Posts Tagged ‘Treasure Adventure World’

Admission Quest: Valve Greenlights 50 More Games

By Nathan Grayson on January 8th, 2014.

Worth noting: Depression Quest is the first Twine game ever to be greenlit. Good on it.

Every day, approximately 43 billion new indie games spring into existence from mysterious ethers far outside the realm of human comprehension. We approach these portals into The Beyond with great apprehension, then we scuttle away with our bounty, arms and hearts full of excitement and terror. We call this process “game development,” and it will probably bring about the end of the world. Until then, though, someone needs to curate these things, so Valve blasts new finds with its organizational death laser, Steam Greenlight. Yep, that’s exactly how it all works and this is not just me filling space because I’ve written far too many Greenlight posts at all. Anyway, standouts: powerful Twine darling Depression Quest, surrealist Thief usurper Tangiers, and sidescrolling epic Treasure Adventure World.

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Gluggy Lovely: Treasure Adventure World Trailer

By Craig Pearson on September 12th, 2013.

Sharks make the best pets
Developers are always suggesting the best way to get into the games industry is to ‘make something’. Not anything, though. You can’t assemble a day bed and walk into Bethesda demanding a job making Skyrim expansions. No, they mean you should make a game, or a bit of a game, or something gamey. If you made a game about a day bed, maybe you’d have a chance? That’s what Stephen Orlando did when he made Treasure Adventure Game, a wonderful and free adventure platformer that was all game (but not about a day bed). He’s since been working on Treasure Adventure World, a remix and remake of it that will definitely place him in the games industry if you buy it. There’s a ‘help me fund it’ page here. Trailer is below.
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Second Wind: Treasure Adventure Game Being Rebuilt

By Nathan Grayson on January 25th, 2013.

Remember Treasure Adventure Game? Come now, don’t make me roll up a copy of Adam’s brief yet glowing appraisal and beat you over the nose with it. You have a very attractive nose. Since I cherish its Greek-sculpture-like beauty, I suppose I’ll eschew punishment and just tell you it was a peaceful, pleasant explorer jetted with jolts of high-seas derring-do. TAG was, however, also a labor of low-budget love, so it took a hit or two in the scope and scale department. But no more. Robit and Chucklefish (two gaming companies, in spite of names that suggest they’re actually a comedic noir future mystery-solving duo) are gutting TAG, starting from scratch with a gorgeous new art style, and rechristening the whole thing Treasure Adventure World. It looks quite¬†scrumptious. Have a gander after the break.

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