Posts Tagged ‘Act of Aggression’

Wot I Think: Act Of Aggression

Act of Aggression [official site] is a formidable, traditional RTS, a callback to Eugen’s pre-Wargame work. In some quarters it has been heralded as the game to fill the Command & Conquer gap in the strategy world. Its three distinct factions, resource gathering and near-future military tech seem to fit the bill. We asked Rob Zacny to join the battle and report back with a full analysis. Here’s wot he thinks.

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This Means Wargame: Eugen Launch Act Of Aggression

War! Huah! What is it good for? Trite jokes, certainly, but it also provides a convenient theme to cover systems of risk, reward, deception, possibility, and control that are pretty fun to explore in video games. Thanks, war – you’ve done us all right. Aside from that whole ‘killing millions’ part.

The latest war ‘em up is Act of Aggression [official site], the new real-time strategy game from Wargame developers Eugen Systems, and a follow-up to their olde Act of War games. It’s out now, launched today.

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Act Of Aggression Gives The Cold War Another Go

Coming September 2nd is a game that recreates that time in the ’80s when you were pretty sure it was 98% possible you’d die because somebody in the oval office sneezed and accidentally hit the nuke button. Upcoming RTS Act of Aggression [official site] will start down that path with superweapons to deploy when regular armies aren’t enough, giving you a fantastically maniacal looking game with the worst foreign policy ever:

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Eugen’s Act Of Aggression Deploying In September

A funny thing, how Eugen Systems’ recent RTS games don’t get the attention they perhaps deserve.

Commenters point out even we are often guilty of neglecting them. Let’s try not to repeat that with Act of Aggression [official site].

There is a secret message hidden within this post.

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Factions And Figures: Act Of Aggression

Act of Aggression [official site] is shaping up to be one of the finest traditional base-building RTS games in a good while. I’ve written about why that might be already but the short version is that Eugen, developers of the Wargame series, are returning to and building on the template of their Act of War games. That means near-future military combat with smart strategic thinking and beautiful model-like units. Two of the three factions have been outlined in video form and you can see them below.

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Command, Conquer, Calculate: Act Of Aggression

Following the success of the Wargame series, Act of Aggression [official site] sees Eugen returning to a more traditional form of RTS. Retaining ideas from the studio’s previous Act of War titles, as well as the clever confusion of R.U.S.E., it’s a game that aims to fill the gap left by the disappearance of Commander & Conquer Generals 2. Based on the forty five minutes I’ve spent in its company, I reckon it might be more than capable of filling that gap.

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Not A New Wargame, But A War Game: Act Of Aggression

Before Eugen Systems went big – in scale and, eventually, sales – with the Wargame series, they worked on two Act of War games. More traditional real-time strategy fare, they were as much about base building and resource gathering as they were accurate tank physics. They even had live-action cutscenes spliced together with machinima.

Now Eugen are returning to the format with Act of Aggresion: a successor to the old series with similar mechanics, a similar near-future setting, but yeah, still lots of tank physics. The first teaser trailer is below.

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