Posts Tagged ‘Terry Cavanagh’

Watch’n'Game: At A Distance

By Alec Meer on November 29th, 2011.

Him: silent, stoic, patient. “OK.”
Me: jabbering, confused, hectoring. “Go there, what about that, does that look like that?”

A right pair, Jim and I. Entirely inappropriate, surely, to tackle a co-operative puzzle and exploration game together. We did it, though. We conquered At A Distance‘s abstract shape-worlds, and we did it together. And creator Terry Cavanagh (VVVVVV) only had to give us big, fat hints around half a dozen times. Perhaps he was inwardly thinking “these feckless jokers run a website about videogames?”, but outwardly he was patient and understanding, so I’ll presume we weren’t quite the most pathetic pair he saw tackle his brain-teasing wonder.

Right: here’s the main problem with writing about At A Distance. You say how it works, you spoil it. I’m going to take a cowardly middle-ground and obliquely reference key elements without actually shining a direct light on them (and certainly not on how to solve the game), but if you want to go in totally blind to this 30 minute-long co-op indie game that requires two adjacent PCs to play it, stop reading now.
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VVVVVV v2.0: Now With Added Notch

By Lewie Procter on July 26th, 2011.

Don't adjust your set, this is the new "Analogue mode" graphical setting.
We all loved Terry Cavanagh’s wonderful VVVVVV last year, didn’t we? Well I certainly did, that Kieron bloke did, and a straw poll of my hands unanimously voted in favour it. Universal approval if ever I saw it. Fantastic news: Terry has joined up with programmer Simon Roth to push out a major update to VVVVVV. Here’s the what’s new in VVVVVVersion 2.0: Read the rest of this entry »

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Funny Never Sleeps: American Dream

By Quintin Smith on February 10th, 2011.

Gaze upon my bone shrine to Father Dollar.

American Dream is a collaborative browser game from Increpare, VVVVVV’s Terry Cavanagh, Jasper Byrne and Tom Morgan-Jones that’s made me laugh more than enough to warrant a post. It’s a bit like Oliver Stone’s Wall Street directed by a wet pocket calculator. Set in the 80s, it tasks you with fulfilling the American dream by making a million dollars, though according to Terry it started its life as a game called Killing Spree about “an assassin who spent all his money on designer furniture”. Go play! It’s exactly the kind of oddball thing that I play then can’t help but wonder how it would have turned out with an actual budget.

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New Grave: Graveyard Graveyard Revolution

By Kieron Gillen on September 20th, 2010.

I'll tramp the dirt down.

It’s Monday morning. VVVVVV‘s Terry Cavanagh has been busy, probably making another forty micro-games of the weekend. Here’s one of the latest which mashes together Dance Dance Revolution with – unless I’m mistaken – Tale of Tales’ The Graveyard , with inevitable consequences. You can play Graveyard Graveyard Revolution here.

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You Might As Well Jump: VVVVVV On Steam

By Kieron Gillen on September 8th, 2010.

It'll all be okay.

I wake to Shacknews-Killer-Bee Alice O’Connor saying “Everyone who said they’d buy VVVVVV when it hit Steam, I’m holding you to that.” So, yes, VVVVVV is now nestling in the info-hive of Seattle’s Valve Corporation and can be released into your desktop micro-brain for three-fifty at the moment. That’s a small price to pay for a pint in London. More relevantly, it’s also a small price to pay for one of this year’s definitive indie-games. If you want more information, I direct you at our venerable VVVVVV Wot I Think and interview with creator Terry Cavanagh. And, of course, there’s the demo if you want to do the old try before you buy thing.

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VVVVVV for Vendetta: VVVVVV Interview

By Kieron Gillen on January 29th, 2010.

VVVVVV has been my favourite game of the year so far. Small, perfectly formed and highly punishing, it reminds me of some of my favourite games – and girlfriends, for that matter – of years gone by… without really being like any of them. It’s a dream of the past, retro as an idea rather than simple recapitulation. After writing a Wot I Think, I decided it was time to talk to Mr Distractionware – Terry Cavanagh – about all things VVVVVV. Discover below why the Jet Set Willy comparisons aren’t quite right, the thinking behind the pricing decision and lots more…
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Wot I Think: VVVVVV

By Kieron Gillen on January 12th, 2010.

Ooh, you bastard.

VVVVVV is the year’s first controversial Indie talking point. Soon, everyone will have an opinion. Too difficult? Too short? Or just too wonderful? I take my time to sit down and play distractionware’s first real commercial game and tell you Wot I Think…
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VVVVVV For Victory

By Kieron Gillen on January 11th, 2010.

I’ll be doing a Wot I Think about this later in the week, with any luck, but I wanted to do a quick post to bring this to your attention as it’s just been released. VVVVVV is the first full-size “real” game from Terry “distractionware” Cavanagh who you may know from the previously-hailed Judith and Don’t Look Back. VVVVVV is an imaginary 80s classic with modern formalist brilliance – as Braid is to Super Mario Brothers, VVVVVV is to Jet Set Willy. If you don’t want to download the demo, you can play it online at Kongregate and then buy it from here for nine (count ‘em!) quid. Lots more to say, but I’ll leave you with the footage…
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Don’t Look Back

By Jim Rossignol on March 16th, 2009.


This feels like the polar opposite of what I should be doing, which is playing ultra-graphics RTS World In Conflict. Don’t Look Back is a simplistic, but very tricky, pixel-art platformer by Terry Cavanagh. It’s really well done, and escalates into insanity. You can play it over on Kongregate, and I found it via the mighty TIGSource. Right, time to get back to listening to this and writing about the apparently endless march of strategy games.

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