Posts Tagged ‘A Game Of Dwarves’

Wot I Think: A Game Of Dwarves

By Jim Rossignol on October 24th, 2012.


Paradox’s A Game Of Dwarves appeared, ethereally, on the imaginary wooden shelves our internet shops this week, and so I set to work digging holes in the floor with my pickaxe. I also spent some time playing A Game Of Dwarves.

Here’s wot I think.
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Cut-Price Gold: A Game Of Dwarves Will Be $10

By Jim Rossignol on October 10th, 2012.


The busy game-mines of Paradox have hauled more announcements to the surface. This time it’s the turn of A Game Of Dwarves, which will arrive on the 23rd, and costs $10 to pre-order. And there’s a bonus of sorts: “Every pre-ordered copy of A Game of Dwarves will include access to the Ale Pack DLC, a delectable and delicious add-on that introduces dwarvenkind’s favorite drink to the game and is a must for maintaining happiness in any well-to-do underground fortress.”

I’ve had a little play of this, so there’s some thoughts on that and the trailer below. (There’s also a livestream tonight at 2000CET, here.)
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Managing Expectations: Impire And A Game Of Dwarves

By Adam Smith on August 24th, 2012.

Impire is quite a lot like Dungeon Keeper and it may well be worthy of the comparison. A Game of Dwarves, however, doesn’t have very much in common with Dwarf Fortress, apart from the dwarves and the tunnelling. In fact, it has more in common with Impire but there are huge differences between the two and I reckon it’s all about their personalities.

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Paradox’s Plan To Finally Squash Its Bug Problem

By Nathan Grayson on August 9th, 2012.

Paradox has made an unlikely business out of almost exclusively publishing wonderfully off-kilter PC exclusives, but it’s not all sunshine and (Wars of) roses. Stability has never been the Swedish conglomerate’s strongsuit, and games like Sword of the Stars II, King Arthur II, and Magicka have generated an ugly cloud of bugs that swarms around its reputation, slowly but surely devouring goodwill bit-by-bit. But, contrary to how things might appear, Paradox is very, very aware of this. So after a nice, long chat about DLC, senior producer Gordon Van Dyke and I caught up again – both to follow up and to discuss the fairly drastic measures Paradox is taking to squash its bug problem once and for all.

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A Day In The Dungeons Of Mount Paradox

By Nathan Grayson on August 2nd, 2012.

Recently, Paradox descended upon San Francisco with fire and sword, and – in the process – trapped me inside an honest-to-goodness dungeon. Admittedly, it looked a lot like a quaint yet upscale bar/music venue, but I knew the score: each and every journalist there was tethered to a row of diabolical calculation machines, and the loudspeakers crushed our spirits by first blaring Iron Maiden – the music of revolution – and then quickly giving way to Bon Jovi. Eventually, with patience and planning, I escaped. But by then, six hours had passed, and I was a different man. While there, however, I composed a series of letters, unsure if I’d ever see the light of day again.

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Pick Me: A Game Of Dwarves Beta Signups

By Adam Smith on June 26th, 2012.

I worry about dwarves sometimes. While I respect their commitment to digging up all sorts of metals and monsters, I can’t help but wonder if they’re happy or if they turn to drink to kill the pain. Do they have unions? Are there dwarves who live on the surface and lord it over those below? Will there ever be a Thatcher dwarf? A Game of Dwarves may not answer those questions, but it will allow you to explore and exploit randomly generated maps by ordering a gang of the bearded blighters around. Danger, as always, hides in the deep places. A closed beta is set to launch on the 13th of July and you can sign up now for a chance to join it.

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A Game of Dwarves Bedtime Story Trailer

By Jim Rossignol on June 8th, 2012.


Paradox’s latest trailer for A Game Of Dwarves shows us the antagonist in the game – mages! Dastardly wizards, it seems, are responsible for dwarven hardships, and it’ll presumably be the becowled-ones that you’ll be taking on as you carve your kingdoms. The presentation of the backstory as a bedtime story is cute, too. Which sort of sums up this entire “if Bullfrog made dwarf fortress” sort of affair…
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A Game Of Resources: A Game Of Dwarves

By Craig Pearson on May 1st, 2012.


Apart from singing the ‘gold’ song, pondering each other’s gender, and quaffing, digging is what dwarves do. (Do you mean Gold? Because that is definitely what dwarves should sing – Ed) A Game Of Dwarves focuses on the digging. You dig your digs, starting from the throne of the head Dwarf and spreading out in all directions, expanding your underground empire, adding rooms in the increasingly unwelcoming nethers. It’s a slick little strategy management game, welcoming to those who look at such things and wonder where the crosshair is. Me, basically. The man from Paradox wiped away my tears and showed me the easy way it works, and after pointing and clapping I got to it.
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Paradox Party: Four Games Streamed Tonight

By Craig Pearson on March 28th, 2012.

Better than Eastenders
Paradox Interactive are getting a taste for the limelight. Mmm, citrussy. Tonight at 8PM CEST, which my brain refuses to accept is 7pm UK time, they’ll be showing off four of their upcoming games on their Twitch TV channel. There’s something for everyone, as long as you like 2D shooters, dwarf-based strategy, co-op action adventures , or competitive RTS. Do you like those? I’m interested in The Showdown Effect, personally. He’s dreamy.
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Welcome Gnome: A Game Of Dwarves Dev Diary

By Jim Rossignol on March 7th, 2012.

Game!
Zeal Game Studio’s Robin Flodin goes into a bit more detail on the development of A Game Of Dwarves in a new developer diary, which you can see below. He discusses the management of your dwarves, building your economy, and the open-ended building/management challenge that the game offers. Dealing with dungeons full of monsters becomes an issue, too, says Flodin, and he explains that this aspect becomes “tower defense-ish” as you work out how to deal with enemies.

There are also neutral gnomes.
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A Transcript Of A Chat Of A Game Of Dwarves

By Jim Rossignol on February 16th, 2012.


‘Twas just a few days past that I had a chat with Robin Flodin of Zeal Game Studio, the folks behind Paradox’s forthcoming game about dwarves, A Game Of Dwarves. The game seems to be a mixture of the old Bullfrog games and, well, a rather more recent experiment in dwarf simulation, and certainly warrants deeper investigation. I asked Mr Florin about what he was actually trying to do in a game where dwarves dig deep, and build shiny things.
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