Empty Clip’s musical shooter, Symphony, is now out on Desura and the Steam game distribution service. It’s one of those clever inventions which allows you to use your own music collection to furnish its levels. So I peered into my whirry old hard-drives, picked out Bach and the Beastie Boys, and set to work telling you wot I think.
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Posts Tagged ‘Symphony’
RPS Feature Sounds Like A Good Idea
I’m a sucker for games that use my music to procedurally generate things. I could, for instance, go on about how great Audiosurf is for days, but that might be a better fit for my soon-to-be-launched video side project, Nathan Goes On About How Great Audiosurf Is For Days. Dot Biz. Symphony, though, takes a similar philosophy and makes it march to the drum of old-school (read: non-bullet-hell) shmupery, spitting out all manner of different enemies that react and attack to your music’s beat. The short version? It looks like something I could lose hundreds of idle hours to. And the long version – well, minus a couple hundred hours or so – is after the break.