Posts Tagged ‘Activision’
Everybody else does it better
By Alec Meer on November 12th, 2012.

Skyfall has becom the biggest-grossing, most heavily product-placed and most three-completely-different-films-mashed-together Bond movie of all time. Clearly then, the recently-released tie-in game must be a thoughtful, high-budget affair with a long development cycle and the upmost understanding of what makes Bond Bond. Clearly. 007 Legends essentially retells older Bold adventures but as starring Daniel ‘Mini-Hulk’ Craig and a raft of more modern technology. I knew in my bones that this would be a faithful and careful recreation of the cavalier Secret Agent fantasy, and definitely not a mucky, ugly, by the numbers first-person shooter whose PC version was less console port and more console diarrhea that had accidentally dribbled onto PC.
I put on my best (only) bowtie and went in. Here’s what I discovered in my first and only foray into 007 Legends. Would it leave me shaken or stirred lol zing etc?
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007 Legends, Activision, feature.
By Nathan Grayson on October 17th, 2012.

I just got off a plane, which purportedly took me back to San Francisco. However, as a free bonus, it apparently also catapulted me forward in time by a whole month! That’s the only explanation I can come up with for why there’s already a Call of Duty: Black Ops 2 launch trailer. Or maybe – just maybe – Activision saw fit to roll out the red carpet for the mannest of manshoots a month early. But no, that’s just crazy. Time travel is the only plausible call here. Definitely.
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Activision, call of duty: black ops 2, treyarch.
With great processing power comes great responsibility.
By John Walker on October 1st, 2012.

Spider-Man, Spider-Man, does whatever a spider can, apart from have sex with another spider. I’ve been playing The Amazing Spider-Man for a few days now. I think I’m about two-thirds of the way through. That is plenty of time wearing the mask, and I am now ready to tell you Wot I Think.
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Activision, beenox, feature, review, The Amazing Spider-Man, wot i think.
By Nathan Grayson on September 27th, 2012.

Call of Duty: Black Ops 2 will have zombies. At this point, that statement is almost as much of a foregone conclusion as “Black Ops 2 will have guns” or “Black Ops 2 will provide Activision with enough cash to put Bobby Kotick’s brain into a fully weaponized robot body, ensuring this his dark dominion over Earth is equal parts swift and eternal.” But, like other aspects of the slightly-more-ambitious-than-usual sequel, zombie mode’s become a fair bit beefier. Observe, after the break, as intrepid survivors use whatever they can get their hands on to battle undead hordes on a bus, in a box, with a fox, in a house, with a mouse, and OK, actually none of those things except on a bus.
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Activision, call of duty: black ops 2, treyarch.
By Adam Smith on September 18th, 2012.

The screenshot continues the proud tradition of crap villain introductions. The headline refers to the list of Bond films and their villains that are being recreated in shake and stir ‘em up 007 Legends, a list maintained by a pretend version of Daniel Craig, voice by the actual Daniel Craig who sounds like he’s doing a rushed and rubbish impression of himself. Clear enough? Legends will construct a bridge of continuity between On Her Majesty’s Secret Service, Goldfinger, Licence to Kill, Die Another Day and Moonraker. The last mission apparently covers some Skyfall happenings, so there’ll be at least one surprise. Here’s a video of the Goldfinger scenes, which are extremely unsurprising.
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007 Legends, Activision, eurocom, James Bond.
By Nathan Grayson on September 12th, 2012.

Well, this is more than a little upsetting. A picture, our forefathers (or someone’s forefathers, anyway) said, is worth a thousand words, but I’m willing to bet they’d have upped that wager a little if their pictures contained bits of decryptable info that revealed very sensitive personal information. Reports coming out of the world of World of Warcraft, however, suggest just that, and – given that hackers tend to flock to Blizzard products like ravens to places that will soon be dooooooooomed – it’s a bit worrisome, to say the least.
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Activision, Blizzard, security, World of Warcraft.
By Nathan Grayson on August 16th, 2012.

I like to imagine that creating an expansion for StarCraft is like disarming a multi-megaton bomb using live lobsters instead of wirecutters. One wrong move, and the whole thing will go sky-high. Also, you are constantly being attacked. By lobsters. Who, I guess, are the fans in this metaphor. I’m not really sure anymore. At any rate, StarCraft II: Heart of the Swarm is just about to start making its final zerg rush toward the finish line, and it needs your help.
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Activision, beta, Blizzard, StarCraft II: Heart Of The Swarm.
By Nathan Grayson on August 8th, 2012.

After months of speculation and feverish, sweat-stained worry, Activision’s finally seen fit to set the world’s mind at ease. Turns out, the new Call of Duty game will have multiplayer after all. That’s right: multiple players. And I think I might have spotted a gun or two in there as well. Activision won’t confirm or deny that one just yet, though, so Black Ops 2 still has a very good chance of being a first-person slap-fighter. Right then. That’s the part where I spew vitriol about the obtuseness of big-budget videogame ad campaigns out of the way. So yes, here’s Black Ops 2′s first multiplayer trailer. It has some pretty neat-looking gadgets, including some kind of microwave beam and, of course, so many drones that you’ll keep thinking the word “drones,” and eventually it’ll lose all meaning to you. Drones drones drones drones drones.
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Activision, call of duty: black ops 2, treyarch.
The Mercer Seat
By Alec Meer on July 31st, 2012.

Several months after its console debut – the so-so sales of which lead to Activision closing its developer – open-world superhero game Prototype 2 is now out on PC. I’ve been hulking out, wall-running up tall buildings and eating people alive for the last few days, and then I played some Prototype 2. Allow me to foist the following words about it upon your monitor.
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Activision, prototype, Prototype 2, radical-entertainment, review, wot i think.
By Alec Meer on July 24th, 2012.

The eternal six-year-old in me is quite excited about Transformers: Fall of Cybertron, even though I am well aware I should have moved on to grown-up’s things by now. Well, someone make me a videogame about a cheese and wine party or paying the electricity bill and I guess I’ll play that too. First though, I wish to heed the call of the last of the Primes. Well, more specifically I want to play as Soundwave and Shockwave, but I suppose I can endure being the namby-pamby Autobots too. FOC has had a strange path to PC, having been initially denied to this platform after the devs admitted they didn’t have time to do it well (which was presumably the case for the perfunctory War For Cyberton PC port), before an additional studio, the venerable but little-known Mercenary Technology, was drafted in to make a dedicated PC edition of the robo-biff sequel. Concrete details on just what PC-specific improvements/features it’ll have are out, and it gives me hope that it might light our darkest hour.
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Activision, Transformers: Fall of Cybertron, Transformers: War for Cybertron.
By Adam Smith on July 16th, 2012.

Deadpool, shatterer of skulls, gonads and fourth walls, will be the wisecracking star of a game from Transformers developer High Moon. The absurd violence and self-referential nature of Deadpool has made him a “fan favourite”, which often means “popular but not particularly commercially viable”. It’s pleasing to see him enjoying life beyond the page, although I reckon there’s a danger that the game, like the trailer, will be a series of murders, boobs and jokes about murders and boobs that uses irony as a flimsy veil. There’s also no guarantee that it’ll come to PC, with no platforms announced yet.
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Activision, deadpool, high moon studios.