Posts Tagged ‘Wildstar’

Lone Star: Soloing Wildstar (Part 1)

Please note this is not a review diary or any form of critique. Another writer will be providing such things for us very soon. This is me bimbling about in Wildstar on my lonesome and sharing my experiences in character. That said, one piece of critique – I’m skipping all mention of what I got up to in the over-long and extremely dull tutorial.

My name is Ambus. I am a malevolent one-eyed rat-thing which students of alternative universes have cryptically described as the ugly result of a cross-breeding experiment between a Warhammer Skaven and a Warcraft Gnome. I wield two pistols and some basic magic, and while I look as though I could be crushed by a medium-sized cat, it seems I am feared. I am considered dangerous, feral, untrustworthy. If you like, but right now all I care about is finding a new pair of trousers.
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Play WildStar With The RPS Community Guild

We. Are. Your friends.

Hello, dear reader. You may think of us here at Rock, Paper, Shotgun as your cherished aunts and uncles, and we want you to know that you’re our most favourite nibling. But you can’t keep hiding behind our legs at family gatherings, arms wrapped around our knees, whenever one of your cousins comes by. You should play with them. Go on. They’re nice. You’ll like them. We’re certain you’ll all have a lovely time together.

Now that WildStar has opened up ‘head start’ access ahead of tomorrow’s launch, your RPS cousins have formed a community guild to play together. Go on now, dear.

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WildStar Raids Reveal Big Bosses And Random Bits

There's no joke here.

All and sundry can currently check out the early-mid game of WildStar, as Carbine’s MMORPG is still in open beta testing until early Monday morning, but what about the supposed real part of MMORPGs, the end-game–raiding? The lastest part of WildStar’s slow marketing reveal focuses on just that, detailing raiding with words and pictures and moving pictures. The word “hardcore” is muttered a lot during talk of dynamic battlefields, telegraphed attacks, randomised events, and hitting monsters until hats burst forth from their smashed guts.

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Oh WoW: WildStar Open Beta Now Open

I'm a sucker for anything with dual pistols

Of all the MMORPGs that a barroom wit might dismiss with the wave of a hand and a smug “It’s just another WoW clone, and I’ll have a pint of Advocaat thank you barkeep,” WildStar certainly seems to be the most polished and enticing. Carbine Studios have tarted up That Sort of MMORPG with fancier combat, additions like player housing and PvP death arenas that are all customisable to the nines, and general polish. Even to someone with little interest in That Sort of MMORPG, it’s an impressive bit of work.

WildStar is now in open beta testing for a bit and, you know what, I think I’ll download it to poke around. To play with the character creator, if nothing else.

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Wildstar’s Customizable PVP Death Fortresses Look Brilliant

Who hasn't dreamed of owning one of those?

“Warplot” may sound a bit funny (especially if you’re John and immediately think up the phrase “Warplop”), but Wildstar‘s ambitious system of customizable 40vs40 PVP battlefields is anything but. The basic idea is that you have a “warparty” that jointly owns a massive hovering deathboat (aka, a warplot), and you can deck it out with everything from traps to murderbots to turrets to something called a Chompacabra to bosses you capture while adventuring. When two warplots click together like puzzle pieces, it’s time for all out teaparty war, with countless goodies and “warcoins” going to both the winners and the losers. Wildstar might be a traditional MMO to the core, but goodness is it ever wringing the formula dry. Trailer below.

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Would You Like A Wildstar Beta Key? We’ve Got 700

Better late than never.

Update: Aaaaand the keys are all gone. That didn’t take long. Sorry to those who missed out, and we hope those of you quick enough to get a key have a pleasant weekend. Come back and tell the rest of us what you think of the game in the comments.

Earlier this week we linked to a communal pool of 40,000 Wildstar beta keys. They vanished in an instant, swallowed whole by the swelling masses who want to play NCSoft’s new scifi MMO. Now we have 700 more keys to give away which are just for us and, if you’re fast enough, just for you. If you fancy playing the game this weekend, head below.
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Something For The Weekend: Wildstar Beta Key Giveaway

Listen! This weekend, the beta for Wildstar is opening up and 40,000 keys are available right now. First come, first served.

