Posts Tagged ‘Techland’

Zombify Your Life: Dying Light Mod Tools Released

By Alice O'Connor on April 14th, 2015.

Mod me good.

Wonderful things, mods. Without them, we’d have far fewer readme files in the world. Today Dying Light [official site] joined in on the mod fun with the release of its official mod tools, which let folks create levels, script quests, and whatnot. You too could make a map of your office and populate it with lookalikes of your office who tell you how cool and ruggedly good-looking you are. But please do remember to write a readme explaining that.

Or, for non-modders, good news: I see a load of new Dying Light things to play coming your way.

Read the rest of this entry »

, , , , .

4 Comments »

Mod-Me-Defs: Dying Light Mod Tools Coming

By Alice O'Connor on February 6th, 2015.

Johnny Protagonist engages in the exciting new sport of Xtreme Modding.

Techland, makers of Dying Light [official site], have announced they plan to release official mod tools for the free-running zombie ‘em up. Developers actively encouraging mods rather than simply tolerating them is grand in this day and age, when official support in blockbusters is rarer than it once was, and especially after the kerfuffle surrounding Dying Light mods over the past fortnight (I’ll explain in a bit). They haven’t said yet quite what the tools will support or when they’ll arrive, only that they’ll be “extensive”. Good-o!

Read the rest of this entry »

, , .

7 Comments »

Mod-Me-Do: Dying Light Mod Block & Takedowns Tackled

By Alice O'Connor on February 3rd, 2015.

The zombie represents something and the hand is a mod or look I don't know whatever.

The Dying Light [official site] mod unpleasantness of the past week has been cleared up, and was indeed double whammy of overzealous protection. Developers Techland are doing something about the cheat protection that also blocked legitimate mods, while the Entertainment Software Assocation have nonapologised for copyright takedown notices issue in its name against sites hosting mod downloads. Huzzah! They don’t hate mods, they simply didn’t think things through.

Read the rest of this entry »

, , , , , .

12 Comments »

Mod-Me-Don’t: Dying Light Mod Blocks And Takedowns

By Alice O'Connor on February 2nd, 2015.

So, the pipe represents mods, yeah, which makes the zombie...

Ooh, mods! Lovely, lovely mods. But while mods can add all sorts of lovely new things to games, a game letting folks fiddle its files might also make it vulnerable to cheaty cheats. The difference between a rad dinocop skin and a spiked model is artistic intent. Dying Light [official site] is being a bit overzealous in its attempts to block the bad, though.

The latest update’s changelog includes “blocked cheating by changing game’s data files”, which also blocks things like editing weapons. Some modders have even had mods they uploaded to public file hosts removed through copyright protection laws.

Read the rest of this entry »

, , , , , .

41 Comments »

Wot I Think: Dying Light

By Adam Smith on January 29th, 2015.

Dying Light [official site] is the new zombie game from the creators of the original Dead Island. Adding parkour to the first-person melee combat and crafting of the original, it has the appearance of a game suffering something of an identity crisis, packed with repurposed elements but lacking a clear direction. Review copies arrived late, causing eyebrows to raise in suspicion, and after several days and nights with the game, I’ve emerged with extensive thoughts.

Read the rest of this entry »

, , , , .

65 Comments »

We Are All The Zombie: Dying Light Pre-Order DLC For All

By Alice O'Connor on January 23rd, 2015.

This guy? Er, how about YOU be the zombie?

Sounded nice, Dying Light‘s ‘Be the Zombie’ mode where you get to invade other players’ co-op games as a super-zombie, didn’t it? Sounded awful, how it’d initially be available as pre-order bonus DLC, didn’t it? In a rare display of stopping-being-silly, that pre-order guff is now off. The mode will be given to everyone for free, developers Techland have announced alongside word of a messy release that’ll see boxed copies delayed by a month in some places.

Read the rest of this entry »

, , , .

16 Comments »

Have You Played… Call Of Juarez Gunslinger?

By Alice O'Connor on December 23rd, 2014.

Bang bang.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

As an accomplished and habitual liar, I take pride in my art and follow a simple rule: if you’re going to lie to someone, at least make it entertaining for them. So, dear video games, I’m not impressed when you set up an unreliable narrator to reveal gasp I’m dead or gasp I’m the killer or gasp something something metaphysics. Call of Juarez Gunslinger‘s turns me into a gunfighter blowing away a dozen outlaws in the blink of an eye with my twin revolvers. Ayup, that’ll do nicely.

