Posts Tagged ‘The Wolf Among Us’

Wot I Think: The Wolf Among Us Episode 3

By Alec Meer on April 10th, 2014.

The third chapter of Telltale’s adventure game adaptation of the ‘what if fairy tales were real and lived in New York?’ comic Fables was released on Tuesday. I played it on Wednesday. I then published an article about it on Thursday. I might play it again on Friday. Here’s why.

Ah, that’s much better. After such a strong start – for me, the most compelling Telltale opener yet – The Wolf Among Us hit lengthy and mysterious delays, followed by a disappointingly perfunctory episode 2. It left me wondering if the series was playing for time, but now it has had that time. Fortunately, it seems to have paid off. Longer, with many more decisions, a stronger sense of consequence and a wise focus on character development above melodrama, this series can once again be said to be a wolf rather than a poodle.
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Wolf Among Us Episode 3 Should Be Out Any Moment Now

By Nathan Grayson on April 2nd, 2014.

Be out in a second! Just need to pose menacingly for a bit longer first.

I will not watch The Wolf Among Us Episode 3: A Crooked Mile‘s launch trailer. I will not watch Wolf Among Us Episode 3: A Crooked Mile’s launch trailer. I will not watch Wolf Among Us Episode 3: A Crooked Mile’s launch trailer. I won’t, I won’t, I won’t. I haven’t finished Episode 2 of the Fables comic spin-off yet, and I’ve heard this sizzling reel of piping hot footage is free-range and spoiler-fed. Good news, however, is that this means Big (Bad) Wolf Little Tokyo (alternate/not real title) Ep 3 is right around the corner.

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Wot I Think: The Wolf Among Us Episode 2: Smoke & Mirrors

By Alec Meer on February 5th, 2014.

Arriving some four months after October’s first installment of Telltale’s adventurish adaptation of fairy tales in the real world comic Fables, Smoke & Mirrors sees protagonist Bigby Wolf continue to investigate a series of murders. Given the cliffhanger ending of episode 2, you’ll forgive me if I’m plot-light in the below. I.e. no spoilers, but it does presume you’re fairly familiar with the game already.
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Wolf It Down: Wolf Among Us Ep 2 Hits First Week Of Feb

By Graham Smith on January 15th, 2014.

Cheer up, piggy. You'll be back soon.

The internet was ready to huff-and-puff and blow Telltale’s house down to find information on the next episode of their fable-inspired, Fables-derived adventure The Wolf Among Us. When a Reddit user created a popular thread to complain about the lack of information though, co-founder Kevin Bruner piped up with a rough release date. The second episode will hit during the first week of February.
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The RPS Verdict: The Wolf Among Us

By Alec Meer on October 15th, 2013.

Two Smiths and one Meer gather to discuss the latest episodic adventure game from Telltale (they of the recent Walking Dead series). The Wolf Among Us is based on the comic series Fables, and concerns folk from fairytales carving out a noirish life in the big city. It also concerns MURDER MOST HORRID. You should perhaps read Adam’s thoughts yesterday for a more fulsome summary, but moreso you should have played the game, for this here article is awash in the dreaded SPOILERS.

Are you sitting comfortably, or at least in a way that won’t cause you back problems in later life? Then we’ll begin.
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Wot I Think: The Wolf Among Us Episode One

By Adam Smith on October 14th, 2013.

How do you follow The Walking Dead? At a slow pace and a safe distance, preferably while soaked in corpse juices and with intestines draped around your neck. Or, in Telltale’s case, the sensible option is to provide more of the same. The Wolf Among Us, adapted from DC Vertigo’s on-going Fables series, is another comic adaptation and, as with The Walking Dead, its creators care more for their characters than for puzzles or challenge. Here’s wot I think of episode one.

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The Wolf Among Is Us From Tomorrow, Launches Trailer

By John Walker on October 10th, 2013.

Telltale have put themselves in a difficult spot. After years of their mediocre adventures getting rather overly generous reviews (and their excellent Strong Bad series earning them), last year they produced a genuine hit. The Walking Dead saw the developer finally stop being a LucasArts tribute act, and develop their own distinct identity. Now they’ve got to follow it. DC’s Fables-inspired The Wolf Among Us is their first attempt to do so, and it looks to be taking the mechanics of Walking Dead even further. The first episode is out tomorrow, and there’s a sweary launch trailer below.

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The Boy Who Cried: The Wolf Among Us

By Jim Rossignol on August 14th, 2013.


Telltale seem to have a bit of a swagger about them now. The Walking Dead was pretty good, and they know it. They’re taking that swagger over to The Wolf Among Us, which has a confident new trailer, below. In case you missed the excitement, it’s a new episode series based on the Fables comic book series – with you playing as Bigby Wolf – and it’s coming up towards the end of this year. Perhaps not my sort of thing – I never did truly respect a point and clicker – but I do like a man with sideburns.
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Telltale On ‘Weird’ Experiments, Revisiting Comedy

By Nathan Grayson on May 17th, 2013.

Yesterday, I put on my fuzzy-eared detective hat and grilled Telltale president Kevin Bruner about his company’s next big, hopefully not bad thing, The Wolf Among Us. The Fables-based caper sounds like a worthy (though unexpected) follow-up to The Walking Dead, but it’s hardly the only story being writ large by Telltale’s ostentatiously oversized quill pens. The developer also regularly creates experimental prototypes involving AI, story structures, the way players communicate with characters, and tons more. Fittingly – given the developer’s love of episodic stories – they call it the Pilot Program. Some of these “weird” ideas make it into games, but many of them don’t. Ultimately, though, this is Telltale’s way of paving a path to its own future. I quizzed Bruner about the good, the bad, and the ugly of his company’s experiments, as well as a couple other loose ends like King’s Quest. It’s all after the break.

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Telltale On Wolf Among Us, Following The Walking Dead

By Nathan Grayson on May 16th, 2013.

To hear Telltale tell the tale, The Walking Dead wasn’t built to be a wildly acclaimed game of the year award magnet. A good game? Yes. A great story? Clearly. But not a bowling ball catapult into zombified super stardom. With all eyes suddenly on the once-unassuming developer, “that Fables game” has an incredibly tough act to follow. But The Wolf Among Us is a) about a gruff, nicotine-addicted werewolf detective and b) not about gazing sullenly out the window while protesting, “No, it’s just the rain/my allergies/this waterfall we’re standing under.” It takes place in a mad fantasy reality where anything can happen – except, um, the undead apocalypse. It’s maybe a bit different. So, where does Walking Dead’s DNA end and Wolf Among Us begin? What about Fables-specific issues like mystery-solving, a pre-established main character, wolfed-out combat, and a somewhat controversial creator? I spoke with Telltale president Kevin Bruner about all of that and more.

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First Fables Screens Show You What All That Howl Is For

By Alec Meer on May 9th, 2013.

The Wolf Among Us is what Telltale are calling their episodic adventure series based on Bill Willingham’s ‘what if fairy tales were real and in the present day?’ comic Fables, but let’s be honest, we’re all going to call it Fables even though it’ll confuse people who’ve only heard of Lionhead RPGs. So far all they’ve shared about their first post-Walking Dead game is some artwork and a précis, but in an unprecendent move in the games industry, they’ve now released some screenshots of their upcoming videogame. It has a lot in common with The Walking Dead’s comic art come to life look, but ramped up, gothier, stranger. I don’t really know the comics, but I dig the look of this a lot. Wolf these down.
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