Posts Tagged ‘Action Half-life’

Total Converts: Unpotting The History Of Half-Life Modding

By Graham Smith on May 8th, 2014.

Totally legit.

Total Converts is a new weekly column about mods, maps, models, and anything player-created which you can use to amend or append your games.

Modding used to suck.

Back in 1999, I became hooked on Half-Life. Hooked in the way only 14-year-olds can, with a pure, uncritical love. The problem I had – familiar to many today – was that Half-Life was finite and I had no idea if more would ever be made.

So in between rounds of laggy, 56k deathmatch with a friend, I turned to mods, custom maps, and anything else I could find which would allow me to wring more from my investment in Black Mesa. I hung out in IRC rooms, read map review sites and slowly downloaded files from Fileplanet. It felt like I was crawling through obscure corners of the internet, at a time when the internet seemed to inhabit a strange corner of the real world.

Imagine my surprise when I walked into a gift ship while on holiday in an English seaside town and found the CD pictured above. A collection of Half-Life add-ons for sale in the most ordinary place.

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Action Half-Life: The 5 a.m.

By Quintin Smith on March 31st, 2010.

[I wrote this article for PC Gamer UK last year. It's the story of my brush with one of gaming's most fearsome map secrets, and a true story, and a love story. Kind of.]

Strangest game I ever played?

Well, okay.

It started when we met in the underpass at dawn. The memory’s hazy now but I remember it was the underpass, and I remember it was dawn, because it was always dawn in AHL_5am.
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Action Half-Life 2: The Sauce Of Death

By Alec Meer on June 8th, 2009.

Update! Now with non-hideous video!

Sometimes, you just don’t need to think up a funny headline. In this cause, the subtitle does its own job. The sauce… OF DEATH!

If you don’t know the John Woo-inspired mod Action Half-Life, you should immediately go and read this. Once you done that and then finished lamenting that there aren’t more mods with the same kind of fun!fun!fun! ethos, you can then go and nose trepidatiously at the just-released sequel, which relocates the kung-fu, Max Payne leaps and strangely gentlemanly brutality in the Source engine.

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3 – 2 – 1… Action Half-life.

By Quintin Smith on May 29th, 2008.

Mickey Mouse! Donald Duck!

[Quinns, the Indiana Jones of videogames journalism, takes a break from wrestling apes and discovering hidden temples to deliver another one of his examinations of old Flames. This time it's Half-life mod, Action-Half-life...]

Quinns: Anybody out there?

My eyes hovered over the chat ticker for a response. It was a stupid way for me to phrase the question. Of course someone was out there. That’s why the match hadn’t ended yet. I noticed I was bleeding, and pressed myself up behind a humming vending machine for cover while I applied a tourniquet.

Boff: Yes
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