Read the rest of this entry »

, , , .

36 Comments »

Where Do Zombies Come From? Dying Light Explains

By Alice O'Connor on December 10th, 2014.

Give grandma a hug.

“Where do zombies come from?” my little niece asked the other day. As The Cool Aunt, I thought I could handle this. “Well, small child,” I said, “when two zombies love each other very much, and want to… ah.” Sweat poured down my brow. I started over, “The thing about flesh is… no, no. Okay, so, you may have noticed that people…” If only Dying Light‘s cinematic intro had arrived in trailer form a little sooner, I might be welcome at this year’s family Christmas dinner.

Read the rest of this entry »

, , .

20 Comments »

How Very Soulsian: Dying Light’s Multiplayer Invasions

By Alice O'Connor on October 3rd, 2014.

'I better hide so they don't see how ruddy goofy I look.'

Pretty good game, that there Dark Souls, isn’t it? Pret-ty good games. And influential too. The most obvious trace we’re starting to see in other games is invasions, when some bully from That Internet comes swaggering into your game to ping your knicker elastic, tear pages out your copybook, and stuff you into a locker. We saw it in Watch_Dogs, and now it’s in Dying Light too, Dead Island creators Techland’s new zombie ‘em up.

Sort of. In a pretty gross way, ‘Be the Zombie’ mode is split off into a DLC pack that publishers Warner Bros. are waving around as a pre-order bonus. Without it, you can be invaded but not invade.

Read the rest of this entry »

, , , , .

28 Comments »

Harryhausen’s Hexen: Hellraid

By Adam Smith on September 19th, 2014.

If your skeletons remind me of Harryhausen, we’re halfway to a happy place. Hellraid has seen some ch-ch-ch-changes over the last few months, as detailed in our interview with producer Marcin Kruczkiewicz. Whatever else might have been rejigged, I’m convinced that the handsomeness of the skellingtons has increased tenfold. The whole world looks attractive in fact, despite being full of claw-like trees, creaking windmills and ruined hovels. To be fair, windmills are usually attractive, although perhaps moreso when they’re on the cover of Ico than when they’re harassing Don Quixote or providing renewable energy from a location just outside your front door. The twenty minute video below shows combat, levelling and wandering, with developer commentary.

Read the rest of this entry »

, .

29 Comments »

Full Motion Video: Dying Light

By Adam Smith on August 29th, 2014.

Dying Light is a 1-4 player cooperative first-person game set in an urban location that is full of zombies. Under development at Techland and originally conceived as a sequel to Dead Island, it contains all the expected gore and giblets, but also goes in for some of that parkour that the kids use to commute to their office jobs these days. Graham went hands-on at Gamescom and found the controls fussy, which I take to mean that he jumped off a building and landed in a zombie’s gob by mistake. I’m glad to have a sprinkling of doubt because a Mirror’s Edge/Left 4 Dead mash-up is mighty tempting and the brand new video below is brill. Graham keeps expectations in check, like a glum father explaining the queue sizes and fatality rates before a trip to the funfair.

Read the rest of this entry »

, , .

23 Comments »

The ‘Z’ Word Is Zipline: Dying Light

By Adam Smith on August 11th, 2014.

Dying Light is an impatient game, which might explain all of the running around and jumping and firing of grappling hooks. My personal response to a zombie uprising would most likely involve barricading myself into a Waitrose store and attempting to live on toasted almonds, feta dirigibles and the Duchy’s pink fizz. The characters in Techland’s latest have a very different reaction to the end times – they run around, leaping off buildings, severing rotten limbs as they go. They’re indulging in ‘Creative Brutality’, the new trailer below reckons, and I have to admit it looks like they’re making the best of a bad situation.

Read the rest of this entry »

, , , .

17 Comments »

Smashing Skellingtons: 20 Minutes Of Hellraid

By Graham Smith on August 7th, 2014.

Fans of Lighthouse Customer will know there are currently a lot of fantasy combat games currently fighting for your attention in Steam Early Access. Son of Nor has telekinesis; Lichdom: Battlemage has thousands of numbers and stats; In Verbis Virtus has voice-activated spell commands. Hellraid, by Dead Island developers Techland, is going another route: what if we just made some swords and axes and then, you know, made them look really good?

Well, that sounds nice. There’s twenty minutes of new, developer-commentated video below.

Read the rest of this entry »

, .

54 Comments »