Posts Tagged ‘AAR’

The Flare Path: A Rumble Of Thunder (Part Two)

By Tim Stone on April 4th, 2014.

The samovars have gone cold. The cigarette-smoke butterflies have dispersed. The commissar is starting to scribble names in his little red notebook… it’s time my intrepid but incompetently led Combat Mission: Red Thunder Soviets roused themselves and got on with the second part of the Battle of Baronovichi. Read the rest of this entry »

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The Flare Path: A Rumble Of Thunder

By Tim Stone on March 28th, 2014.

Anyone eager to spend a modest portion of their Friday shaking their head and tutting while a tactical halfwit sends virtual Soviet soldiers to their deaths, is in luck. A lend-lease version of the close-to-release Combat Mission: Red Thunder‎ has just been craned onto my bustling quay by my bustling stevedore, Steve Dore. Give me a second to finish my molotov cocktail, quietflowsthedon my ushanka, and retrieve my Bumper Book of Annoying Russian Clichés, and we can get started. Read the rest of this entry »

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Hands On: Sir, You Are Being Hunted

By Tim Stone on August 19th, 2013.

You can’t survive 15 years in the writing-about-games business without understanding the importance of magnanimity. Just because Jim & Co. have, thus far, failed to implement any of my Sir, You Are Being Hunted improvement suggestions doesn’t mean I’m sulkily cold-shouldering their Hammer-House-of-Hannay creeping-around-on-the-moors game. Just because Sir’s player-protagonist still isn’t a) A downed Luftwaffe pilot endeavouring to retrieve and destroy parts of a top-secret radar jammer, b) King Charles II fleeing to France across a Britain crawling with ruthless Robo-Roundheads, or c) A hedgepig the like of which Wiltshire has never seen the like of which, didn’t stop me spending the weekend with the latest alpha. Read the rest of this entry »

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The Flare Path: Elegant Elefanticide

By Tim Stone on May 25th, 2013.

How rude. I sidle off to the seaside for a week of sun, sand, and saucy postcard scrutiny and instead of downing tools and waiting patiently for my return, the World’s wargame workshops and sim smithies press on regardless. Combat Mission’s assault on the Gustav Line appears to have commenced in my absence. DoorKickers’ doorkickers are now toting sledgehammers and breaching charges. Blimey, even the forest-furrowingly brilliant Spintires seems to be on the verge of slithering out of the Siberian slough where it’s been bogged for ages. Read the rest of this entry »

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The Flare Path: Refleks Action

By Tim Stone on March 15th, 2013.

For the last twenty years Eagle Dynamics have been turning complicated contemporary warbirds into complicated contemporary warbird sims. In their latest DCS World add-on, flight is optional and cold start cold sweat highly unlikely. Half real-time wargame, half barebones tank sim, Combined Arms is a game that anyone however dense, work-shy, or prone to airsickness can enjoy. Need proof? Here’s a battle tale from a dense, work-shy, airsickness sufferer. Read the rest of this entry »

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Heavily Engaged: 101 – Airborne Invasion of Normandy

By Tim Stone on June 15th, 2012.

The replacement of today’s Flare Path with this tale of turn-based D-Day derring-do means one of two things. Either Interpol has finally worked out the identity of Red Shrike (highly unlikely) or Yours Grudgingly has been persuaded to brave rain, family, and unfamiliar chip-shops, and Go On Holiday. Assuming I’m currently sunning myself on some storm-lashed British beach, normal FP service will resume next week. In the meantime why not sit back and feign interest while I regale you with another wargame-generated battle ballad.

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The Flare Path: Set To Idle

By Tim Stone on March 9th, 2012.

