Posts Tagged ‘waking mars’

Waking Mars Devs Reveal Spider: Rite Of Shrouded Moon

By Nathan Grayson on November 27th, 2013.

We'd have gotten away with it too, if it weren't for you crazy kids and your non-talking spider who doesn't really care about any of this and actually just the spider and there are no crazy kids and what are we talking about again?

Tiger Style’s track record of stupendous, totally-not-what-you’re-expecting brilliance is well-documented. Waking Mars took Metroid’s extraterrestrial exploratory stylings and fused them with… gardening, and Spider: The Secret of Bryce Manor had you playing as the eight-legged embodiment of nightmares that most games (and, er, existence) have taught us to revile. And now, despite the first Spider’s imprisonment under the impregnable water glass that is mobile, Tiger Style has announced that its sequel will also spin a web in PC’s mustiest corners. Oh goodness! What’s that prickly feeling on the back of your neck? Why, it’s Spider: Rite of the Shrouded Moon, of course.

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Waking More: Valve Greenlights 13 New Games

By Nathan Grayson on December 1st, 2012.

'What a neat picture of a lightbulb' isn't really something I expected to think today.

Like somewhat rusty clockwork, the not entirely predictable Steam Greenlight machine has whirred to life again – granting the wishes of hopeful developers who dared perform the dark rituals needed to invoke its promotional might. This time around, 13 games made the cut, and – as is becoming a happy trend – it’s a fairly diverse selection. Well-ish known standouts include Waking Mars, Primordia, and StarForge. Oh, also, there’s productivity software this time too, so thrill to that. (How does one thrill to something? I’ve never understood that phrase.)

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The Real Science Of Waking Mars

By Nathan Grayson on November 20th, 2012.

Waking Mars is pretty special game. Part-Metroidvania, part-Mars-gardening-simulator, it’s certainly not Just Another iOS Port. As Rab pointed out, it’s got enough ambition to make countless triple-A sequels blush, resulting in complexity that punishes impatience, but never without reason. But where did it come from? How on Earth does one dream up Mars gardening? According to Tiger Style’s Randy Smith, it all started with National Geographic. And from there, well, things ended up in a very, very different place. 

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Wot I Think: Waking Mars

By Robert Florence on November 16th, 2012.


Waking Mars is not a normal game.
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Rise And Shine, Mr Marsman: Waking Mars Out Next Month

By Nathan Grayson on October 27th, 2012.

Exploration log, day 753: I think I might be nearly ready to unveil my theory that mars is made of red stuff.

Everything NASA’s been saying about Mars is a lie. Curiosity isn’t real. Neither are mohawks. I know this because I’ve been to Mars. I’ve shed blood and tears there. I’ve gardened there. Or at least, that’s the reality Waking Mars presented me with when I played it on iPad, and I refuse to believe that the real deal could be any less magical. In essence, you run around playing incredibly irresponsible god in a giant red sandbox of ecological possibility. Most of the plants are practically animals in nature, and watching different species hunt/be hunted/confuse the hell out of each other is a total joy. But will Waking Mars preserve that feeling of constant discovery during its rather giant leap to PC?

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The Wrong Side Of Red: Waking Mars

By Adam Smith on May 4th, 2012.

Let sleeping gods of war lie

With Lovecraftian tactics having recently ported from iOS to PC, it’d be great to see more games following the same path. There are plenty of interesting developments in the touchy world of portable gamesquares and one of the most interesting is Waking Mars, an exploration game in which the puzzles are based around manipulating and understanding the interactions between alien flora and fauna. It’s quite a special treat and developers Tiger Style, also responsible for the exquisite Spider: The Secret of Bryce Manor, have announced today that they “are taking early steps to bring it [Waking Mars] to PC/Mac/Linux later this year”. Splendid news.

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