Posts Tagged ‘THQ’

Death Becomes This Darksiders II Footage

By Jim Rossignol on July 25th, 2012.


Whatever gripes a lowly hack like Jim Rossignol might have thrown at the original Darksiders game, there was no denying that it was spectacular and handsome. That hasn’t changed for the next game, the cleverly titled Darksiders II, which casts its web of hypnotic fantasy violence our way in a two minute slice of (mostly) in-game footage, below. I really do like a) the classically demonic demon, and b) that giant stone bastard at the end. Yeah, that’s the stuff.
Read the rest of this entry »

, , .

28 Comments »

Eyes On: Company Of Heroes 2’s Cold Front

By John Walker on July 24th, 2012.

Snowball fight!

We sent Craig Pearson out to brave the icy storms of Company Of Heroes 2. Could he weather the assignment? Or would he find it a cool breeze? Snow problem, he said… He was shown the cold weather in the game, see, and quite what an impact it has on how you play. While he was there, Craig spoke to the game’s director, Quinn Duffy, and lead animator, Brett Pascal, about the difficulties of portraying snow, the methods behind creating immersion, and dynamic ice.

Read the rest of this entry »

, , , , .

39 Comments »

Jaws Will Drop: Thirteen Minutes Of Metro – Last Light

By Adam Smith on July 17th, 2012.

Usually when I watch long sequences from unreleased games I’m squinting, wearing my analytical face, trying to work out where the gap between hype and reality is most obvious, trying to see what might be true and what might be marketing. The E3 video of Metro: Last Light, just now released for wider consumption, is thirteen and a half minutes long and I didn’t squint once, I’m not even sure I blinked judging by the film of dust I’m now scraping out of my eyes. It looks and sounds absolutely stunning, and the wait until the Q1 2013 release suddenly seems extremely long indeed.

Read the rest of this entry »

, , .

115 Comments »

We’ve Got Company Of Heroes 2 Screenshots

By Nathan Grayson on June 30th, 2012.

Remember how excited you were when we got two whole Company of Heroes 2 screenshots a couple days ago? Well, prepare to be roughly that excited again, because now we’ve got another two. That’s still two more frames of actual gameplay than we got from spending time in the company of yesterday’s trailer, though, so my anger tank can only fire so many shells. Regular tanks, however, can fire so many shells, as evidenced by the screenshots. And that makes me happy, only reducing the effectiveness of my wimpy rage cannons even more. Check out the other screenshot after the break for more madcap, happysadcap, rad backward cap action.

Read the rest of this entry »

, , .

81 Comments »

First Company Of Heroes 2 Trailer Sets Stage, Leaves

By Nathan Grayson on June 29th, 2012.

Do you see what you just did, World War II? Now go to your room. Go on, get!
I will forever be baffled by the trend of game trailers that opt to keep, you know, games almost entirely out of the spotlight. Next, I would like a film preview made up entirely of adorable puppy photos from this magical place and a book whose words are printed in alphabet soup instead of ink. Until then, though, I’ll have to make do with war. World War II, specifically – a sequel in which we did, in fact, war harder. Right up until near the end, Company of Heroes 2’s first official trailer is stitched together from old photos, dramatic cuts, and (admittedly jaw-dropping) statistics. It’s nice and all, but perhaps we can see a bit more of Relic’s not-too-shabby-looking game next time?

Read the rest of this entry »

, , .

140 Comments »

War Of The Non-Human Tanks: Company of Heroes 2

By Alec Meer on June 26th, 2012.

Today is tank day! I’ve just decided. And now I probably won’t find any other tank games to post about. Oh well.

I’ll confess that THQ’s ongoing money-woes have me fearing for the security of some much-anticipated videogames (and the good folk who make ‘em), most especially Metro: Last Light and Company of Heroes 2. Hopefully Relic and 4A are ring-fenced from the cuts’n’terror at the besieged publisher, and the release of some new pictures of the former’s Eastern Front battle still my palpitations somewhat.
Read the rest of this entry »

, , .

35 Comments »

Saints Row 3’s Expansion Is Evolving Into Saints Row 4

By John Walker on June 20th, 2012.

INTERNET RAGE!

Times are hard at THQ, despite their releasing a ton of good games of late. The publisher is strapped for cash, and it just keeps getting worse, most recently its shareholders launching a class action suit over the disaster of their U-Draw flop. Whether that’s a factor in today’s announcement, that Saints Row: The Third stand alone expansion ‘Enter The Dominatrix’ is now to be integrated into the fourth game, we’ve no idea. But that’s what’s happening, according to THQ boss, Jason Rubin.

