Posts Tagged ‘Strike Suit Zero’

Capital Spaceship Combat: Fractured Space


The three coolest things to pilot in space battles are, in no particular order: mecha; capital ships; and EVE Online’s Rifter. Edge Case Games was formed by folks behind Strike Suit Zero so they’ve dabbled with the first, and that third is off-limits, so here they are with capital ships in Fractured Space, the first game from their new studio. It’s a five-versus-five multiplayer capital ship throwdown with classes, customisation, and many explosions. Fractured Space warped onto Steam Early Access yesterday at the price of £6.99 and… oh, it’ll turn free-to-play at launch. Bit of an enthusiasm-dampener, that.

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“Definitive” Director’s Cut for Strike Suit Zero

Strike Suit Zero, to use a perfect term, is my jam. Sci-fi? Check. Space Transformers? Check. Almost comical disregard for the sanctity of life and natural resources? Check. It’s bombastic, beautiful insanity that, to my eternal anger, proved rather unplayable on my aging hulk of a machine. Nathan proved measurably harder to impress a year ago, which may in part by why things have ended up here: a special edition of the game, initially for console release but eventually spreading out into our sector. It’s designed to fix many of the issues players and critics alike had with the campaign, as well as include DLC at no extra cost. Morph this post to its heavier form for a look at the trailer and details.

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Mods In Spaceeeee: Strike Suit Zero Steam Workshop

Showing off your mod tools by modding your own game seems like a bit of a cheat to me. It would be like me showing you how easy it was to write a hilarious and witty SEO-filled RPS post by writing a hilarious and witty RPS SEO-filled post, because you’d expect that from me (and also ipad facebook jolie football gaga 22cans xboxone). But that’s what Born Ready Games chose to do, and though I expect it was easier for them than it would be for the average user, it is interesting to see them turn their space-bot fighting game, Strike Suit Zero, into a racing game, shooter, and a parcel delivery simulator. Explainingey videoey belowey.
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Was It Born Ready? Strike Suit Infinity Arrives April 30th

Enjoyed space-shooter Strike Suit Zero, did you? Well then, this news might excite or disappoint in equal measure: Born Ready Games send word that they’re bringing out another Strike Suit game, although this one’s a little simpler than you might have expected from a sequel, being a straightforward multiplier-driven score-chasing shoot ‘em up. Strike Suit Infinity “has been designed to provide endless challenge for competitive players through online leaderboards.” That’s the infinity part, I suppose. Not sure what that implies for the zero on the original game, though? Hmm.

Strike Suit Infinity is out on April 30th at a price of $7.

Strike Suit Zero Gets Triple Monitor Cockpit View

The latest patch for space-combat blaster Strike Suit Zero looks like a cracker, with a much-demanded in-cockpit view (haha, cockpit is a funny word) which – like the game’s other views – should apparently work well with a three-monitor setup. So that’s fancy. In more practical news: the checkpoint system has been overhauled, the targeting systems has been reworked, and there are new difficulty levels. Strike Suit Zero Point Three, more like.

Watch it all get explained by handsomely becapped community spokesman Jamin Smith, below.
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Wot I Think: Strike Suit Zero

What would you do if some malevolent genie offered you the choice between either a) a rip-roaring, physics-defying spaceship, or b) a star-destroying giant robot? I would cry. Born Ready, though, presumably encountered that exact situation and decided to create an alternate reality in which they got both. In Strike Suit Zero, you play as a ship that transforms into a giant robot. Take that, evil genie. But is it the dream come true it sounds like it should be? And can it carry an entire arcade space shooter on its cannon-coated shoulders? Here’s wot I think.

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Interview: Homeworld Composer Paul Ruskay

David Valjalo peered into the auditory world of game soundtracks for us in a wide-ranging interview with former Relick-er Paul Ruskay.

Homeworld is a milestone for space strategy sims. I’ll wager that some time since its 1999 release NASA burned its entire archive of the original Star Trek series and replaced it with a single copy of the game in the section of its employee library called “What The Future Will Probably Be Like And How To Survive It”. It’s a titan of the genre remembered and revered for myriad reasons. Be it the delicately balanced systems rumbling beneath its clean lines of (at the time) unprecedented beauty or, not least, it’s atmosphere. A big part of that atmosphere was conjured by the award-winning musical maestro Paul Ruskay, whose journey to, with and beyond the project has, until now, gone untold. I chatted with Paul about everything from Radical Entertainment’s role in the Vancouver scene of the 90s to his return to space with Strike Suit Zero next month, and why he spent so long out of sight and sound.

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Suits Who: Born Ready Games On Strike Suit Zero

Former Edge staffer and protein bar-lover David Valjalo marks his first appearance in our corner of the internet by chatting to Born Ready Games’ leader designer Chris Redden about successfully Kickstartered mech/space combat game Strike Suit Zero. Discussed: the resurrection of a genre, the issues around meeting public promises, changes to the original plan, the rich UK developer Kickstarter backlash and if the wild success of Star Citizen suggests a space combat revival.

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Heroic: Strike Suit Zero’s Kickstarter Success

Space-bot shooter Strike Suit Zero will be ready for release on January 24th after a stirring Kickstarter campaign ended with $174,804 in the kitty. I’ve never understood why people keep their money in cats, although I’d gladly secure my lifesavings in the tiny keg around a St Bernard’s neck. They’d fit too, seeing as I currently keep the entire sum in my trouser pocket, and a dog wouldn’t scarper with the stash as soon as my back was turned. The funding has also ensured the completion of the XedMod, “a lightweight and unified version of Xed, the development toolset used to create the game”, which will be shared with the community. An old but spacey trailer follows.

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Robots In De Skies: Strike Suit Zero


It seems I’m going to have to live until 2299 to get to be a Transformer. Right now I’m limited to shouting “KEE KOO KAA KER CHAAA!” and waving my arms around, and while it looks bloody amazing, it’s not quite the same. That’s when Strike Suit Zero says we’ll have colonised space, but also gone and made the silly mistake of having a war. And now it’s up to me, apparently, to save Earth. Again?!

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