Posts Tagged ‘Activision’

Cracktivsion: Gabriel Knight Remake Linux Version Banned?

By John Walker on December 12th, 2013.

Update: As we suspected, this is a misunderstanding rather than a conspiracy. A Linux version was never planned. Details below.

Activision have always been a strange lot. Peculiarly aloof to games journalists, they put out their billion dollar generating games with a raised nose, and that seems to be working out for them. But it doesn’t stop them from having a really rather meticulous stranglehold on the IPs they own but never touch. Try to create a fan game based on, say, the Atari 2600′s Fishing Derby, and you can be sure to have a letter from their spinning-eyed shark-teethed lawyers promptly delivered to your door. But most strange of all is the news that the new Gabriel Knight, created with Activision’s eventual blessing, is not allowed to be released on Linux.

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Call Of Duty Online Is More Call Of Duty Than Call Of Duty

By Nathan Grayson on December 3rd, 2013.

Word of warning: you probably cannot (easily) access Call of Duty Online. It’s a free-to-play extension of Activision’s cash cow that lays golden eggs, and it’s tailor-made for Chinese markets. That said, I simply must share this trailer with you, because it’s the most Call-of-Duty related Call of Duty thing I’ve seen in a long time. Two words: robot zombies.

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Call Of Duty: Ghosts’ 6GB RAM Requirement Patched Out

By Nathan Grayson on November 20th, 2013.

It probably requires so much RAM to generate all of those hyper-complex dog emotions.

Call of Duty: Ghosts is a lot of things (a game, a shooter, a faithful recreation of Michael Bay’s entire filmography), but a graphical powerhouse isn’t one of them. Visuals aside, it doesn’t seem particularly demanding in other fields of warring and faceness either. Relatively small enemy counts, linear levels, simple AI, etc. So when a 6GB RAM requirement sneaked up and shouted, “BOO,” most players were more confused than frightened. Also, angry. But now, much like a ghost or an entirely unnecessary wall put in place to boost trumpetings of “next-gen”-ness, that barrier has disappeared.

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The Missing Conflict: How Call Of Duty’s Stories Went Awry

By John Walker on November 7th, 2013.

Here’s the thing. The Call Of Duty modern campaigns really don’t need to be dreadful. I think, after so many ugly, stupid attempts, there’s a perception that it’s just the way it is, the limits of the genre, the best you can hope for. And this simply isn’t true. Sadly it isn’t the case for the latest release, and I think I know why. There’s a conflict that’s gone missing, and they need to get it back.

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Wot I Think: Call Of Duty: Ghosts – Single Player

By John Walker on November 6th, 2013.

If you haven’t read my thoughts on the first three hours of Call Of Duty: Ghosts, it’s worth looking through those first. But now the single player campaign is finished, here’s wot I think:

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Three Hours With: Call Of Duty: Ghosts Single Player

By John Walker on November 5th, 2013.

Call Of Duty: Ghosts is available now. We weren’t given any review code before release, so I’ve just started playing its single-player campaign this afternoon. About two to three hours in, I’m ready to provide you with some impressions. Will this be the CoD to win us back over? To realise the potential of such a massive budget, and remember what made the original Call Of Duty 1 and 2 such incredibly special games? Will I grow a rollercoaster out of my face and gargle fireplaces? Find out below.

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Call Of Duty: Ghosts Getting Guh-Guh-Guh-Guh-Aaaaaliens!!!

By Nathan Grayson on October 29th, 2013.

Meanwhile, at Activision HQ:

Bobby Kotick: Call of Duty is the pinnacle of artistic expression, an opinion echoed by all humans (who currently live in college dorms and crush between one and seventeen beer cans on their foreheads per day). But we have a problem: we’ve covered so much beautiful, subtext-laden ground. Guns, military men, explosions, zombies. What’s left, I ask you? Forsooth, are there any other topics in the whole of human history? Any more rich veins of untapped meaning that we, both this generation’s Shakespeare and Hemingway (or Hemingspeare for short, a weapon we’ll soon release as paid DLC), can loose upon this poor, unthinking world?
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You’ll Never Believe What’s In CoD: Ghosts’ Launch Trailer

By Nathan Grayson on October 22nd, 2013.

