Posts Tagged ‘Watch Dogs’

Grand Theft Aiden: The #WatchDogsIV Mod

By Alice O'Connor on August 29th, 2014.

That's one way to stop someone phoning in your crimes.

I’m eternally surprised by what modders manage to do with Grand Theft Auto IV, especially as Rockstar never released official mod tools. Modders needed to build tools before they could build mods, a bit like Minecraft–only you end up with high-fidelity murder rather than a monolithic phallus.

The latest wonder rising from GTA 4 borrows an awful lot from another open-world murder simulator: Watch Dogs. Mass-murderer-with-a-heart-of-gold Aiden Pearce is now hacking Liberty City with his magical telephone, popping barriers out the ground, riding trains, spying through cameras, screwing with traffic lights, and generally hacking the planet. It’s a remarkable feat.

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Watch Dogs’ Multiplayer Is Great, Broken, Great

By Graham Smith on June 25th, 2014.

I wrote a long list of reasons why I didn’t like Watch_Dogs very much, and then at the end wrote briefly with caveats about why I liked its multiplayer mode. I thought that would be the end of it, but then a couple of times a week ever since – and it’s been a month now – I boot the game back up to have another couple hours of hacking into other people’s games. How am I going to explain this, I keep thinking. I can’t, I can’t, I can’t, I’ll try.

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Watch Dogs Patch Due Soon, Brings Performance Fixes

By Graham Smith on June 19th, 2014.

This was a driver problem, to be fair.

If we’re going to talk about modders – and yes, I’m calling it a mod – releasing Watch_Dogs tweaks, then it seems only fair to mention when Ubisoft plan to do the same. As outlined in a post on the Watch_Dogs forum, a set of fixes and tweaks should arrive on PC in the next few days, bringing improvements to performance and control problems.

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Video: Watch_Dogs Graphics Mod Revives E3 2012 Effects

By Graham Smith on June 16th, 2014.

Mr underscore Magoo.

Watch underscore Dogs took a pre-release beating for the differences in visual fidelity between its early trailers, such as the original E3 reveal, and its later videos and final release. Now a mod creator called ‘TheWorse’ has released a tweak that aims to bring Watch_Dogs in line with how people originally hoped it would look. I’ve had a quick play with it, and there’s some comparative before/after screenshots and a video below.

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Wot I Think: Watch Dogs

By Graham Smith on May 27th, 2014.

Press E to grieve. But put away your phone first, at least.

One day you will purchase a multi-pack bag of assorted crisps. Maybe because you’re going to a party, maybe because you’re living on a budget. You won’t be overly fond of any of the contained flavours, every bite will feel a little on the soft side of fresh, and the individual packets will be 90% air, but you’ll at least feel comforted by having choice and abundance.

Welcome to Watch_Dogs, the latest videogame from Ubisoft. You play as Aiden Pearce, a brooding packet of cheese & onion whose hacker-criminal past has led to the death of his niece. Now you must run, drive and hack around its ready salted open world on a quest for truth and vengeance, alternating between salt ‘n’ vinegar main quests and a prawn cocktail of crafting and side missions familiar from Far Cry 3 among others.

Running low on crisp flavours, I may just end my review right here. But there’s something of Watch underscore Dogs stuck in my teeth and I need to unpick it. This is wot I think.

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Watch Dogs 101 Trailer Is Full Of All The Things

By Graham Smith on May 14th, 2014.

Watch Dogs scratches YOU behind the ear. With bad dialogue.

It doesn’t matter how many ASCII indie games I play, sometimes I have an itch only shite cutscenes can scratch. Sometimes I want to be told what to do. Sometimes I want to be told what to do by expensively animated, grumbly-voiced cartoons. Sometimes I just want to be able to lean back in my chair and let the game get on with it.

Thankfully: Ubisoft*. They’re releasing Watch Dogs on May 27th. I want to walk around its Chicago, hack its traffic lights, leap across its rooftops, burrow into my friends’ games and follow them around without them knowing. But I also want it to lead me by the nose, pointing me in the right direction with the pomp of big-budget cinematics. It’s comforting.

In other words, there is a place in my life for teenage fantasies writ large, and this nine-minute breakdown of every Watch Dogs feature is full of them.

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Meet Watch_Dogs’ Cast: Hacker Girl, Angry Man, Explosion

By Nathan Grayson on May 9th, 2014.

Up to this point, Watch_Dogs has been all about trench-coat-clad, vigilante-justice-dispensing hatman Aiden Pearce, but the game’s no one-man show. It’s positively brimming with colorful characters like–[KABOOOOOOOOOM]. Sorry, what I meant to say is, there’s this rebellious hacker girl and–[BLAAAAAAAAAMWOOOOOOOOSH]. Argh, my ears won’t stop ringing. Let me just find a solid wall to duck behind so I can tell you about the arms dealer who–[CRASHSMASHWHOOOOOMBOOOM, sounds of glass clattering in slow-mo]. I guess I’ll just let the weirdly action-packed character trailer speak for itself.

