Posts Tagged ‘Activision’

Arachnophilia: The Amazing Spider-Man 2

By Adam Smith on March 27th, 2014.

Kraven tried to concentrate on what the interviewer was saying - he really needed the job - but he knew that Spidey was nearby and probably screwing everything up as usual.

I have to admire the latest video for The Amazing Spider-Man 2 game tie-in of the sequel to the reboot of the film trilogy adaptation of the long-running comic book series. For one thing, it claims to be the ‘first gameplay’ footage and that’s exactly what it is. It seems to have been edited by the most haphazard of methods, with combat sequences ending seemingly at random, and the combo-chain combat lacking the fluidity of Arkham’s animations. Spidey has a tendency to jog against enemies just before he kicks them, like a giant spider-dog humping their legs. And then there’s a bit when the music just stops while he’s hanging a bad man from a web. The silence made me think I was watching a murder.

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Back To Bay-Sick: Transformers – Rise Of The Dark Spark

By Adam Smith on February 17th, 2014.

No no no no no. No.

In order to protect my sanity, I mostly ignore the existence of the current Transformers movie franchise but today, grave news demands that I devote an iota of my attention to Bay’s bilge. The next Transformers game, Rise of the Dark Spark, will bring together the Cybertron universe and the preposterously dull and irritating bullshit of the live action films, including the upcoming Age of Exctinction. That’s something to look forward to. The first trailer is below but I didn’t learn a great deal from it, seeing as I already suspected there would be Transformers in the game. Grimlock appears, which is fun, but he’s in the game because he’s in the next film, which means he’ll probably have a giant phallus made out of an electricity pylon. Development duties have passed from High Moon to Edge of Reality.

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World of Warcraft Still Pulls A Crowd

By Alec Meer on February 7th, 2014.

Received wisdom tends to be that World of Warcraft is a game in slow decline, still very much a going concern but nonetheless the last great dinosaur of the subscription MMO. Turns out that’s not quite the case – while its 12 million+ subscriber glory days might be behind it, its global population is ever so slightly on the rise. That didn’t stop owner Activision losing a wee bit of money over the last year, though.
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You’d Better Call (Of Duty) The Sledgehammer (Games)

By Graham Smith on February 7th, 2014.

Ghosts, yesterday.

Call of Duty has long shared development duties between multiple studios. Most obviously, it’s operated under a two-year schedule, with series creators’ Infinity Ward and Treyarch taking it in turns to work out which national monuments to make fall over. You might be less aware of the other studios who pitch in each year, including Raven Software, Nerversoft and Sledgehammer Games.

As reported by IGN, an Activision investor call mentioned that Sledgehammer are now working on a Call of Duty all of their own. That was already known, but it makes it official that Call of Duty is switching to a three-year development cycle.
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Superiority Complex: The Amazing Spider-Man 2

By Adam Smith on January 30th, 2014.

when you gotta go, you gotta go

Has a Spider-Man villain ever built a giant version of those suction devices that capture arachnid infiltrators so that they can be safely disposed of? I like to think that it’s happened several times over the decades, so that whenever the quip-slinger hears a vacuum cleaner, he soils his spandex. Judging by the reveal trailer for The Amazing Spider-Man 2 – the game of the sequel to the reboot of the adaptation of the comic book – Peter is more likely to be slinging gloom and doom than quips. He doesn’t even speak, preferring to let villainous mentor-chum (?) Kraven the Hunter do the talking.

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Call Of Duty Ghosts Just Can’t Stand Those Awful Women

By John Walker on January 23rd, 2014.

Call Of Duty’s online world has something of a reputation. A reputation for being a cesspit of revolting idiocy, bile and cruelty, rather spoiling it for those who just want some multiplayer shootyfun. So it is to this that Activision have targeted their latest trailer for Ghosts Onslaught. To the idiots, I mean.

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Cracktivsion: Gabriel Knight Remake Linux Version Banned?

By John Walker on December 12th, 2013.

