
The battle of Uncanny Valley is where CGI finally triumphed over reality: pixels stood proudly over humans showing off their parametrization maps and tone mapping that accurately depicted the imperfection of human skin and declared victory over reality. The first shot in the war fired when researcher Jorge Jimenez released this work on real-time realistic skin rendering, showing off the difference SSSS (Sexy Separable Subsurface Scattering – okay, I added that first ‘S’) makes.
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Rock, Paper, Shotgun
Posts Tagged ‘Acne’
MANFACE: Perfecting CG Spotty Skin
By Craig Pearson on February 6th, 2012.
Respond to our gibber
- Pliqu3011 : “@Stupoider Then play on a stock weapons/no hats server. Done.” on Robots Need Hats Too: TF2′s Community Created Update
- Elevory : “I'm actually quite fond of the sprinting/melee mechanism. For whatever reason, it comes across as intuitive to my mind. What bothers me, however, are the ...” on Reus And Renaissance Heroes Are Things You Can Play
- PikaBot : “And without Valve providing the platform and audience for them, the time they spent on it would net them exactly zero dollars. Thirty percent is ...” on Robots Need Hats Too: TF2′s Community Created Update
- TwwIX : “The show is decent but the game is pretty fucking lackluster and lacks any cohesive structure or meaningful content. It's hardly an MMO. It's a ...” on The Price Of Defiance: Trion Worlds Hit By Big Layoffs
- David Bliff : “What don't you like? It's not the easiest thing to learn but I think the game is incredibly compelling.” on Reus And Renaissance Heroes Are Things You Can Play