In space, no one can hear you-- KABOOOOOOOOOOOOOOOOOOOOOMBLAMMMMMBLAAAAMMMWHOMPTHOOOOOOMSMASHCRASHEEEEEEEEEEEEE

Explosions.

The US flag.

A plane.

A helicopter.

Riley.

Eminem.

And. In. The. Game.

[An eagle screams, like a weeping angel]

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Activision Blizzard Completes Deal To Buy Itself

By Graham Smith on October 14th, 2013.

This is just how he shows up in all photos.

John wrote about Activision Blizzard going independent back in July, but then there was a shareholder lawsuit, after which a US court placed an injunction to put the deal on hold. That was lifted last week, allowing the multi-billion dollar share buyback to go through and thus making ActiBlizz independent of its parent company, Vivendi.

The deal involves Activision paying $5.83 billion for shares, and an investment group led by Bobby Kotick paying a further $2.34 billion to complete the deal. If you can’t be bothered to do the maths, that’s a combined total of infinity dollars. What happens next?
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Call Of Duty: Ghosts Wants Your ENTIRE HARD DRIVE

By Nathan Grayson on October 8th, 2013.

All for this one scene of Riley BRINGING DOWN A HELICOPTER.

When I first read over the newly released specs for Call of Duty: Ghosts, I heard a high-pitched wail from within my PC’s case. Now, it should be noted that my PC is, in fact, haunted by an actual ghost, so I initially thought nothing of it. But then, when the ghost announced it was going out to buy a carton of milk, the pained whimpering continued. That’s when I understood: it was my hard drive. CODBOO’s 50 GB requirement filled the poor slab of storage with a primal terror, and it clawed helplessly at unfeeling walls in an attempt to escape. That, in turn, startled my molasses-slow Internet connection, which began bellowing in horrific dial-up tones. Neither will stop. So thanks, Infinity Ward. Thanks a lot.

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Call Of Duty In SPAAAAAACE

By Jim Rossignol on September 10th, 2013.


The Call Of Duty: Ghosts‘ – which I don’t think actually features any ghosts, sadly* – single-player trailer (below) has gone all a bit Shattered Horizon, by way of Gravity (and doesn’t that look awesome). Yes, it’s briefly in spa(aaaa)ce, and the astronauts have assault rifles. You knew they would. Don’t worry though, it’s soon back to men with sunglasses and helicopters. It’s Business As Usual, Dammnit.

The game is out on November 5th, just in time for Alec’s yearly CoD fix.
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Boo(m) – Call Of Duty: Ghosts To Have Dedicated Servers

By Nathan Grayson on August 23rd, 2013.

Angry man shootyblams – that most noble of sports – are surprisingly complex business. To an outsider, it might seem like a simple matter of pointing your perpetually enraged avatar in a direction and pulling the trigger – practically killing with your mind, except your mind is a gun – but sometimes there are other factors to consider. Loadout, map, and how best to demean your generally reasonable foes with hurtful language, sure, but also things of a more sinister nature. Yeah, I’m talking about lag. Peer-to-peer connections topple, empires fall. What’s, say, a Call of Duty game to do? Yep: give up and get cancelled. No wait, sorry. Dedicated servers.

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For What It’s Worth: Call Of Duty Will Be Best On PC

By Nathan Grayson on August 17th, 2013.

The PC version will look exactly like this, obviously

It is a time of unexpected occurrences! For one, we’ve written more about Call of Duty this week than we normally do in an entire year. That might be a slight exaggeration, but we tend to provide more coverage of actual gill-endowed, often delicious cod than we do COD. Recently, however, there’s been a fair deal of – gasp – rather interesting news about Activision’s endlessly annualized behemoth. And the latest tidbit? Apparently Infinity Ward’s actually putting a lot of extra work into Call of Duty: Ghosts‘ PC version. WHAT UNIVERSE IS THIS.

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