Telltale seem to have a bit of a swagger about them now. The Walking Dead was pretty good, and they know it. They’re taking that swagger over to The Wolf Among Us, which has a confident new trailer, below. In case you missed the excitement, it’s a new episode series based on the Fables comic book series – with you playing as Bigby Wolf – and it’s coming up towards the end of this year. Perhaps not my sort of thing – I never did truly respect a point and clicker – but I do like a man with sideburns.
Read the rest of this entry »
Posts Tagged ‘The Wolf Among Us’
RPS Feature "Clementine Will Remember That"
Yesterday, I put on my fuzzy-eared detective hat and grilled Telltale president Kevin Bruner about his company’s next big, hopefully not bad thing, The Wolf Among Us. The Fables-based caper sounds like a worthy (though unexpected) follow-up to The Walking Dead, but it’s hardly the only story being writ large by Telltale’s ostentatiously oversized quill pens. The developer also regularly creates experimental prototypes involving AI, story structures, the way players communicate with characters, and tons more. Fittingly – given the developer’s love of episodic stories – they call it the Pilot Program. Some of these “weird” ideas make it into games, but many of them don’t. Ultimately, though, this is Telltale’s way of paving a path to its own future. I quizzed Bruner about the good, the bad, and the ugly of his company’s experiments, as well as a couple other loose ends like King’s Quest. It’s all after the break.
RPS Feature Good Cop, Bad Cop, Wolf Cop
To hear Telltale tell the tale, The Walking Dead wasn’t built to be a wildly acclaimed game of the year award magnet. A good game? Yes. A great story? Clearly. But not a bowling ball catapult into zombified super stardom. With all eyes suddenly on the once-unassuming developer, “that Fables game” has an incredibly tough act to follow. But The Wolf Among Us is a) about a gruff, nicotine-addicted werewolf detective and b) not about gazing sullenly out the window while protesting, “No, it’s just the rain/my allergies/this waterfall we’re standing under.” It takes place in a mad fantasy reality where anything can happen – except, um, the undead apocalypse. It’s maybe a bit different. So, where does Walking Dead’s DNA end and Wolf Among Us begin? What about Fables-specific issues like mystery-solving, a pre-established main character, wolfed-out combat, and a somewhat controversial creator? I spoke with Telltale president Kevin Bruner about all of that and more.
The Wolf Among Us is what Telltale are calling their episodic adventure series based on Bill Willingham’s ‘what if fairy tales were real and in the present day?’ comic Fables, but let’s be honest, we’re all going to call it Fables even though it’ll confuse people who’ve only heard of Lionhead RPGs. So far all they’ve shared about their first post-Walking Dead game is some artwork and a précis, but in an unprecendent move in the games industry, they’ve now released some screenshots of their upcoming videogame. It has a lot in common with The Walking Dead’s comic art come to life look, but ramped up, gothier, stranger. I don’t really know the comics, but I dig the look of this a lot. Wolf these down.
Read the rest of this entry »
I wonder if Telltale are worrying about Difficult Second Album Syndrome, despite Fables: The Wolf Among Us actually being about their dozenth adventure game series. The rapture their Walking Dead series was met with puts them, if not actually on the A-list then at least on the waiting list for the A-list. By which I mean they’re on the list of developers who I’d say are on the list to be on the list. Maybe I should do a list of all of them., but to be honest I feel a bit too listless to bother.