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Darknet Souls: Watch Dogs Trailer Demos Multiplayer

By Alice O'Connor on April 24th, 2014.

'Hack the planet!' I shall repeat endlessly. Like in that movie!

Some of my favourite Dark Souls moments came from being invaded. Down deep in the Tomb of the Giants, chased over the bones of colossal skeletons by the spirits of a wicked wizard then a lost paladin, oh I was so very pleased. It’s a fantastic little multiplayer touch, and one I’m glad to see Watch Dogs adopting on top of more traditional modes.

A new 9-minute trailer goes over the open-world hack ‘em up’s three main multiplayer types: Dark Souls-y invasions, challenges tied into the ctOS mobile companion app, and objective-driven team violence.

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Next-Ish Gen: Watch_Dogs PC Trailer Definitely Not Pug Ugly

By Nathan Grayson on April 11th, 2014.

No, Aiden Pearce! Don't shoot our site ads! We need those!

Remember when Watch_Dogs was first announced back at E3 2012? That sure was something, huh? It was all shiny and “next-gen” and rain-spattered, like a soaked-to-the-bone canine shaking off in perfect slow motion. Subsequent trailers, however, have looked… less great. Not terrible by any means, but just a little plain. Why? I can’t say for sure, but I do know that this bells-and-whistles-enabled PC trailer is barking up the right tree. Many textures look more detailed, lighting’s taken a definite step up, and I want to go bounce up and down in those puddles like an obnoxious school child. It’s still not the best-looking game ever, but I can’t complain too much.

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What An Eye Full: Watch Dogs’ System Requirements

By Alice O'Connor on April 7th, 2014.

You'll have someone's eye out with that thing

I’ve grown complacent, and my PC weak. I haven’t upgraded at all in a fair few years, but now face building a whole new system. See, the demands of multiplatform games pretty much stalled once console developers starting pushing their limits, but now a whole new load are out and oh, their games are hungry. One of the first all-singing, all-dancing shiny big games is Ubisoft’s Watch Dogs, and its system requirements confirm that it’s about time I take my dear old friend down to Regents Canal in a hessian sack. Good night, sweet prince.

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Hack ‘N’ Crash: Watch_Dogs’ Exceedingly Hackable Chicago

By Nathan Grayson on March 28th, 2014.

Hack the bag! Maybe money will come out! Or food!

I’ve been to Chicago before. It was for Lollapalooza a few years ago, so I remember heat, sweat, and gibbering herds of sticky humans jammed together like uncooked hotdogs – and pretty much nothing else. I guess, then, I’ll just have to take Ubisoft’s word for it when it comes to Watch_Dogs‘ rendition of Chicago, which is apparently about as true to life as you can get while presupposing that a) it is the near future and b) the entire city can be controlled by a single magic cell phone. Apparently all the citizen AI and whatnot is quite sophisticated, though. Hack into the jungle of 1s and 0s below to for a video.

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Brief Impressions: Watch Dogs

By Craig Pearson on September 17th, 2013.

This screen is proddable
I overheard a man at Ubi’s recent Digital Days event describe Watch Dogs as “not really single-player, not really multiplayer”. I’ve no idea who it was, and it might have been a ghost, but it’s a fairly good description. Watch Dogs is an odd game. An open-world game of hacking that has touches of GTA and Deus Ex. But Like Dark Souls, it allows you to let other players into your game as sneaky opponents. There are a few ways they can get involved: you can leave the door open for anyone to wander in and they can bring their character and guns and try and take you out, or there’s a versus game where you can let a friend mess with the world from the free mobile ‘ctOS’ app as you attempt to escape their attention. I had a very brief play of the latter as the tablet prodder. It’s not great, but it is interesting.
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Watch, Don’t Touch: Watch Dogs Movie In The Works

By Nathan Grayson on August 21st, 2013.

It’s Gamescom, one of the many firework-enshrouded peaks of game convention season. You know what that means: glitz and glamour galore. No, the Hollywood-style antics don’t quite reach the fever pitch of, say, an E3, but there’s still plenty of triple-A chest-thumping to go around. And so, Ubisoft has rolled out another movie deal, this time for not-even-out-yet open-world hackomancy thing Watch Dogs. Technically, the game’s title now has an underscore in it, but I refuse to write it that way because it looks hideous. Anyway, like all videogame movies (except ones based on franchises no one cares about), it’ll probably never come out. But let’s listen to a bunch of executive types be super optimistic anyway!

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