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Posts Tagged ‘Syndicate’

Broadcast Syndication: Black Annex

By Adam Smith on April 2nd, 2013.

Will the Kickstarter controversies never end? Simon Roth stopped making his crowdfunded procedurally generated management game, Maia, for at least five seconds this morning. I know that it happened because he spent that time sending me a link to Black Annex, a one-man production built in QBASIC that will probably remind readers of a certain age that Syndicate used to be about controlling a squad of tiny, violent cyber(punk)men from afar rather than violently dismissing a first-person shooter from afar. The hot-off-the-presses trailer shows four agents infiltrating buildings, shooting enemies and hacking computers, and it looks wonderful.

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Let’s Not Lose Sight Of The Future

By Jim Rossignol on October 25th, 2012.


Last week I found myself in two conversations about resurrecting dead games. One was about Homeworld: I’d made a flippant comment about pressuring Relic to do a Kickstarter to make a sequel, and other people agreed. If Double Fine can raise millions for a point ‘n click, then why not millions for our lost and beloved space RTS? The other was about Syndicate. Wouldn’t it be great if we got a Syndicate sequel, finally, in the way we got a “proper” X-Com remake? No right-minded gamer would disagree. Hell, Paradox even seem to be planning to do so.

But I got to thinking about how this turn to “how games used to be” shouldn’t be about nostalgia, or the past at all, really. It should be about the future. The point of looking back must be to identify, rescue and save the futures we were promised.

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The RPS Bargain Bucket: One Free

By RPS on April 28th, 2012.

Lewie’s away being fitted for birthday hats and I’m all alone in the Savy Tower this weekend. I wasn’t sure what to do with myself. I was racing the bargain-bots down the endless stairs when Lewie appeared to me in a text message. Tony, you should probably find cheap games’ he said – in an impressive hat – so here I am. If you are in London on May 4th, please do come celebrate five years of Savygamer, more details and daily deals are on SavyGamer.co.uk. Hats welcome.

In the bucket today: Syndicate (the fab one), Gratuitous Space Battles, Total War packs, Serious Sam 3 and, oh, all sorts.
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Everybody’s Free: Starbreeze’s Next Game Is Free-To-Play

By Craig Pearson on March 26th, 2012.

Ah, Syndicate. Er, nice try.
We have a name, Cold Mercury, and we have a vague notion as to what the business model will be, free-to-play, but that’s all there is to know about Syndicate developer Starbreeze’s next game. Business smarties GamesIndustry.biz dug up the details from Starbreeze’s CEO Mikael Nermark. He said.

“Starbreeze will not leave the AAA segment. We are discussing with several leading game publisher on publisher financed games, but we will broaden our product portfolio of games in the new business models and segments that have arisen in the games industry. I am convinced that Starbreeze will be successful with the new games.”

So what are we looking at, here? Adam reckons “The first in a series of episodic FPS games following the career of American Music Club. The next one will be called Temperate San Francisco.”

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Wot I Think: Syndicate Co-Op

By Alec Meer on February 24th, 2012.

Alright, I’ve spent today investigating Syndicate’s four-player co-operative online mode, and while I’m obviously several decades away from reaching all the unlocks and whatnot, I’ve got a firm handle on how it all works and if I think it’s any cop. Is it as forgettable as the singleplayer? Is it anything like Syndicate? What would the world be like if Mr Mark Question of Shoreham-on-Sea hadn’t invented the question mark in 1913? Read on for answers to at least two of those questions.
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Wot I Think: Syndicate (Singleplayer)

By Alec Meer on February 24th, 2012.

Hello, I am this videogame's alloted personality

I’ve been playing EA and Starbreeze’s contentious FPS reboot of the legendary Syndicate. I’ve only done a little dabbling in co-op, a report on which I will present very soon (so far: better than singleplayer, but very much in the unlock/ranking modern multiplayer idiom). You can find my rather more positive thoughts on the co-op mode here, but below is my take on the campaign mode, and the tale of the hysterically-named Eurocorp Agent MILES KILO.

CHOOSE YOUR REVIEW

1) Whether Syndicate is a decent first-person shooter or not.

2) Whether Syndicate 2012 is anything like Syndicate 1993.

3) The coffee I’m currently drinking.
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Ascii What You Did: Syndicate Dev’s Message To Pirates

By Craig Pearson on February 24th, 2012.

STARING EYES
The humble .nfo file is a business card, instruction manual, and score-setting rap song in ascii form. They’re the files that the piracy scene drops into their releases to claim bragging rights for that particular chunk of nefarious code. So why the hell did Syndicate Developers Starbreeze stick one in the legitimate release of their first-person shooter? Redditor MikkelManDK spotted the file in the game’s directory: it’s there to partly to mock the scene a little — the install notes read: ’1) Insert disc 2) Play ;)’ — and partly to bring the Warez groups into the games industry: Starbreeze’s .nfo asks them to apply for jobs.

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Syndicate Doesn’t Launch With This Launch Trailer

By Craig Pearson on February 16th, 2012.

Mocking blind pigs with lens flare? You must really hate cute things, EA.
In another example of the games industry twisting a word until its meaning shatters into a thousand pieces of bacon shredding shrapnel, blinding a nearby piglet who only wanted to use his eyes to see what was happening, and who’ll now go through the rest of his life bumping sadly into your leg and hoping you’re not a rabid wolf… that piglet trusted you, damnit! See what you’ve done, industry? You’ve toss around words like “free” and “beta”, blinding curious little animals who only wanted to play with you, and now EA have gone and released a “launch” trailer for their FPS reboot of Syndicate, yet the game remains decidedly unlaunched. Well, it’s not on my PC and another piglet will never be able to appreciate eye things ever again.
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GoG Release Original Syndicate This Week!

By John Walker on January 17th, 2012.

It's really true!

Check the Earth for giant cracks, while demons ride high above the clouds, their red wings raining down fire, because the original Bullfrog Syndicate is to be available once again, via the magic of Good Old Games.

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Syndicate’s Co-Op Agents Are Foursome

By Jim Rossignol on January 4th, 2012.


Hello there. The characters in the new Syndicate co-op trailer seem to be having a competition to see who can have the worst made-up soldier-person name on the team! Ooh, they’re all contenders, but sadly none have as terrible a name as the single player protagonist, Miles Kilo (pictured with his tool). Still, it’s not worth being too snide around these agents of corporate malevolence, because any one of them can break a man’s neck as if it were made from cheese-string, as this video (below) quite relevantly demonstrates. Ooh, that’s nasty. I bet Syndicate agents have a poor sense of humour, too. Look at them frown!
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Fishing For Chips: Syndicate’s Tech Wars

By Adam Smith on December 16th, 2011.

He is on the verge of exploding himself for your pleasure.

Last time out, Syndicate was showing off its guns and I don’t remember seeing a single flamethrower, which made me grumble in a manner befitting a madman denied the ability to burn the flesh off his enemies. The latest piece of video advertainment is all about the power of technology, which allows agents to persuade their opponents to commit suicide and attack their allies, among other ethically questionable activities. It’s certainly far more interesting than the guns. The removal of chips from peoples’ skulls to gain experience is described as a “critical mission objective”, which is something the same mad part of me that wants a flamethrower approves of heartily. Watch between the tiny gaps in your cybernetically augmented HUD below.

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