What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day 9 of the sale.
RPS Feature And on the 9th day Ben said "oh wow it's still going"
Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.
The Stanley Parable was big when it came out. Its sense of humour, its impossible architecture, its multiple narration strands all came together to form a wonderful breath of fresh air with a wide-ranging appeal.
But it turns out there are at least, like, eight people who didn’t play it, either as a Source mod or as a standalone game. It is at those eight that this HYP is aimed.
RPS Feature Impossible corridors and the building as character
About a year ago I interviewed Davey Wreden and William Pugh about the architecture of The Stanley Parable but never published the article. I’d been thinking about how the game intertwines narration and level design for a while, but it was a gif which finally converted solo pondering into getting the pair on Skype. Here’s what happened when Wreden and Pugh dug into the ideas behind The Stanley Parable’s disorienting and utterly impossible building.
CAUTION: There will be spoilers.
RPS Feature Interview
Struggling with success is always a hard sell for empathy. It’s all too easy to dismiss such expressions with an easy, “Oh, you poor rich thing.” But it is, of course, far more complicated than that.
Davey Wreden, co-creator of The Stanley Parable, has already written in detail about how phenomenon of his game has personally affected him, in an eloquent blog post last month. Since the release of The Stanley Parable, and its remarkable success, the lives of both of its creators have been turned upside down. At 25 and 20 years old, Davey Wreden and William Pugh, haven’t had an easy time. I spoke with them about their last six months, how the reaction to the game has affected them and their partnership, and how they’re dealing with it all. And Pugh’s desire to create a rivalry with Steve Gaynor.
RPS Feature Live-ish From John's Bed
RPS is at GDC! It’s a match made in heaven because both of our acronyms are three letters long. Each day of the conference is jam-packed with formidable amounts of intrigue – far more than any single person could take in on their own without suffering catastrophic brain combustion. And so, I have elected to gather cadres of knowledgeable humans each day this week to discuss the best, most important goings-on. Expect very special guests shouting over each other and probably using words like “cultural zeitgeist” and “doodieface.” Today, somewhat belated and also very bad at staying on topic: John, Cara, Hayden of PCWorld/my floor infamy, and myself all gathered on John’s hotel bed for an uncomfortably salacious chat about This War Of Mine, The Stanley Parable‘s emotional aftermath, SoundSelf, weeping American eagles, hedonism, and Cara’s refusal to stop posting PORNOGRAPHY on our virgin website that’s exclusively for children.
RPS Feature Something archly self-referential
As we continue our way through the interviews with the PC-focused finalists in this year’s IGF Awards, we will of course have to include some barely known, minority interest games. So it is today, as we talk to the creators of something called “The Stanley Parable”. Probably raising awareness about the dangers of knives, I imagine. Sounds overly worthy.
We spoke to creator Davey Wreden and his cohort William Pugh, about their little project.
It’s all been a bit Massively Mainstream Games About Aliens today, so it’s something of a relief to instead turn my gaze to some of the indie highlights of the last and upcoming year. Though that said, the finalists list – the finalistlist – for the 16th annual Independent Games Festival is, while awash with truly splendid games, somewhat short on surprises, which may add fuel to the fires of those who consider the competition to not quite be what it could. Existent huge successes Papers, Please and The Stanley Parable dominate, with Don’t Starve also snagging multiple nods, as does the sadly mobile-only Device 6. Take a look, see if you feel you’re being exposed to new stuff or just reminded of what you already know is ace.
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Sundays are for boarding up the windows, counting the canned goods and panic buying videogames. Also, for doing things for the first time.
Not bad going for a game that that’s so very difficult to describe, eh? Galactic Cafe – aka Davey Wreden – have managed to flog over 100,000 copies of affectionate choice’n’consequence skit The Stanley Parable to date. Did he achieve this by following the rules and doing everything he was expected to, or did he choose another path, going his own way despite the nurturing wisdom of onlookers. I reckon the latter, given he put out a demo, which lots of money-hungry men in suits claim is commercial suicide despite repeated evidence to the contrary.
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RPS Feature Left Or Right?
The Stanley Parable is strange. The Stanley Parable is smart, calculated. The Stanley Parable is pure chaos. The Stanley Parable is about so very, very many things – at least, until it decides to be not about them at all, often in the same breath. I’ll be straight with you: reviewing this thing in any conventional fashion is more or less impossible. Yes, at heart it’s a first-person adventure born of a highly acclaimed Half-Life 2 mod, but it’s also far, far more. A tangled web of surprises and secrets, a madman’s ransom collage of endings and fresh starts. And so, in the spirit of The Stanley Parable, I have decided to let you choose how you’d like to see the game reviewed. Well, if you’d even call these meaningful choices, let alone important ones. Er, sorry about that. Been playing too much Stanley Parable. You know how it is.
I’m not going to explain it, because that would be madness. But you must. The full game is out on the 17th, and, look, just play this. Trust me. Don’t not play it. Don’t think that you’re saving it up to play the full thing next week. That’s not the right choice. Playing this is the right choice.
This Stanley Parable trailer is definitely my favourite game trailer of the second
Wednesday Thursday (this post was written yesterday, time fans) of September of the year 2013. The developer has embraced popular culture and asked Youtube game talker-over Chilled Chaos to make one of those Let’s Play things, but all is not as it seems. Watch as the boring corridors slowly lull the gabbing gamer into a comfortably mundane meandering. In that mindset, when the walls of a corridor become the warm centre of the universe and everything is recognisable and safe, change can send a man mad. It’s really funny.
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Everyone, it’s OK. You can calm down now. Put away your finely honed rioting tools and carefully calibrated bludgeoning instruments. Octodad: Dadliest Catch, you see, finally got the Greenlight go-ahead to haphazardly fling itself in Steam’s general direction. After flopping and flailing about in hilarious frustration for 30 or so minutes, it also managed to affix 20 other games to its tentacles – which it will now nonchalantly drag onto the storefront with it. Or maybe they were just greenlit the normal way as well, but this is how I choose to interpret the information I’ve been given.