Posts Tagged ‘a new zero’

Procedural Hero: A New Zero

By Adam Smith on October 9th, 2012.

For as long as there is an internet, fresh footage of A New Zero will sporadically arise and cause people with an interest in procedural animation, physics and good old-fashioned vehicle combat to coo excitedly and then wonder if it’ll ever be finished. Cryptic Sea are doing all kinds of things with their tiny game parcels, all much smaller than a Peggle, and Sub Rosa was the most recent to cause an outburst of gleeful multiplayer shenanigans. Work in A New Zero seems to be concentrating on man-shooting rather than vehicular violence, and the latest work in progress video shows how men go to war when they have no canned animations at all.

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A Yearly Peek At A New Zero

By Craig Pearson on March 28th, 2012.

It's a 30th of a Peggle in size
Every year around this time Google calendar reminds me that A New Zero, Cryptic Sea’s abstract, multiplayer military vehicle sim, exists. It’s so lo-fi that I keep forgetting it’s still in development, and expanding at a very slow but steady rate: I tend to forget games that are under a Peggle in size, even if they’re capable of procedurally generating massive landscapes and battles. My yearly check-in has dug up a few new videos, showing off the work-in-progress infantry additions that will end up powering Hidden & Dangerous style missions co-op missions. Cor.
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A New Zero: Voxel Destruction OohOohOoh

By Alec Meer on August 1st, 2011.

Minecraft but with tanks - or at least as close as we'll get

Oh, ‘voxel destruction’ are two words that so truly belong together, like cheese and chips, apple and pie, seagull and evil. Indie alterna-flight sim (also with tanks) A New Zero has updated its voxel-based engine to include structural physics – meaning that when you bring the rain onto a building, it’s going to crumble spectacularly into a shower of distressed voxels. As you may see below.
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First-Person Winger: Hockey?

By Alec Meer on July 18th, 2011.

I like to think of the question mark as evoking a sort of 'I say old boy, how would you feel about a nice game of hockey, what?'

Cryptic Sea – they of the remarkable lo-fi flight sim A New Zero – have been in touch about their new game, Hockey? It’s immediately an attention-grabber both because it applies A New Zero’s back-to-raw-basics-then-outwards-again control philosophy/design to ice hockey, and because it takes the very rare step of giving a sports game a first-person perspective.
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War In 432Kb: A New Zero

By Alec Meer on January 15th, 2009.

Your cost-free indie curio of the day is a bravura work-in-progress from Alex Austin, the other half of the Gish team. Unlike the surreal ‘toonery of his and Edmumd McMillen’s joint projects, A New Zero is very much straight down the line. A simulation, almost. Austin cites the likes of TIE Fighter and Mechwarrior as inspirations, and they’re certainly there in the combat mechanics. As for the game as a whole, it’s got a definite scent of Battlefield and a dash of Battlezone to it. While there’s bot play in there if you’re scared of strangers, really it’s a team-based multiplayer game: two squads of planes, boats and bigger boats trying to wipe out each other and each other’s base.

Impressively, it’s all the work of Mister Austin on his lonesome. Doubly impressively, it’s only 432k big. Just one 10,000th the size of Left 4 Dead, as Austin points out – hell, it’s less than a 30th of a Peggle.
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