Posts Tagged ‘Survarium’

Zoning Out: Vostok On Survarium Alpha Progress

Of all the spin off studios that materialised after the disintegration of STALKER 2, it was Vostok who remained most faithful to the vision. This time, though, they’re taking quite a different angle. Survarium will be a journey into a zone of alienation with other people along for the ride. It will be co-operative and competitive and very bleak indeed. I spoke to Oleg Yavorsky about how the current closed alpha test was going and he told me “Ultimately, I think fighting real players is way more interesting than combating against programmed bots, don’t you agree?”

I had to agree.
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A Stalk In The Park: Survarium’s Big Map, Plantiest Faction

Good to see the Weirwoods at least made it through the Russian apocalypse. The First Men will be pleased.

If various apocalyptic games, books, and movies have taught me anything, it’s that you always side with the trees. Humans? Nah, they’re old hat. On the way out. This is largely evidenced by the fact that they always find some way to bomb, globally warm, or pandemic themselves to the brink of extinction. That’s not exactly the stuff of a winning team. Trees, though, they wither but never waver. Just a few stray seeds and they’re back in the game. So naturally, Survarium‘s Fringe faction worships them, because what else do you do with an unfeeling entity that doesn’t care if you live or die? See them in action – along with a new, impressively colossal map called Chemical Plant – below.

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Stalk This Way: Survarium Alpha

The first players invited to Survarium’s alpha have been playing for a while now but a tweet from the team suggests that they are almost ready to open the gateway to their apocalyptic doomscapes, in which it is currently possible to engage in a team-based PVP mode. If you’d like to shoot people in the remnants of civilisation, or would just like to see how much like S.T.A.L.K.E.R. this sort of thing can possibly be, this is the place to enter your details. The experience should certainly be more like a trip to the Zone than it was previously as recent updates have added those lovely reality-distoting, gut-bursting anomalies. Hurrah.

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Survarium Enters Alpha, Will Expand Over Time

Two men enter, one man leaves. WHO WILL SURVARVE?

To this very day, I continue to be followed around by a gray little rain cloud that weeps heaving droplets over STALKER 2’s demise. I have named it Probably Clinical Depression – after my great grandfather, of course. But one can only linger on the past for so long. I know this. I am a mature adult with grownup feelings, coping mechanisms, and tastes in colorful breakfast cereals. So naturally, I’ve decided to pile all my hopes and desires on a thing that only vaguely resembles my loss, like any well-adjusted person would. Survarium‘s been unabashedly multiplayer since day one, and now it’s officially entered invite-only alpha. Does it at least capture STALKER’s spirit? I can only hope.

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Stalk Them: Survarium After Alpha Testers

Rising like a hideously mutated phoenix from the ashes of STALKER 2 is Survarium. Although, as is well established in Jim’s interview with the team from earlier this year, the F2P MMO is deliberately a very different game. And now it’s a game for whose alpha you can register.

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Surviving The Future: Vostok Talk Survarium

When GSC collapsed and seemed to take STALKER 2 with it, there was immediately a ray of light: Vostok, a team consisting of a large section of the original Stalker development team, now making their own game, Survarium. While the art style and atmosphere look astonishingly similar to that classic open-world shooter, what we’re looking at here is a free-to-play MMOFPS. Quite a different proposition indeed, despite powerful influences from the Roadside Picnic/Zone mythology which underwrote the original GSC games.

With Vostok’s recently-announced development timeline showing a Survarium beta happening in 2013, I thought it might be a good idea to catch up Oleg Yavorsky, the company’s spokesman, and a fellow I had previously conducted numerous STALKER interviews with over the years. Read on below to see how we got on.
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Surviving: Vostok Delves Deeper Into Survarium

Vostok, the Ukrainian devs who once worked on STALKER and now work on Survarium, have released another dev-diary to describe a but more about what they’re up to. Some of it is familiar territory, some not. Key, perhaps, is that this will be multiplayer, which is going to have all kinds of implications for our stalking of Survarium’s haunting ruins. This new diary discusses the black market, as well as things like player-injury. There are a few glimpses of the game world, too. It’s looking good.
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Happy Stalktober: Survarium’s First In-Game Footage

It's a beautiful day in the neighborhood. You know, aside from, um, the apocalypse.

STALKER 2 might be rifling through the belongings of irradiated angels, but now we’ve got Survarium to take its place. Or, well, I suppose it’s actually tearing STALKER’s place to tiny shreds, rearranging what’s left, and sprinkling in all sorts of shiny (read: dingy, dilapidated) new bits of its own – sort of like a collage that seems to be a familiar picture when you’re far away, but reveals its true colors as you get closer. So this is Survarium. At any rate, it continues to both intrigue and worry me – especially now that we have some snippets of actual in-game footage to work with. Take a side in my vicious internal conflict after the break.

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You Winarium Or You Diearium: Survarium

A new developer diary for Survarium, which is not STALKER 1.5, STALKER 2 or STALKER Online, fails to dispel such notions entirely by referring to anomalies and artifacts at the first possible opportunity. A finely edited montage of horrors explains how the world died this time around and creeping botanical nightmares make even the talking head sections quite unnerving. Then there’s explanation of levels, purchases and perks, and the two game modes: team combat and co-op. Then, right at the end, a man with a magnificent beard appears to talk about One More Mode (cue: Daft Punk’s One More Time).

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Hmm: Survarium’s Not What We Expected, Better?

Merchandise idea: nuclear contacts.
So Survarium – the pre-apocalpytic project that’s emerged from the ruins of STALKER 2 – is an MMOFPS. In spite of that, Vostok Games told us that it’s the STALKER franchise’s “next evolutionary step.” The results of a recent Twitter Q&A session, however, have me wondering if fans will soon be cursing evolution in much the same way I do every time I remember that I don’t have wings, eagle vision, or every power conferred to honey badgers. Don’t get me wrong: a lot of this stuff sounds incredibly interesting and – at least, in my eyes – goes quite a way toward putting the ghost of STALKER at peace. There are, however, some major structural changes that you might find tough to swallow.

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