Posts Tagged ‘A Valley Without Wind’

Later This Month: A Valley Without Wind Beta

By Lewie Procter on September 13th, 2011.

That cloud is going to be there for a long time.
Arcen Games have been busy tinkering away with their experimental procedural explore-and-survive ‘em up A Valley Without Wind, and they’ve got news for us. Last month they teased us with footage, flaunting its newly reinvented sidescrolling makeover. This month Chris Park of Arcen games has taken to his blog, to unveil a whole host of new details about the game’s design, and features that they are including. Shall we take a look? Read the rest of this entry »

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Time To Go: A Valley Without Wind

By Alec Meer on August 15th, 2011.

Ha-do-thingy

There’s no looking back for A Valley Without Wind now – its new, side-scrolling look is signed and sealed, as the below humungo-chunk (17 minutes!) of in-game footage proves. Also now on show from this time-straddling exploration and survival game are brand new character models, plus assorted armour for them to find, craft and wear.

I’m still not entirely sure what to think about the side-on perspective, but it’s definitely growing on me. As it is, this is a game I’m increasingly excited about – procedurally-generated world-roaming with, apparently, a proper layer of game on top of it.
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Radical Changes For A Valley Without Wind

By Jim Rossignol on June 21st, 2011.


Arcen send word that their procedurally-generated adventure game, A Valley Without Wind, is taking a new direction, as you can see in the video I’ve posted below. Rather than being top-down, it’s now a side-scroller. Developer Chris Park explained that the changed had been discussed for some time, and really came about after seeing previews of the game in a top-down perspective, and the reactions people had to that. He also argues that the side-scrolling perspective fits perfectly with the game’s exploration and survival, as well as the evolving combat mechanics. The Arcen boss says: “The result of this side view switch is something that looks incredibly better, that’s orders of magnitude faster for us to create, and that’s more fun to play. It also helps give a much stronger sense of place: partly it’s seeing the sky when you’re outside, but it’s also the varied terrain height, long falls, poison water, and so on.”

It’s a major change, and it seems like an odd one to me. It might not have been the prettiest game in the world, but the perspective was certainly distinctive. This is… less so.
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No Parping: A Valley Without Wind Details

By John Walker on May 24th, 2011.

Someone please help that poor mutant thing.

Arcen Games, they most famous for AI War, are still working extremely hard on their next project, exploration-led adventure, A Valley Without Wind. Oh, I’m so desperate for a great exploration game. Will this be the one? Please let this be the one. There’s a bunch of new details, and a new trailer, below.

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Gaze Into A Valley Without Wind

By Jim Rossignol on March 29th, 2011.

Can you spot the tiny dude?
Arcen have revealed a bit more about their procedurally-generated survive ‘em up, A Valley Without Wind. There’a video of the lighting process below, and that also includes indoor environments, lava, and deserts, as well as just showing you a bit more of the character navigating about in the world. All this stuff gets explained in more detail by Chris Park over here.

Getting serious 16-bit era chills off this one.
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A Valley Without Wind: Enemies, Windmills

By Jim Rossignol on February 12th, 2011.

It ain't no (Roadside) picnic
A fresh batch of footage from Arcen has turned up, and it shows magic, robots, structures, vehicles, and plenty of running about. Just in case you missed it, Arcen talked to us about this unusual survival-driven action adventure project here and then here.
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Arcen Talk A Valley Without Wind, Part 2

By Phill Cameron on February 8th, 2011.


This is the second part of our extensive interview with Arcen Games’ Chris Park about their forthcoming procedurally-generated action-adventure survival game, A Valley Without Wind. Read on…
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Arcen Talk A Valley Without Wind, Part 1

By Phill Cameron on February 7th, 2011.


Arcen Games, famed for AI War, financial troubles, and causing a shortage of iron, have announced their new game: A Valley Without Wind. It’s quite the concept: survival in a procedurally generated world, exploration, magic, and… perma-death? Interesting. Read on to find out more. (So much more, that there’s another instalment tomorrow.)
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A Valley Without Wind & Alden Ridge

By Quintin Smith on October 6th, 2010.

& A Game Without Screenshots.

Ooh, it’s turning out to be a good week for respected PC indie devs announcing enigmatic new projects. Yesterday we had Arcada Mia, and today we hear about two new games from Arcen Games (of Tidalis and AI War fame): A Valley Without Wind and Alden Ridge.

A Valley Without Wind will essentially be a meaty tower defense game, and Alden Ridge sounds like Dead Rising meets Monaco. You want more details? I’ve got more details.
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