Read the rest of this entry »

, , , , , .

58 Comments »

4A Talks Multiplayer Metro, PC-Specific Features

By Nathan Grayson on June 18th, 2012.

On Friday, I picked Metro: Last Light communication lead Huw Beynon’s brain about wising up to the fact that players don’t want “dumbed down” games and, er, wrote an ode to a gas mask. It’s incredibly promising things like these that set Metro apart, and yet – this time around – it’s opting to hop aboard the multiplayer train, which also contains, oh, you know, the entire gaming industry. But why? And how will this affect 4A’s laser-sighted focus on single-player? Meanwhile, in the last leg of this last part of this Last Light interview: games journalists howling like giant monstrosities while 4A pretended to shoot them. Seriously. It’s all after the break.

Read the rest of this entry »

, , , , .

45 Comments »

4A On Making Metro Smarter – Not Dumbing It Down

By Nathan Grayson on June 15th, 2012.

Metro 2033 had its fair share of rough edges. Shooting was clunky, some systems felt overly complex, and others were so under-explained that many players didn’t even know they existed. Even so, a lot of love obviously went into the construction of its bombed-to-the-brink-of-extinction post-apocalyptic Russia. In smoothing out rough edges, however, many other game series have opted to lop off entire aspects of what made them so great – generally in the nebulous name of “accessibility.”

4A Games, though, doesn’t believe that’s necessary. In fact, according to communications lead Huw Beynon, Last Light‘s adding – not subtracting. So then, how exactly will that work? And, if this is something that’s in such high demand, why aren’t more developers trying it? Read on for answers to those questions and many more.

Read the rest of this entry »

, , , , .

81 Comments »

Why Metro: Last Light’s Best Character Is A Gas Mask

By Nathan Grayson on June 15th, 2012.

When I walked into the E3 demo room for Metro 2033 sequel Last Light, I was immediately presented with a small, thin military-green bag. Inside it, I found an actual, factual gas mask – sturdy yet pliable, and reeking of fresh-off-the-assembly-line rubber. It might seem like a curious object to take home from a gaming convention, but given the events that unfolded during Last Light’s demo, I can’t think of anything more fitting. So what follows is the story of a videogame. And also a gas mask.

Read the rest of this entry »

, , , , .

87 Comments »

Cold Front: Company Of Heroes Interview, Pt 2

By Adam Smith on June 5th, 2012.


Continuing a mammoth discussion about Company of Heroes 2 with Quinn Duffy (game director), Greg Wilson (producer) and Matthew Berger (senior gameplay designer), this time around we consider the future of the series, despite the sequel not being out until next year. Once that’s out of the way, it’s time to discuss more of the research that went into COH2 and to reflect on Homeworld.
Read the rest of this entry »

, , , , , , .

33 Comments »

Eastern Promises: Company Of Heroes 2 Interview

By Adam Smith on June 4th, 2012.

After being shown a demo of Company of Heroes 2 at Relic’s headquarters, we took the opportunity to sit down with game director Quinn Duffy, producer Greg Wilson and senior gameplay designer Matthew Berger, to find out more about what they have planned for the sequel. Then we talked about history, finding heroism in horror and brutality, and how too much balance can harm a game’s other qualities.

Read the rest of this entry »

, , , , , , .

57 Comments »

Metro: Last Light Live Action Trailer Goes Boom

By Nathan Grayson on May 25th, 2012.

You maniacs! You blew it up! Damn you! Damn you all to hell!

For whatever reason, the gaming industry’s become obsessed with live-action adaptations lately. I don’t claim to understand it, but in the grand scheme of these things – which ranges from the rather impressive Ghost Recon Alpha to the, well, very, very silly Dragon Age: Redemption series – Metro: Last Light‘s tiny, stream-powered screen debut is actually pretty great. Even better, it’s not a million years long like the above examples, so you can watch it without fear of glancing up only to see the smoking, much-grayer-than-you-remember-it ruins of your own civilization mournfully resting in front of you. Without spoiling too much, I’ll just say that it’s rather intense – even if the “It’s the end of the world everyone FREAK OUT” scene has definitely been done before. Heat up some popcorn until it’s nothing more than a charred, butter-flavored crater and check out the full trailer after the break.

Read the rest of this entry »

, , .

76 Comments »