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Posts Tagged ‘Terry Cavanagh’

Wot I Think: Super Hexagon

By Adam Smith on January 10th, 2013.

Ever looking forward, I’ve finally found the time to explore my thoughts about one of last year’s finest. I played Super Hexagon and I loved Super Hexagon, but it wasn’t until I saw it removed from my screen and occurring in a drinking establishment that I found the words I needed.

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Hexcellent: Super Hexagon PC-Bound Next Week

By Nathan Grayson on November 21st, 2012.

Never look up videos of people beating this game. It will break you.

After a fair deal of ugliness concerning its sort-of-evil clone, Super Hexagon is finally, definitely, mark-it-in-your-calendar-ably twisting and turning its way onto PC. Which is great, because the, um, third-person hexagoner – a diabolical product of the evilest brain trapped inside a very nice person – is a masochistically compulsive good time. But creator Terry Cavanagh declared it as little as two weeks out from launch back in September. So what exactly took so long? Well, have you ever re-coded an entire game before?

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Open Hexagon Copies Cavanagh

By Nathan Grayson on November 20th, 2012.

Yes, give me the toughest, pinkest challenge you've got.

Update 1 – there’s been some kind of breakdown in communications here, as it transpires that Terry Cavanagh isn’t as cool with this game as we first thought. While the Open Hexagon dev was given a blessing to make a game ‘inspired’ by Super Hexagon, he was explicitly told that it couldn’t be a clone. And yet… So, if you like Open Hexagon please be sure to give your support to the creator of the game it so liberally borrows from once Super Hexagon itself arrives on PC.

Update 2 – the creator of Open Hexagon has apologised profusely for releasing his clone game before the PC/Mac version of Super Hexagon, and attempted to explain why he got the wrong end of the stick.

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War On Geometry: Super Hexagon Coming To PC

By Andrew Smee on September 10th, 2012.

Hate. Let me tell you how much I've come to hate you since I began to live. There are 387.44 million sides of circling hexagons in wafer thin layers that fill my thoughts. If the word 'hate' was engraved on each nanoangstrom of those hundreds of miles it would not equal one one-billionth of the hate I feel for Terry Cavanagh at this micro-instant. For you. Hate. Hate.

With his new iOS game, Super Hexagon, I’ve just realised that Terry “VVVVVV” Cavanagh has a plan, and it’s to achieve immortality through drinking the tears of broken souls, bent over electronic torture devices screaming his name in fear and fury. I hate him. I hate him. I hate him. Super Hexagon will be coming out on PC. You will hate him too. Hate. There’s a trailer after the jump. Hate.

How’s your Monday morning going?

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Best Friends Forever: The Lonely Wizard

By Alec Meer on February 20th, 2012.

The Lonely Wizard, a browser-based collaboration between Alan Hazelden and Terry Cavanagh, will take you all of thirty seconds to play. So off you go and play it now – no excuses. I’ll leave the site off the air until you get back, so you won’t miss anything.
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IGF Factor 2012: At A Distance

By Alec Meer on February 14th, 2012.

Terry ‘VVVVVV’ Cavanagh’s ultra-minimalist, abstract first-person co-op puzzler At A Distance is nominated for the Nuovo award at this year’s Independent Games Festival. As part of our seemingly infinite series in which we chat to (almost) all the finalists, Terry talks about the concept behind the game, what he’d like to see win at the IGF this year, his disappointment that the Pirate Kart didn’t get a nod, and his answer to the most important question of all.
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Cat Life: ChatChat

By Alec Meer on January 30th, 2012.

Long-term readers will guess which one's me all too easily

Instructions: “be a cat.” This is all you need to know about VVVVVV creator Terry Cavanagh’s free and cannily-named mini-MMO, ChatChat. Go on, be a cat. Do what cats do (bum-licking not included, mercifully). Hang around with other cats in the way that cats do, i.e. doing your best to ignore them with barely-concealed hostility. Catch mice. Leave dead mice as gruesome offerings to your owner. Be completely unmoved by the discovery of treasure, because if treasure doesn’t run away, scream and bleed, what possible use is it to you?
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Now Proximal: At A Distance

By Jim Rossignol on December 8th, 2011.


Terry Cavanagh’s extraordinary first-person co-op puzzle game, At A Distance, is now available to download for free. You’ll need two networked PCs side by side to play it with a friend or helpful acquaintance. I played it with an Alec, as you can read here. We found it to be something quite special, demanding both considered co-operation, spatial thinking, lateral thinking, inside-out thinking, and boiled thinking, fresh from the pot. It’s remarkably atmospheric, too, and goes a long to way towards showing how minimal first-person visuals can be, while still telling you everything you need to know.

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Watch’n'Game: At A Distance

By Alec Meer on November 29th, 2011.

Him: silent, stoic, patient. “OK.”
Me: jabbering, confused, hectoring. “Go there, what about that, does that look like that?”

A right pair, Jim and I. Entirely inappropriate, surely, to tackle a co-operative puzzle and exploration game together. We did it, though. We conquered At A Distance‘s abstract shape-worlds, and we did it together. And creator Terry Cavanagh (VVVVVV) only had to give us big, fat hints around half a dozen times. Perhaps he was inwardly thinking “these feckless jokers run a website about videogames?”, but outwardly he was patient and understanding, so I’ll presume we weren’t quite the most pathetic pair he saw tackle his brain-teasing wonder.

Right: here’s the main problem with writing about At A Distance. You say how it works, you spoil it. I’m going to take a cowardly middle-ground and obliquely reference key elements without actually shining a direct light on them (and certainly not on how to solve the game), but if you want to go in totally blind to this 30 minute-long co-op indie game that requires two adjacent PCs to play it, stop reading now.
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VVVVVV v2.0: Now With Added Notch

By Lewie Procter on July 26th, 2011.

Don't adjust your set, this is the new "Analogue mode" graphical setting.
We all loved Terry Cavanagh’s wonderful VVVVVV last year, didn’t we? Well I certainly did, that Kieron bloke did, and a straw poll of my hands unanimously voted in favour it. Universal approval if ever I saw it. Fantastic news: Terry has joined up with programmer Simon Roth to push out a major update to VVVVVV. Here’s the what’s new in VVVVVVersion 2.0: Read the rest of this entry »

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Funny Never Sleeps: American Dream

By Quintin Smith on February 10th, 2011.

Gaze upon my bone shrine to Father Dollar.

American Dream is a collaborative browser game from Increpare, VVVVVV’s Terry Cavanagh, Jasper Byrne and Tom Morgan-Jones that’s made me laugh more than enough to warrant a post. It’s a bit like Oliver Stone’s Wall Street directed by a wet pocket calculator. Set in the 80s, it tasks you with fulfilling the American dream by making a million dollars, though according to Terry it started its life as a game called Killing Spree about “an assassin who spent all his money on designer furniture”. Go play! It’s exactly the kind of oddball thing that I play then can’t help but wonder how it would have turned out with an actual budget.

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