Our first feature about the sci-fi MMO went live in August 2011, which is approximately fifty seven years ago in blog years. Since then, we’ve had interviews, hands-on previews, news stories aplenty and one last interview. It’s am ambitious game, not quite shattering the WOW mould but seeming to stretch it as far as it can go.

Go go go.

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WildStar’s Engineer Class Detailed, Plus Brief Thoughts

Shame about the female character design.

Carbine Studios was founded in 2005 and the past eight years have been spent building the tech and content for their first game, WildStar. A cartoonish sci-fi MMO, WildStar’s main aim is to acknowledge the multitude of reasons why people play MMOs, and cater to each and every one of them.

Come watch the final class trailer, introducing the game’s robot-spewing Engineer, and I’ll explain what I mean.
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Money Grinding: Lineage Makes $1.8 Billion Over 15 Years

Shame it wasn't very good.

Lineage, the Korean fantasy MMO from NCSoft, is fifteen years old. In that time, it has made the equivalent of $1.8 billion. This as reported by PCGamesN reporting on Kotaku, as based on a press release that’s in Korean, anyway.

Numbers like this are why companies remain willing to make such large, long bets on MMOs. I talked to Jeremy Gaffney, former NCSoft executive and current executive producer on WildStar, about that earlier this year.
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Nightcrawler In A Cowboy Hat: WildStar’s Spellslinger

I just finished Call of Juarez: Gunslinger. This image just makes me want to go play more Call of Juarez: Gunslinger.

Hello, WildStar. It is good to see that you are still around and doing things. What have you been up to since last I praised your smart ability mechanics, targeting systems, and appealing candy coated gumdrop style while also lamenting that kill/collect MMOs bore me to tears these days? Oh, you’ve been showing off atypical classes, have you? And you say this “Spellslinger” is hyper-mobile and is meant to either DPS or heal? Urrrrrrghhh. I can’t open my poor, pancake-flat heart to another MMO. It’s already been crushed too many times. But maybe… maybe I’ll just give this video a quick watch. No harm in that, right?

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Combat Sandwich: WildStar’s Excellent-Sounding Abilities

Skills that actually take a degree of skill to use? Imagine that!

I am so very, very tired of quest-kill-collect MMOs. For the longest time, I figured I’d neverĀ really dive into another after having cured myself of The Craving with WoW, Tera, and countless F2P spins on the tried-and-tired formula. But now along comes WildStar, and it refuses to stop creeping onto my radar, leaving sci-fi anime bunny prints all over my pristine, MMO-free glass. It’s the details that count here, and I keep coming away thinking, “Golly gee willikers, that’s a right smart game tape Carbine’s got there, yes indeed-y.” And then I think, “Why am I thinking like that?” But then I go back to admiring WildStar for things like its varied, hyper-involved ability mechanics, which sound like the sort of no-brainer other MMOs should’ve come up with ages ago.

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Guess What? There’s Another WildStar Video!

Like my prongs?
RPS now has three pages worth of WildStar posts. Looking over the reaction in the comments, I’m seeing a fair amount of goodwill for the handsome MMO. And though public opinion took a bit of a dip when the payment model was announced, where it became clear it uses subscriptions and/or in-game currency as payment, there’s still a fun looking game behind that. This little look digs into the the game’s Crowd Control attacks, where it shows how being stunned and knocked down won’t be as frustrating as it is in other games. Because it mostly doesn’t happen.
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Wallets Out For WildStar’s Payment Model

Finally, some dry financial details!
And then some of you can put them away, again. It’s funny, given everything we’ve seen of Carbine’s handsome MMO Wildstar, which includes ten thousand videos and that one time I had a dream about playing it, everyone has been tempering their excitement with because Carbine wouldn’t say how they’ll be charging for it. This is what PC gaming is, now: even “free” comes at a cost, so these questions have to be answered. It turns out the reason Carbine had been keeping silent was because they were knocking together an interactive infographic to explain a system that uses a subscription or in-game money to pay for access.
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