Posts Tagged ‘Teleglitch’

Teleglitch DLC Offers Musical Death Arsenal

By Jim Rossignol on October 14th, 2013.


Masterful top-down shooter Teleglitch – which is appalling difficult, and one of my favourite games of the year (or last year, really) – has a DLC, and it’s called Guns And Tunes. This is fairly self explanatory: new music to score your inevitable death, and some new guns. There will be right more monster-mincing tools, and you’ll even be able to select which of them you want to start the game with, or choose to have them randomised for you at the outset. The DLC costs £0.99.

You can read about what we made of Teleglitch just here.

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Teleglitch Telechat

By RPS on August 12th, 2013.


Jim and John have been playing the incredible top-down sci-fi roguelike, Teleglitch. They really do like it. Read on for why, below.
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Teleglitch: Die More Edition Is Imminent

By Jim Rossignol on July 24th, 2013.


It is very important to me that you realise how much affection I have for the brutal lo-fi roguelike shooter, Teleglitch. It’s a horrible, atmospheric game that does everything right. It’s gruesomely claustrophobic, and ridiculously difficult. It allows you to explore for scraps of the world, letting you bolt things together into makeshift weapons that probably won’t – if we’re being honest – actually keep you alive. The game has materialised on the dark edges of digital distribution today, and at the time of writing it has just appeared on Steam. You will be able to get Steam keys from all these places, too, of course. The new edition – published by Paradox and containing extra expandy bits – will be made available to everyone who has purchased the game, so existing owners can upgrade, somehow.
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More Rogue To Like: Teleglitch: Die More

By Craig Pearson on June 27th, 2013.

They look so happy.
Jim is more pleased than usual. (I totally am! – Jim) Teleglitch, the top-down rogue-like shooter that he personally championed, has been picked up by Paradox. Not only that, but the harsh sci-fi horror game will be expanded upon in the Die More edition, which is a phrase I find rather sinister. Surely you can only die the one time? The rest is basically corpse mutilation. Anyway, the game that Jim loved, and that no-one on RPS else bothered with, will be out in the summer as a free expansion for current owners, and a full game for the rest of us. Trailer below.
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Okay, Teleglitch Is Amazing(ly Hard)

By Jim Rossignol on February 22nd, 2013.


This is the problem: there’s too much other stuff. I run a PC games site, and even I missed this one arriving late last year. And I shouldn’t have. A top-down, claustrophobic horror-shooter with procedural levels. It’s brilliant, horrifying, commanding, excruciating. We’ve posted about Teleglitch before, of course, but last night the boy Quinns told me that we hadn’t written enough about it, and that it was “a phenomenon”, like a top-down System Shock, he said. Coming back to it today, I realised I’d played a few minutes of it and become distracted, thinking to return later. Short-term memory was over-written. Forgotten. The old beta is still here, installed and abandoned on my gaming desktop. I had no idea. I grabbed the latest version and went back for the afternoon.

Well. Quinns wasn’t wrong.
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Doom With A (Top-Down) View: Teleglitch

By Adam Smith on November 26th, 2012.

Teleglitch puts you in the shoes of a researcher on Medusa 1-C. It’s an ultra-intense top-down version of a shooter you have fond memories of, perhaps Doom or Quake, with the addition of randomly configured levels, desperate ammo shortages and screen-wounding glitches to mark every bullet, blast and bite. It’s the work of three indie devs in Estonia and you may remember my coverage of the beta many months ago. The full version has just been released and I’ve played for an hour this morning, which involved spending almost five minutes running through the second level with a horde of monsters chasing me. Try the demo and look at the trailer below.

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Death And Distortion: Teleglitch

By Adam Smith on December 2nd, 2011.

It's really hard to get a screenshot of action because of intentional visual distortion. Sorry!

I’m not entirely sure if the things attacking me are zombies or if they are just very angry men. They run, I sidestep, they crash into a wall as they attempt to pursue, their turning circles more akin to a small car than a bipedal life form. What are they? Maybe I’ll never know but when they surround me, the distinctive sound of being clobbered pours from my speakers. Whatever they are, they definitely want to do me harm. There are more distinctive monsters in the dark corridors of indie top-down shooter Teleglitch, but the majority of my time in the four levels of the freely available beta was spent cautiously exploring dark corridors and fending off furious men. Who may have been dead already. Trailer below.

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