement, but apparently it’s benefiting from Roberts’ lightspeed jump into the Implausible Wealth Nebula just as much as its big brother. According to Roberts, it’s now just as big as anything he could’ve done working with EA to make a new Wing Commander.

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Star Citizen Has All Your Money, Alpha Test Expands

By Graham Smith on October 28th, 2013.

I hope it's better than the Wing Commander movie.

How much of your money would you give to a crowdfunding project that aims to go to actual space, because it seems a lot of you like it out there an awful lot. Star Citizen, the crowdfunded game from Wing Commander Chris Roberts, just hit $25 million in gathered funds. For those keeping track, that means it’s made $1 million extra in just the past week.

Roberts’ isn’t done yet, and took the opportunity to reveal the next stretch goal for the game.
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Star Citizen Will Apparently Look This Good On Your PC

By Nathan Grayson on October 23rd, 2013.

Albeit from a less, er, flat point of view.

Things! Thing the first: I just realized that Star Citizen‘s universe is entirely terrifying. The latest trailer (which looks not-of-this-world pretty, but we’ll get to that in a second) depicts a star battle for the ages. Laser fire singes and sears, asteroids burst like burnt popcorn kernels, men die. And then, final, silent screams of his fallen foes still ringing in his memory, our intrepid hero clambers out of his cockpit. “Got the ice cream you wanted, honey!” he proudly proclaims. That was a trip to the grocery store. The future is so very bleak and cold – and yet bizarrely upbeat about it.

But Star Citizen looks incredibly nice! Almost suspiciously so, in fact. Chris Roberts and co, however, promise that everything we’re seeing is in-engine, and that next-gen rigs will absolutely be able to replicate it.

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Space Face: Star Citizen Passes $22m, Gets Car Commercial

By Nathan Grayson on October 15th, 2013.

Like many people, space ships also often dream of being Super Man when they grow up.

By the time Star Citizen finally launches, I fully expect that Roberts Space Industries will have crossed its last, $100,000,000,000,000 stretch goal: drop the facade, become a real intergalactic government, and colonize space. Crowdfunding has been absurdly kind to Chris Roberts’ massively ambitious endeavor, and the black hole that gobbles up all money doesn’t seem destined to smack its lips and say, “Oh, that’s quite enough for me, thanks” any time soon. In the span of just two weeks, it’s slurped up another $2 million, pushing it well past the $22 million mark. That means neat facial capture tech for in-game characters, new stretch goals, and an outer space car commercial thing for some reason.

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New Adventures In Hi-Fi: Some Screenshots

By Duncan Harris on October 8th, 2013.


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

Games move pretty fast. If you don’t stop and look around once in a while, you might miss them. The pretties this week come courtesy not of a particular game, nor indeed me, but of the Dead End Thrills Flickr group, a caravan of some 500+ ‘players’ who spend more time stopping games and looking around than they do actually playing. The times we live in.

With some 11,000 images in there, I wasn’t sure how best to approach this. (Drunk, obviously, but how badly?) I’ve gone for the easy option: a round-up of games and/or users that stood out over the last few weeks. What you’ll often find is that wrangling games into ‘screenshot mode’ has knock-on benefits for any PC gamer, so let’s see if that holds true.
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Star Citizen Smashes $20m, Adding First-Person Combat

By Nathan Grayson on October 1st, 2013.

Imagine this, only on planets and with guns and in first-person and not actually like this at all.

Quantum Hyper Nebular Solar Roman Numeraled News FLASH: Star Citizen has made money. This probably comes as a complete and utter SHOCK to all of you, especially those who contributed everything they owned and also a half-eaten sandwich they FOUND with barely any mold on it to Chris Roberts’ cause. And so, SOMEHOW, the interstellar cash train keeps on chugging along, this time to the tune of another couple million. The result? Star Citizen has now officially soared past its $20 million goalpost, meaning that first-person planetary combat is joining the spacefaring everything-er’s ever-ballooning feature list. Details below.

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It Burns Brightly: Star Citizen ‘Sizzle’ Trailer

By Craig Pearson on September 27th, 2013.

Top left. I'd recognise those pixels anywhere.
I have a theory about Star Citizen. I just watched the new trailer, a so-called ‘Sizzle Reel’, and was obviously impressed. Nothing about this game has been a graphical let-down. Not. One. Thing. Here’s my theory: it needs so many graphics that Chris Roberts has had to go back and borrow polygons from his old games. Seems like utter drivel nonsense idiocy, yeah? Well I tried out Wing Commander: Privateer last night and it looked all blurry and low-res, and not at all as I remember it. What other explanation can there be?
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Star Citizen’s $20m Goal: First-Person Combat

By Jim Rossignol on September 9th, 2013.


Star Citizen just crowd-sourced a million bucks in about a week, and they’re up over $18m now, which unlocks “exclusive” starting star systems for backers. What does this money pile mean for this colossally ambitious beast of a game as a whole? Well, Chairman Roberts explains that it means it’s going to be even more ambitious: “First person combat on select lawless planets. Don’t just battle on space stations and platforms… take the fight to the ground!”

Yes, having $20m means they’re going to throw in an additional planetary FPS segment for free. Not sure that’s really the best idea, since FPS isn’t really their focus (although there is apparently some ship boarding action planned) – obviously this will be made easier by it having Cryengine tools and first person walky bits like the hangar – but it’s interesting to see them go in this direction. Man, this game’s genesis is going to be one to follow, isn’t it? Time to stock up on popcorn, one way or another.

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Engines ‘Ere: Star Citizen Hangar Module Is Out

By Craig Pearson on August 30th, 2013.


The RPS style guide prohibits me from altering the font siz (and it also suggests wearing socks with sandals, so I think John wrote it), so when I say “it’s a big if” at the end of this paragraph, please imagine a whopping 72 point ‘”if”, in bold, italicized and possibly blinking. The Star Citizen Hangar Module is out now, space fans. It’s the first proper playable in-engine glimpse of Chris Roberts’ space opus, and it allows people who pledged to walk into a hangar and see the ships they’ve purchased, walking around outside and inside each spacewing. If, and it’s a big if, you can get the damn thing to run that is. I’ve tried a few times and have suffered download fails and connection errors at every step. I have a video of it working for another Scottish person below.
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