Has anybody seen a brown and white Protestant Work Ethic, about this big? He answers to the name of Scamp. I was walking him in the park yesterday morning when the little so-and-so ran off. I’ve contemplated searching for him, and I was going to print some ‘LOST’ posters, and stick them up in the local area, but – well – I just don’t seem to have got round to it yet. Right now, I’m not even sure I can summon-up the gumption to tell you about the delights of Combat Mission: Battle For Normandy Commonwealth Forces and Accu-Feel. Read the rest of this entry »

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Heavily Engaged: Waterloo

By Tim Stone on May 23rd, 2011.

Turn to page 20 of Flight Simulator X’s pathetic excuse for a printed manual and you’ll see a credits list of around 160 names. To my knowledge only one of those names belongs to a wargame design visionary. Quite what Peter Turcan contributed to the final FS isn’t made clear (‘User Experience’ covers a lot of territory). To understand what he contributed to computer wargaming, you need look no further than 21-year-old watershed Waterloo. Read the rest of this entry »

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Heavily Engaged: Panzer General 2

By Tim Stone on May 9th, 2011.

Three of PC wargaming’s most succulent fruit reached ripeness in the same fortnight in autumn 1997. Having featured Sid Meier’s Gettysburg! and Close Combat 2 in the last two Heavily Engageds, it only seems right that the subject of this week’s rumble reportage is the third of the trio. Beyond the jump is a world of hard-won hexagons, coveted core units, and tight timetables. Ready a salute, you are about to enter the command tent of Panzer General 2. Read the rest of this entry »

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Heavily Engaged: Close Combat 2

By Tim Stone on May 2nd, 2011.

This week’s battle broadcast comes to you from a picturesque Dutch city on the banks of the Rhine. It’s September 1944, and a beleaguered force of British paratroopers, clinging by their fingernails to positions around Arnhem’s strategically-vital road bridge, are about to participate in what could well turn out to be their final action. All that stands between the Red Berets and total annihilation is a couple of 6-pounder anti-tank guns, a flamethrower, two PIATs, a few dozen Stens and Lee-Enfield rifles, and one mediocre wargamer who has known and loved Close Combat 2: A Bridge Too Far for the best part of 14 years.

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Heavily Engaged: Sid Meier’s Gettysburg!

By Tim Stone on April 25th, 2011.

Being the oldest RPS contributor has certain advantages. You can attend preview events in un-ironic cardigans, you can admit to finding 90% of manshoots deadly dull, and best of all, you get to sit in the RPS rocking chair and regale the young’uns with tales of wargaming glory. That’s what Heavily Engaged is all about. Over the next month or so, I’ll be giving a selection of the worthiest military strategy games on my shelves, the AAR treatment. Expect lashings of martial drama, tactical blunders aplenty (it’s a while since I last played some of these), and maybe even a little dash of post-result historical analysis. Read the rest of this entry »

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Norman Conquest: A Combat Mission AAR

By Tim Stone on March 25th, 2011.

This way to victory

Hampshire – well, my little corner of it – is all fire and brimstones at present. A Spring-enthused Mother Nature is providing the Brimstones. A preview build of Battlefront’s Combat Mission: Battle For Normandy is supplying the fire. Beyond the html hedgerow below, you’ll find a first-hand account of my second brush with this realism-rammed game-o’-war. Fingers-crossed, you’ll also find numerous pictures of kaput Panzers and surrendering Stormtruppen. Read the rest of this entry »

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Galactic Bartender Episode 2: Last Orders

By Quintin Smith on July 30th, 2010.

This week: TWO bartenders on the space station? Double trouble!

The more time I spend with Space Station 13 the more impressed I am, but I’ll save that for a round-up post at a later date. For now, here’s another abstract update on my progress. If you missed it, Episode 1 can be found here. This is the adventures of Galactic Bartender Gengy Patel.

Barman’s log, stardate 40263.1. Dunno where to begin. I’m recording this from the station escape shuttle, and I’m sat beside the four other survivors of the blast. The bar’s been destroyed. I mean, technically the entire station’s been destroyed, but the bar was inside it. Today’s been a right pain in the arse.
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