Posts Tagged ‘The Vanishing Of Ethan Carter’

Wot I Think: The Vanishing of Ethan Carter

By John Walker on September 29th, 2014.

The Vanishing Of Ethan Carter, the first game from The Astronauts, offers a strikingly beautiful haunting journey exploring the mystery of the disappearance of a young boy. From the developers who brought us Bulletstorm (when they were People Can Fly), it couldn’t be a more different game. Here’s wot I think:

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The Great Prosperini, PI: The Vanishing Of Ethan Carter

By Alice O'Connor on August 22nd, 2014.

On rails.

Private investigator seems a noble, or perhaps unambitious, career for a magic man. Possessing supernatural powers of precognition, Paul Prospero (he even has a great magician name!) decided to become a detective rather than e.g. a Strike It Lucky winner. No, instead he’s out poking around forests looking for a missing child in The Vanishing of Ethan Carter.

13 minutes of first-person mystery-solving gameplay are on this here Internet for your eyes to see in a new trailer from developers The Astronauts. The former Bulletstorm folks have also announced they’ll launch the game on September 25.

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Canny Valley: The Vanishing Of Ethan Carter

By Adam Smith on June 5th, 2014.

The Vanishing Of Ethan Carter is a weird horror game from The Astronauts, a team comprised of Bulletstorm veterans. Until now, very little of the game has been revealed and the latest trailer only moves the veil a couple of inches. We know that Ethan Carter is a boy and that he has vanished. We know that the player character is the preposterously named Paul Prospero, an occult detective, and we know that the story takes place in Red Creek Valley. The location, as you may remember, has been created using clever-clogs scanning techniques. We’ve seen gifs but the new video shows the scenery in action. Being scenery, it’s not doing anything particularly dynamic, it’s just sort of being there and looking pretty.

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Flash Bang Wallop: The Scanning of Ethan Carter

By Alice O'Connor on March 26th, 2014.

Wreath to meet you, RPS

No matter how spooky a spooky game’s rocks may be, it’s always comforting to know they can’t really hurt you. Unless, that is, they’re actually real rocks scanned into the game with fancy technology, and the original is still lurking out there somewhere in the mist, waiting to trip you. That’s the true terror of The Vanishing of Ethan Carter, the non-combative horror walk ‘em up from Bulletstorm veterans The Astronauts. The gang are showing off their mastery of the arcane science of photogrammetry, or smooshing loads of photos together to make a 3D model.

The big idea is that with a game world built of scanned real objects rather than the same handful of repeating and tiling hand-made art, they say, players will “stop seeing assets and start seeing the world.” Which is presumably helpful when trying to scare the kecks off visitors to it. Read the rest of this entry »

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Give The GIF Of Terror: The Animating Of Ethan Carter

By Alec Meer on December 18th, 2013.

The Vanishing Of Ethan Carter is what the main folk behind Bullestorm did next, and the combination of spooky forests and some bloke’s name makes it impossible not to claim it sounds like Alan Wake. However, it sounds like it’s branching off down the Dear Esther/Gone Home path rather than the shootybang one, which for my money often results in more atmosphere than a storm of bullets does. See also Silent Hill’s walking/worrying sections vs Silent Hill’s monster-clobbering sections. This is first-person, I should mention.

Very little is known about Ethan Carter really, but they are very proud of their graphics engine and its use of ‘photogrammetric’ technology. As far as I can tell that means turning 2D images of real-world scenes into 3D game scenes. Kind of like the faces in the first Max Payne, only with hills and stuff? Anyway, they’re using GIFs to demonstrate it. Look at our website daaaaaaaaaaaaaaaaaaance.
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BulletStorm’s Coming: Vanishing Of Ethan Carter Detailed

By Nathan Grayson on September 20th, 2013.

Man: 'Auugh, jeez, my head. Nothing in the world could hurt more than this.' Train: 'Haha'

It would be fair to say that – before today – we knew almost nothing about former Bulletstorm lead Adrian Chmielarz and co’s “weird horror” departure into the land of indie-dom The Vanishing of Ethan Carter. Now, of course we’re in the dark on Ethan himself. He’s vanished! Like a magician or your phone when you’ve removed it from your pocket and freak out because you have no idea where you left it and it’s in your other hand. The whole point of the game is to figure out what happened to him. But it’d be nice to know, well, how we’re going to scare up some clues from the game’s cast of “haunting and macabre” characters. That aaaaand mooooore [chains rattling, bats, spooky ghost sounds] below.

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The Appearing Of The Vanishing Of Ethan Carter

By John Walker on February 6th, 2013.

In-game, they say!

I think about 50% of the gaming development community is either ex-Looking Glass or ex-People Can Fly. This lot, The Astronauts, are the latter, and these Polish Bulletstorm vets have just announced The Vanishing Of Ethan Carter.

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