Ludomancy does the chat
By Alec Meer on February 15th, 2012.

Today in our series of interviews with (almost) all the finalists in this year’s Independent Games Festival, it’s the turn of DIY narrative-building game Storyteller, from the creator of lovely curios Today I Die and I Wish I Were The Moon. Storyteller is nominated for the Nuovo award. Here, Ludomancy’s Daniel Benmergui talks Argentine game dev, how Storyteller creates a unique comic based upon your in-game decisions, and answers the most important question of all.
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feature, I wish I were the moon, igf, IGF Factor 2012, ludomancy, Storyteller, Today I Die.
By Kieron Gillen on February 10th, 2010.

We’ve talked about Daniel Benmergui’s poetic work before, when Alec wrote about I Wish I Were The Moon and – relevantly – when John Wrote about this. It’s poetic, short-form work which has been shortlisted for the Nuovo award in this year’s festival. You can play it here, watch the spoiler-filled-video walkthrough below and then read what’s on Daniel’s mind in our interview.
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Daniel Benmergui, free, igf, igf 2010, igf factor 2010, indie, Today I Die.
By John Walker on May 6th, 2009.

You may remember I Wish I Were The Moon, a game delightful both for its romantic simplicity, and the correct grammar of its title. Creator Daniel Benmergui has returned with a new, and quite astoundingly beautiful game, Today I Die.
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free, indie, ludomancy, Today I Die.