Update: As we suspected, this is a misunderstanding rather than a conspiracy. A Linux version was never planned. Details below.

Activision have always been a strange lot. Peculiarly aloof to games journalists, they put out their billion dollar generating games with a raised nose, and that seems to be working out for them. But it doesn’t stop them from having a really rather meticulous stranglehold on the IPs they own but never touch. Try to create a fan game based on, say, the Atari 2600′s Fishing Derby, and you can be sure to have a letter from their spinning-eyed shark-teethed lawyers promptly delivered to your door. But most strange of all is the news that the new Gabriel Knight, created with Activision’s eventual blessing, is not allowed to be released on Linux.

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Call Of Duty Online Is More Call Of Duty Than Call Of Duty

By Nathan Grayson on December 3rd, 2013.

Word of warning: you probably cannot (easily) access Call of Duty Online. It’s a free-to-play extension of Activision’s cash cow that lays golden eggs, and it’s tailor-made for Chinese markets. That said, I simply must share this trailer with you, because it’s the most Call-of-Duty related Call of Duty thing I’ve seen in a long time. Two words: robot zombies.

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Call Of Duty: Ghosts’ 6GB RAM Requirement Patched Out

By Nathan Grayson on November 20th, 2013.

It probably requires so much RAM to generate all of those hyper-complex dog emotions.

Call of Duty: Ghosts is a lot of things (a game, a shooter, a faithful recreation of Michael Bay’s entire filmography), but a graphical powerhouse isn’t one of them. Visuals aside, it doesn’t seem particularly demanding in other fields of warring and faceness either. Relatively small enemy counts, linear levels, simple AI, etc. So when a 6GB RAM requirement sneaked up and shouted, “BOO,” most players were more confused than frightened. Also, angry. But now, much like a ghost or an entirely unnecessary wall put in place to boost trumpetings of “next-gen”-ness, that barrier has disappeared.

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The Missing Conflict: How Call Of Duty’s Stories Went Awry

By John Walker on November 7th, 2013.

Here’s the thing. The Call Of Duty modern campaigns really don’t need to be dreadful. I think, after so many ugly, stupid attempts, there’s a perception that it’s just the way it is, the limits of the genre, the best you can hope for. And this simply isn’t true. Sadly it isn’t the case for the latest release, and I think I know why. There’s a conflict that’s gone missing, and they need to get it back.

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Wot I Think: Call Of Duty: Ghosts – Single Player

By John Walker on November 6th, 2013.

If you haven’t read my thoughts on the first three hours of Call Of Duty: Ghosts, it’s worth looking through those first. But now the single player campaign is finished, here’s wot I think:

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Three Hours With: Call Of Duty: Ghosts Single Player

By John Walker on November 5th, 2013.

Call Of Duty: Ghosts is available now. We weren’t given any review code before release, so I’ve just started playing its single-player campaign this afternoon. About two to three hours in, I’m ready to provide you with some impressions. Will this be the CoD to win us back over? To realise the potential of such a massive budget, and remember what made the original Call Of Duty 1 and 2 such incredibly special games? Will I grow a rollercoaster out of my face and gargle fireplaces? Find out below.

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Call Of Duty: Ghosts Getting Guh-Guh-Guh-Guh-Aaaaaliens!!!

By Nathan Grayson on October 29th, 2013.

Meanwhile, at Activision HQ:

Bobby Kotick: Call of Duty is the pinnacle of artistic expression, an opinion echoed by all humans (who currently live in college dorms and crush between one and seventeen beer cans on their foreheads per day). But we have a problem: we’ve covered so much beautiful, subtext-laden ground. Guns, military men, explosions, zombies. What’s left, I ask you? Forsooth, are there any other topics in the whole of human history? Any more rich veins of untapped meaning that we, both this generation’s Shakespeare and Hemingway (or Hemingspeare for short, a weapon we’ll soon release as paid DLC), can loose upon this poor, unthinking world?
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